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For example the game I just made has the version of the deed: be the first to kill 10 armies. I would plan to get this off roaming mobs so the following tactics may work:
Retrofit the Seeker cavalry with armour. Maybe train a third one after the town has done Founders and Mill.
Do ruins with the hero and take the movement skills.
Don't kill villages. I need them to spawn monsters.
From there the hero stack should just snowball, you cover a lot of terrain, get 15% health regen when everyone else is at 5% and have pretty powerful units that debuff attack. Getting the pearl bonus exp trinket should be the first thing you buy from the Altar of Auriga.
Luxury Alchemists is a great skill and a snowbally one. In the middle of the second age you want to take this and Imperial Coinage and start working through every luxury in the world activating it. I had 13/15 in my recent game for a booster duration of around 40 turns (4 times normal). When you get such a long booster duration the resources it gives you from the booster bonuses far outweigh the dust cost.
You will also get a ton of happiness from luxuries letting you go fairly wide. Your squirrel people might disapprove in principle of spreading all over the map like some damned humans but give them enough great drugs and they no longer care enough to rebel.
Skyfins are great pearl collectors in era 2-3. You can send them into dodgy territory and so long as you finish each turn on a resource you're pretty safe. You get one from the quest and you probably want to build at least one more, maybe two.
Remember your diplomacy modifiers. Winter is for war, summer is for alliances.
Also, what about the wonders? If there are no particularly savvy Wild Walkers or Cultists around you might be able to sneak in a Legendary Building or two by means of having rivers near your city and building an Ice Works, would you say that's worth doing?
Also, speaking of Cultists, I've just recently learned how OP Necrophage governers with Slavery are for those guys... Slavery works with converted villages, meaning you could theoretically get absolutely massive amounts of "Per worker" Food and Industry just from that one capacity, and Necros already make good governers cause of their level up skills. You could even swap in a Cultist governer for when you need the other boosts if you so choose.