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Each Civilization games introduces new rules, new civilizations, and even new ways to win. This isn't a bad thing, per se - it keeps the franchise fresh and interesting. I find it works best to judge each game on its own merits, rather than try to compare it to the previous iterations.
Civ II was great. Civ IV was great. Civ VI is great, too. They are all great games in their own respects.
Seven ways to win Civ 7. Has a nice ring to it, don't you think?
Agreed. I always felt the game lacked an economy-related victory type.
Or maybe an ecological-one ?
I love this idea.
I just can't see what form it could have. It doesn't seem possible to do it with Civ 6's mecanism, But who knows, maybe they'll find a good idea for Civ 7 :)
No, they'd probably have to come up with a new mechanism. I was kicking around the idea of how it could work while I was at work....
There would be a mechanic in there so that, after a certain technology is discovered (I'm thinking Banking) countries are allowed to borrow money from other civilizations. That way they can pay for troops, infrastructure, upkeep, etc.
In order to achieve an economic victory, you need to get "economic dominance" over all other civilizations. To dominate another civilization's economy, your income is higher than the opponent's income, their gold-per-turn is in the negatives, and they owe your empire money.
I'm thinking money would be a bit harder to come by in this game. Maybe, in addition to the usual banks, stock markets and trade routes, they expand even more on the concepts they introduced with the corporations mode. In addition, it's possible to sabotage other empire's economies as well, such as using the World Congress to issue economic sanctions against other nations (e.g. no members of the world congress / UN are allowed to trade with the sanctioned member), or using spies to sabotage other companies - or even lead bank heists to actually rob other nations of their money.
It would end up being very cutthroat and clandestine. In addition to military and religious defenses, players might have to focus on defending their economic interests as well.
The real challenge, of course, would be finding a way to make this so the rules weren't terribly convoluted.
Just spit-balling ideas....