ENDLESS™ Legend

ENDLESS™ Legend

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Buzzerker Jun 22, 2019 @ 1:02pm
Slow game
I'm on turn 71 playing as the Vaulters, I have two cities, one with 1 pop and one with 3 pop, with 3 marine units. I'm playing on Endless which means the game ends on turn 600. So I'm 1/10th of the way through an entire game and this is how far I've gotten. It's like playing a game that has the excitement level and speed of an overdose on Xanax. My Marines, which I've upgraded 3 times already, can only move 5 hexes at a time and I need all three to protect two cities so I have them on the border in between the two regions. I don't get this game, it's like it could be fun but the basic mechanics in the beginning mire the player in quicksand without a rope. Everything you do is so slow. Unless you play with a faction you've tweaked to speed things up. Expand, Oh yea gods, don't expand too fast....the population will be unhappy. Remember people....only 600 turns and it's all over.
Last edited by Buzzerker; Jun 22, 2019 @ 1:03pm
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Showing 1-9 of 9 comments
Buzzerker Jun 22, 2019 @ 1:05pm 
click that end of turn button click it! Slow going, like driving behind a 90 year old granny on the freeway doing 20mph when the speed limit is 55mph, blocking all the exits to the clubs and casinos. Get moving GRANNY! Oh look at all the pretty lights, look at all the colors....gtfo...WINTER AGAIN....SLOW IT DOWN SONNY! You've got pearls to collect, granny's necklace broke...be a dear and pick them up will you? Be careful now, you don't want to miss any. Those pearls are valuable. What the....heck...all that you can do in this game and it's like you've drank too much cough medicine along with a bottle of cheap Vodka...it's a simulator for playing a 4x fantasy strategy game while heavily intoxicated. Maybe the developers were drunk when they made this game. Seriously I don't know what to make of it. It's purty but it's goofy as hell. It's too damn SLOW! Sieges, taking down a city is the most anti-climatic thing I've ever done in a game. It's a wooden cardboard experience. You don't even know when the city falls until your unit moves into the center of it and the city changes color. Very boring. This game needs to be jazzed up. It's on life support as it is.
Last edited by Buzzerker; Jun 22, 2019 @ 1:13pm
Buzzerker Jun 22, 2019 @ 1:53pm 
TURN 135, 6 turns away from building an "Industrial Megapole"....ALAS ANOTHER EMPIRE HAS SUCCEEDED IN BUILDING THIS STRUCTURE" ....tough luck loser.....great game. Started out with 46 turns to build it, SO...I've been hitting that end turn button again and again and again....for nothing.
Last edited by Buzzerker; Jun 22, 2019 @ 1:54pm
Zentgraf Jun 22, 2019 @ 2:02pm 
You picked the slowest game speed, and now you're raging about it being slow? The game speed you picked, doubles production cost of everything. Try Normal or Fast speed. The slower game speeds are for experienced players who want to increase the value of military units.
Buzzerker Jun 22, 2019 @ 5:52pm 
Originally posted by Zentgraf:
You picked the slowest game speed, and now you're raging about it being slow? The game speed you picked, doubles production cost of everything. Try Normal or Fast speed. The slower game speeds are for experienced players who want to increase the value of military units.
OH...okay, thanks dude. I will do just that...lol...much appreciated
Buzzerker Jun 22, 2019 @ 5:59pm 
wait a minute, doesn't setting the game to a faster speed cause it to end quicker? When you reach that 350th turn, I think that's the normal speed, does that mean 'game over'? I like playing Conquest games where the only victory is to wipe out everyone else, so wouldn't this make for a short game? A game that I wouldn't be able to complete that conquest if I had a huge map and let's say, 6 to 8, A.I. opponents? You shouldn't be limited by turns it should be by objective, which is Conquest and Conquest means defeat everybody or get them to surrender. Like in Civilization games. You can uncheck all those other boxes and leave Conquest or Domination and go to town on your opponents until you rule the world. That's what I want out of Endless Legend. It's not Endless if you can't play the game that way. It's more like a 4x strategy game with a timer on it.
Last edited by Buzzerker; Jun 22, 2019 @ 6:04pm
Pluvinarch Jun 22, 2019 @ 6:31pm 
You can apply the Fastest mode (150 turns) and then on the game options you can apply the victory conditions. Score victory is the victory applied to the player with the greatest score at the end of the 150 turns (or the turns according to the speed you settled). But if you disable Score Victory then the game can keep going beyond 150 turns before having a victor.
That's a moot point anyway because a good player on fastest setting can destroy everybody at around 100 turns or even before that. Once you have two powerful armies with strategic weapons, you are hard to take down. Enemy AI isn't very hard, except for the insane bonus they have on very hard modes.
Buzzerker Jun 22, 2019 @ 8:09pm 
awesome, thank you. I like the game, in fact the art work is amazing. It's just got something to it that you don't find in other games. It reminds me of a sci-fi comic book novel. Plus the fact it ties in to Endless Space 2, which I also like. Now I can speed it up and keep it going. Which is what I wanted to do.
Davadin Jun 22, 2019 @ 10:58pm 
I find that on Normal speed, things start to compound and build and you end up with at least one major dominating faction before you reach a score/turn victory.
lPaladinl Jul 1, 2019 @ 5:41am 
Originally posted by Buzzerker:
awesome, thank you. I like the game, in fact the art work is amazing. It's just got something to it that you don't find in other games. It reminds me of a sci-fi comic book novel. Plus the fact it ties in to Endless Space 2, which I also like. Now I can speed it up and keep it going. Which is what I wanted to do.

The art direction is really good. A lot of the assets are cheap. Using 2d images with limited morphing for limited animations. 3d models are pretty cheap on polygons. Some of the art almost has a sketching/storyboard element to it.

But then it has a lot of style, good use of colors, and stands out well. Art, Music, and Presentation are definitely strong points for Amplitude.
Last edited by lPaladinl; Jul 1, 2019 @ 5:41am
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Date Posted: Jun 22, 2019 @ 1:02pm
Posts: 9