Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Generally, with all factions, you should do some map exploring. On maps with oceans, dominate your own continent, research Shipyard, and send a few lone sailors off in different directions, exploring all coastlines (until you madden AIs so much that they Close Borders to throw your ships out -- but this almost never happens). That gives you a chance to see most region names on your map when you zoom out. Then when a faction or other quest demands that you go to region so-and-so, you can probably see it, or at least see where it isn't. After that, it's just a matter of walking/sailing two doomstacks to that region and winning a short war. You should already be good at winning one war when you can plan ahead and the AI just sits there.
You can disable victory conditions, and then they'll just be ignored, even if you achieve those conditions. Disable all but Wonder Victory, and that'll surely give you enough time. (N.B. all faction quests result in a Wonder, and fall under the Wonder victory condition. There's a totally separate victory called Quest, which is the same for all factions. I think it's triggered when any faction first begins constructing its wonder -- ergo, it gives all other players, no matter how far behind they are in their faction quests, a chance to steal the win by racing across the map to finish the Victory Quest first. Do that one, too; it perfectly segues into Amplitude's other Endless games :)
If you know what a Taskol drops when it dies, you're doing it right.