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Reddit User IAmUnaware writes:
"Game speed affects the number of turns before the game ends via score victory triggering (150 on fast, 300 on normal, etc.), the science cost of technologies, the production cost of buildings and units (and the dust cost of buying those things out), the rate at which cities recover fortification points, the rate at which extractors (and skyfins) gather resources, the length of the seasons, the rate at which units heal, the amount of XP required for units to gain levels, the length of luxury boosters, the payout of commercial and resource agreements, the rate at which improvements recover from pillaging, the influence costs of empire plans and spying actions, and probably a few other things. You can actually see what changes and the change factors in %STEAMDIR%\steamapps\common\Endless Legend\Public\Simulation\SimulationDescriptors[GameSpeedBonus].xml.
Things don't always change by the same degree though, which does create some slight balance differences between the difficulties. For example, on Fast there are half as many turns and as such research costs are halved, but the resource gathering rate of extractors is only increased by 50%, meaning you will end up gathering fewer resources relatively during the period that those resources are relevant."