Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think you're talking about improvements which isn't what I'm asking. I'm talking about how to get my city to build a Frigate in the ocean and not the lake when a city is adjacent to both.
The alternative is to build a harbor. Since that's where ships will be built initially when it's free.
I think you'll find the only way is to build the harbor on the ocean side. Presumably you have the harbor on the lake side. There is no way to do otherwise, boats have to spawn either in the city or in the harbor. If the harbor is not on the ocean side and a city is not adjacent to the ocean a boat will never spawn in the ocean because there is nowhere on that side for it to spawn.
In any case, boats can always move through city centers; if the city is directly adjacent to both a lake and the ocean, you can freely travel between them.
A screenshot would help here, because what I understand from the verbal description is contradictory. When you say "one tile away from" does that mean you count one tile to get to water, or does it mean you have to count one land tile before you get to water on the next count?
If the city has no harbor, and the city center is one tile away from both fresh and saltwater tiles (there are land tiles between the city center and water), you shouldn't be able to produce any ships in that city. If you can, your problem isn't that you can't get the ships produced on the sea side of your city, your problem is a glitch of some sort in the game, and you need to get rid of a mod, or reinstall the game, or something.
If the city center is actually adjacent to both fresh and saltwater, it shouldn't matter, except for a difference of two movement points, whether ships appears on the lake or on the saltwater side of the city as they are produced. The city center will act as a canal allowing free passage of ships between the lake and the sea.
If the city center is right on the lake, but there are land tiles between it and any sea tile, you can only ever build ships on the lake, and they can never get to the sea, until you do one of two things: either build a canal to the sea, or put a harbor on a seacoast tile belonging to that city. If the latter, any ships already in the lake are stuck there forever, or until you put canals somewhere else on the map to give them a path to the sea.