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The Secret Societies game mode introduces four Societies: secret organizations with unique abilities which players may use to their benefit.
To join a Society, a player must first discover it. This is achieved via a specific gameplay action, which is different for each Society:
By sending an Envoy Envoy to a city-state (or earning one by meeting it first or fulfilling a quest), you discover the Owls of Minerva.
By discovering a natural wonder, you discover the Hermetic Order.
By visiting a Tribal Village you discover the Voidsingers.
By dispersing a Barbarian Camp, you discover the Sanguine Pact.
The chance of discovery is not always 100%, however - you may need to perform the necessary action several times in order to discover a Society.
here is link: https://civilization.fandom.com/wiki/Secret_Societies_(Civ6)
That sounds odd. Unless you mean a hut that gave you some amount of niter.
EDIT: or a hut that gave you the tech.
Why play without huts?
Anyway, if Niter did it, perhaps revealing any resource can do it?
More likely I think it was a glitch or a mod's interference though.
Agreed. Researching a tech never unlocks a Society. Probably something else happened coincidental to completing the tech.
I vaguely remember there being a kind of contingency rule where a Society unlocks when it has been picked a certain number of times or you meet a Civ with it or something, but I can't find that anywhere in the rules so I'm almost definitely mistaken.