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I've seen a few other people with similar hardware raise the same question but there were no replies.
I've tried everything I can think of, ranging from playing on low settings (negligible difference in frame rate) to disabling G-sync (no difference).
Anybody have a clue?
Also are you sure that if you use windows 10 you had no forced update that messed up your graphical drivers?
I got I5 4460 radeon RX480 and have fine framerate with drop once per few battles so it works virtually endless perfect for me.
Amplitude programmers seem to do a much better basic job, compared to Firaxis especially. Firaxis games crash or create video artifacts, while at worst Endless Legend/Space simply redrew the screen -- I think there was an issue on my old computer with DDR3 not keeping up with the video information.
I'm dropping from 75FPS before I've even upgraded a city tier. I just go to max zoom on the fully-rendered view and the framerate starts dropping.
https://steamcommunity.com/sharedfiles/filedetails/?id=1495770208
Notice CPU/GPU usage. Nowhere near max.
There's also a large amount of freezing/hitching at seemingly random. It's really bad during turn processing, but also happens randomly when even just moving the camera around sometimes.
Endless Space 2 also ran very poorly like this.
Other management games using Unity, like Cities Skylines or Urban Empires, also ran terribly.
Is it really Unity being an awful engine, or is the fault of the developers for not optimizing it properly?
Either way, while the framerate drops are annoying, the freezing is killing it for me. ES2 only did this later in the game (and boy did it get bad), but EL has been doing it from the start.
Very disappointed.
Compared to Civilization 5/6, those games not only look better, but run FAR better as well.
do you really claim that Civilizaztion looks better and runs better? yeah, sure, waiting 5 minutes for the turn of an npc is so smooth
The recent patches and the new DLC could be a factor as well. I don't mind though because the game is just gorgeous, and the fact that it's a 4x game.
1) Don't quote an entire giant post if you're only responding to part of it.
2) Of course they do. The graphical fidelity of Civ 5/6 are higher than EL, and they run on a superior engine with modern API support using the latest features.
3) Where was turn times in my performance assessment? Nowhere, because they're irrelevant to performance.
And as for how long that actually takes, let's see what the benchmark tells me: https://steamcommunity.com/sharedfiles/filedetails/?id=1498770468
Wow, 14 seconds, for a game with a larger map, bigger unit pool, more complicated AI and far higher graphical fidelity.
How long do turns take in EL? ~10 seconds at turn 150, with massive amounts of stuttering, multi-second freezing and huge framerate drops. And then it continues to process after the turn ticks over for another 5-10 seconds, keeping up with the random stuttering/fps drops.
And this is ignoring that Civ has options to skip all animations to further reduce wait times, something EL lacks completely, especially bad during battle.
It would be nice if EL even used remotely as much hardware as Civ 5/6 can so it didn't run like arse.
No option to skip animations in battle, right. For my taste it's fine, in case you set combat speed to fastest, not? Sure, any other chosen combat speed option is too slow. By the way, I don't think you can compare EL combat with that simplified combat in Civ 5/6...
Fun fact: I haven't even played Civ 6 (just own it thanks to Humble and have run benchmarks), and I don't really like Civ 5's mechanics, though I did play a few campaigns. I prefer Civ 3 over everything else.
Still doesn't change technical facts though.
I didn't see anything about animation speed in the menus. Did I miss it?
And no of course the combat can't be compared; EL uses a tactical turn based strategy combat system and Civ is just rock paper scissors. It's a bit simple, but it's quite standout compared to other 4x games. Just.. takes a while to get through battles, is all. The auto-AI isn't very good either and you can lose units you'd never lose with manual control, so auto-resolve isn't a great solution unless your army is overpowering the other, but nothing can really be done about that I guess.
In game lobby you choose the option box to the top left. Within these options you find combat animation speed. Option is called: speed scale factor