Sid Meier's Civilization VI
27 мар. 2017 г. в 12:37
Civilization VI ‘Spring 2017’ Update – patch notes
Полная информация о событии здесь:
https://steamcommunity.com/ogg/289070/announcements/detail/562228356583764249
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A question: I subscribed to some mods last night intending to play them this afternoon. Today, Steam auto-installed the patch seemingly without incident. When I check the Additional Content menu, all of the new mods are unable to activate due to DLC. However, all previously-installed mods remain enabled as they were last time I played.

My question is whether this is normal or if there is a problem with my install - it seems strange to me that new mods that don't seem to edit the same things as the patch would be disabled due to conflict, and stranger still that my old custom civs are still able to be activated while the new ones aren't, given both old and new were created and installed before the patch, but I'm not familiar with the finer points of modding this game so any input would be helpful.
Addendum: An example is one Custom Civ installed and enabled before the patch by (Mod Creator 1) is still enabled, but another civ by (Mod Creator 1), installed but NOT enabled before the patch is listed as conflicting with all DLC. Ditto for building mods created by (Mod Creator 2), as well as all other new mods I was planning to try for which I did not previously have content enabled from the same author.
Try restarting the Steam client
@SamBC: A simple fix for a simple man (that is, me. >.>)

Restarting the client (and verifying) did indeed clear up the whole problem. Thank you for stating the obvious, I was all too ready to believe I had screwed something up.
Simple Man Returns: An issue I did not notice before, due to the previous one: Aztec and Poland now no longer appear as installed, in-game. Mods which depend on them cannot be activated, and the civs cannot be chosen for play. Any thoughts? I have uninstalled and reinstalled the dlc and verified it.
I am having the same problem as canaryman32779.
did yaa fix the AI's way of always going to war with you after 100 turns?? .. well did yaa?? eh??? whaa?? hmmm??...Thank you!!!! Love the game been playing since CIV 1 ( DOS Days!!!)
厉害了,该开一局英国了。。
I don't see any mention of fixing/improving syncronization for multiplayer games so that there are less desync issues, are they working on a solution to this? are they aware that this is a prevalent issue? so many questions....
这样一来,在海边的文明大大增强了啊,不过也对,土地不能白少。
After update can't load game keeps going back to main menu ?
希望文明6越来越好,不知道卡在外交界面的bug会不会修复。
If DLC seems to be missing, restart the Steam client, verify files, restart the Steam client again, and if none of that works, restart your computer. If it still doens work, remove all mods, restart the game, if that doesn't work, verify files (without first reactivating mods).
If the game starts up to the menu, and can't get into a game, disable all mods - there's probably an incompatible one. If that doesn't work, leave them deactivated and verify files.
所以直升机依然算作陆地兵种,且受到道路、河流、地貌影响的设定是不打算改了吗?
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