Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Rock Band Units as Tile Denial
Rock band units can be camped on wonders and/or other places to prevent great people from being used by the owning civilization, or so it would seem. I observed it on a few wonders of mine, last game, where an AI opponent had four rock bands covering my primary tiles for great writer and musician works. I was unable to expel the rock bands from my territory, and could not redeem the last few works of the game.

(No, they were not named Justin Bieber, though there is meme juice there somewhere. :) )

While I might agree with preventing rock bands from stacking with each other, or with other units belonging to the same civilization, I disagree with rock bands exercising priority control over tiles belonging to other players. This does not feel correct from a design perspective.

To me, this feels like a bug in the game. (no mods, gathering storm rules set, huge shuffle map)

I'm interested to know how others work around this problem, if they encounter it.
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Rock Bands cannot enter your territory unless the controlling civilization has access to your territory via opened borders. If someone tries to use this tactic against you, then you can eventually eject them from your territory and prevent them from continuing the tactic by waiting for the open borders agreement to end and then refusing to renew it.

The tactic is also probably not a good one, since A) the Rock Band is then not actually performing, which means that the owning civ is effectively paying tourism to block your tile, and B) most tiles on which you would redeem a great person are interchangeable. For example, great works can be relocated, so for example unless every possible tile that can hold a great work of music is blocked the effect is similar to having none of them blocked.

There are some great people that you might want or need to redeem in a very specific place, and if the enemy can anticipate that then they can inconvenience you. In that case you may elect to redeem on an alternate location or else wait for the open borders to expire before redeeming the unit in your preferred location.

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Aside from workaround, I agree that this is an undesirable situation. Personally, I would prefer a change to the game so that if a friendly unit is in your territory and you attempt to move one of your units into the space occupied by that friendly unit, instead of being blocked from the move, the game would eject the friendly unit to a nearby valid space and allow your unit to enter the tile you desire. This would resolve the problem you describe and many other similar situations where a friendly unit in your territory can potentially cause a huge and lingering inconvenience.
Last edited by tempest.of.emptiness; Apr 4, 2019 @ 5:58pm
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Date Posted: Apr 4, 2019 @ 5:37pm
Posts: 1