ENDLESS™ Legend

ENDLESS™ Legend

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MIND__LINK Aug 3, 2018 @ 6:51am
Can't achieve a locked 60 fps even on low.
Overclocked 6700k and 1070.

The last time I played before now was months ago when I never dropped from 90 fps.
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Showing 1-12 of 12 comments
MIND__LINK Aug 8, 2018 @ 12:50pm 
The same thing is happening to me in Endless Space 2 after returning to it after a few months of not playing.

I've seen a few other people with similar hardware raise the same question but there were no replies.

I've tried everything I can think of, ranging from playing on low settings (negligible difference in frame rate) to disabling G-sync (no difference).

Anybody have a clue?
strike478 Aug 8, 2018 @ 2:42pm 
I doubt in utility of mine advice but did you tried to defragment your HDD?
Also are you sure that if you use windows 10 you had no forced update that messed up your graphical drivers?

I got I5 4460 radeon RX480 and have fine framerate with drop once per few battles so it works virtually endless perfect for me.
Repairman Mack Aug 11, 2018 @ 4:34am 
I had an old computer that played this game and I never had any problem even with a low frame rate. I mean its not like Diablo III or anything. My new computer with 30 GigRam, really good processors, and GeForce gets good frame rate but the game play isn't any different. The only difference it's prettier because I max out the graphics.

Amplitude programmers seem to do a much better basic job, compared to Firaxis especially. Firaxis games crash or create video artifacts, while at worst Endless Legend/Space simply redrew the screen -- I think there was an issue on my old computer with DDR3 not keeping up with the video information.
DAOWAce Aug 28, 2018 @ 1:31am 
I'm finally playing this game for the first time on a 6850k and 1080Ti. Monitor refresh rate is 75Hz.

I'm dropping from 75FPS before I've even upgraded a city tier. I just go to max zoom on the fully-rendered view and the framerate starts dropping.

https://steamcommunity.com/sharedfiles/filedetails/?id=1495770208

Notice CPU/GPU usage. Nowhere near max.

There's also a large amount of freezing/hitching at seemingly random. It's really bad during turn processing, but also happens randomly when even just moving the camera around sometimes.


Endless Space 2 also ran very poorly like this.

Other management games using Unity, like Cities Skylines or Urban Empires, also ran terribly.

Is it really Unity being an awful engine, or is the fault of the developers for not optimizing it properly?

Either way, while the framerate drops are annoying, the freezing is killing it for me. ES2 only did this later in the game (and boy did it get bad), but EL has been doing it from the start.


Very disappointed.

Compared to Civilization 5/6, those games not only look better, but run FAR better as well.
Last edited by DAOWAce; Aug 31, 2018 @ 2:16am
Grimpavidus Aug 28, 2018 @ 5:37am 
Originally posted by DAOWAce:
I'm finally playing this game for the first time on a 6850k and 1080Ti. Monitor refresh rate is 75Hz.

I'm dropping from 75FPS before I've even upgraded a city tier. I just go to max zoom on the fully-rendered view and the framerate starts dropping.

https://steamcommunity.com/sharedfiles/filedetails/?id=1495770208

Notice CPU/GPU usage. Nowhere near max.

There's also a large amount of freezing/hitching at seemingly random. It's really bad during turn processing, but also happens randomly when even just moving the camera around sometimes.


Endless Space 2 also ran very poorly like this.

Other management games using Unity, like Cities Skylines or Urban Empires, also ran terribly.

Is it really Unity being an awful engine, or is the fault of the developers for not optimizing it properly?

Either way, while the framerate drops are annoying, the freezing is killing it for me. ES2 only did this later in the game (and boy did it get bad), but EL has been doing it from the start.


Very disappointed.

Compared to Civilization 5/6, the games not only look better, but run FAR better as well.

do you really claim that Civilizaztion looks better and runs better? yeah, sure, waiting 5 minutes for the turn of an npc is so smooth
Nefrogitis Aug 28, 2018 @ 7:36am 
It's the graphics driver. I recently installed a GTX 1050 Ti OC graphics card, and I have been having similar problems. Originally I had a GTX 660 OC card, and I never encountered these problems.

The recent patches and the new DLC could be a factor as well. I don't mind though because the game is just gorgeous, and the fact that it's a 4x game.
Aleksei.Volchok Aug 28, 2018 @ 9:26am 
Do you have GSYNC? It interacts with EL in a weird way. Experiment with that, also on/off Vsync.
DAOWAce Aug 31, 2018 @ 2:50am 
Originally posted by The Shy Guy:
Originally posted by DAOWAce:
snip

Compared to Civilization 5/6, the games not only look better, but run FAR better as well.
do you really claim that Civilizaztion looks better and runs better? yeah, sure, waiting 5 minutes for the turn of an npc is so smooth

1) Don't quote an entire giant post if you're only responding to part of it.

2) Of course they do. The graphical fidelity of Civ 5/6 are higher than EL, and they run on a superior engine with modern API support using the latest features.

3) Where was turn times in my performance assessment? Nowhere, because they're irrelevant to performance.

And as for how long that actually takes, let's see what the benchmark tells me: https://steamcommunity.com/sharedfiles/filedetails/?id=1498770468

Wow, 14 seconds, for a game with a larger map, bigger unit pool, more complicated AI and far higher graphical fidelity.

How long do turns take in EL? ~10 seconds at turn 150, with massive amounts of stuttering, multi-second freezing and huge framerate drops. And then it continues to process after the turn ticks over for another 5-10 seconds, keeping up with the random stuttering/fps drops.

And this is ignoring that Civ has options to skip all animations to further reduce wait times, something EL lacks completely, especially bad during battle.

It would be nice if EL even used remotely as much hardware as Civ 5/6 can so it didn't run like arse.
Last edited by DAOWAce; Aug 31, 2018 @ 2:50am
Groo the one Aug 31, 2018 @ 3:23am 
Originally posted by DAOWAce:
And this is ignoring that Civ has options to skip all animations to further reduce wait times, something EL lacks completely, especially bad during battle.

No option to skip animations in battle, right. For my taste it's fine, in case you set combat speed to fastest, not? Sure, any other chosen combat speed option is too slow. By the way, I don't think you can compare EL combat with that simplified combat in Civ 5/6...
Last edited by Groo the one; Aug 31, 2018 @ 3:25am
Grimpavidus Aug 31, 2018 @ 5:45am 
im not even sure why he even comments on EL if he thinks Civ is so much superior
DAOWAce Sep 4, 2018 @ 2:51pm 
Originally posted by The Shy Guy:
im not even sure why he even comments on EL if he thinks Civ is so much superior
Because I like 4x games and like the Endless series?

Fun fact: I haven't even played Civ 6 (just own it thanks to Humble and have run benchmarks), and I don't really like Civ 5's mechanics, though I did play a few campaigns. I prefer Civ 3 over everything else.

Still doesn't change technical facts though.

Originally posted by Groo the one:
No option to skip animations in battle, right. For my taste it's fine, in case you set combat speed to fastest, not? Sure, any other chosen combat speed option is too slow. By the way, I don't think you can compare EL combat with that simplified combat in Civ 5/6...
I didn't see anything about animation speed in the menus. Did I miss it?

And no of course the combat can't be compared; EL uses a tactical turn based strategy combat system and Civ is just rock paper scissors. It's a bit simple, but it's quite standout compared to other 4x games. Just.. takes a while to get through battles, is all. The auto-AI isn't very good either and you can lose units you'd never lose with manual control, so auto-resolve isn't a great solution unless your army is overpowering the other, but nothing can really be done about that I guess.
Last edited by DAOWAce; Sep 4, 2018 @ 2:55pm
Groo the one Sep 4, 2018 @ 3:18pm 
Originally posted by Groo the one:
No option to skip animations in battle, right. For my taste it's fine, in case you set combat speed to fastest, not? Sure, any other chosen combat speed option is too slow. By the way, I don't think you can compare EL combat with that simplified combat in Civ 5/6...

Originally posted by DAOWAce:
I didn't see anything about animation speed in the menus. Did I miss it?

In game lobby you choose the option box to the top left. Within these options you find combat animation speed. Option is called: speed scale factor
Last edited by Groo the one; Sep 4, 2018 @ 3:21pm
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Date Posted: Aug 3, 2018 @ 6:51am
Posts: 12