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1) things I'm working on or toward
2) City State quests
3) Anything that helps me get Era Score
4) Everything else
Anything after #1 can be delayed for other priorities, and 2 and 3 switch positions depending on where I'm at in the Era.
For Eurekas and inspirations they all have different sources early game, a lot of them are directly tied to exploration, others to builder actions, And note both still work if you are already developing a tech or civic. Though that is subject to diminishing returns once you get passed half way.
All strategies have to be adapted depending on difficulty level,
Some of the boosts are gained by doing things you are going to do anyway, like killing 3 barbarians. Those you get essentially for free. There is no trade-off with every other optimization you are going for.
Some of them are unlocked by doing something a bit out of the way, or a bit before you would otherwise do the actions required. You are forced to make a trade-off. Is it worth taking the detour to save on research points?
The most extreme version of this trade-off are the boosts that are unlocked by actions you absolutely would not otherwise take. I never build two fortifications other than to get the eureka. The trade-off is actually simplest in these cases, precisely because there is no calculation of how inefficient it is to do the action earlier. Building two forts is something I will never do except to get the boost, so whether or not I do that depends entirely on the trade-off between it being relatively easy because I already have an encampment with an armory in a city that has no other huge priorities at the moment, and how badly I need cannons and cuirassiers just then, and have other techs I need to be spending my research points on just then.
Your research points are like a passive ability. After you take the trouble to build x number of campuses and their buildings, you get y number of research points per turn to use as you see fit. You can offload 40% of that cost onto a city that has to produce whatever the eureka calls for.. Whether you want to do that for any given tech depends entirely on the cost of whatever active effort you have to expend in your scavenger hunt to get the 40%, versus the cost of extra turns spending your research points. That will vary, a lot, tech by tech and game by game.