Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIV 4
Wow this is nothing like civ 4 they were the days now it seems like a completely different game game they were the days. Where are the vassel state options the alliance's for the rest of the game instead of 40 turns its poor.
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Showing 1-14 of 14 comments
grognardgary Apr 13, 2024 @ 8:20pm 
No it isn't at all like Civ4.
Scottishtroop Apr 13, 2024 @ 8:26pm 
Originally posted by grognardgary:
No it isn't at all like Civ4.
yeah thats what i said?
Sstavix Apr 13, 2024 @ 9:38pm 
Civilization IV was the last version I played before this one. Yes, it is quite different... but IV was quite a bit different from II before that, too.

Each Civilization games introduces new rules, new civilizations, and even new ways to win. This isn't a bad thing, per se - it keeps the franchise fresh and interesting. I find it works best to judge each game on its own merits, rather than try to compare it to the previous iterations.

Civ II was great. Civ IV was great. Civ VI is great, too. They are all great games in their own respects.
grognardgary Apr 14, 2024 @ 5:06am 
Originally posted by Sstavix:
Civilization IV was the last version I played before this one. Yes, it is quite different... but IV was quite a bit different from II before that, too.

Each Civilization games introduces new rules, new civilizations, and even new ways to win. This isn't a bad thing, per se - it keeps the franchise fresh and interesting. I find it works best to judge each game on its own merits, rather than try to compare it to the previous iterations.

Civ II was great. Civ IV was great. Civ VI is great, too. They are all great games in their own respects.
Precisely. I loved test of time 4 was great 5 with vox was good I like 6 GS better than 5.
Dupmeister Apr 25, 2024 @ 8:45am 
really makes you wonder what they are going to do for 7.
Sstavix Apr 25, 2024 @ 9:05am 
Originally posted by Dupmeister:
really makes you wonder what they are going to do for 7.
I am hoping they add a new victory condition.

Seven ways to win Civ 7. Has a nice ring to it, don't you think?
Evrach Apr 25, 2024 @ 9:08am 
Originally posted by Sstavix:
Originally posted by Dupmeister:
really makes you wonder what they are going to do for 7.
I am hoping they add a new victory condition.

Seven ways to win Civ 7. Has a nice ring to it, don't you think?

Agreed. I always felt the game lacked an economy-related victory type.
Or maybe an ecological-one ?
Dupmeister Apr 25, 2024 @ 10:05am 
Agreed. I always felt the game lacked an economy-related victory type.
Or maybe an ecological-one ?

I love this idea.
Goof Apr 25, 2024 @ 11:07am 
Originally posted by Sstavix:
Originally posted by Dupmeister:
really makes you wonder what they are going to do for 7.
I am hoping they add a new victory condition.

Seven ways to win Civ 7. Has a nice ring to it, don't you think?
i really want to see an economic victory condition
Dupmeister Apr 25, 2024 @ 11:18am 
I love it because it adds a challenge of not spending your reserves on upgrading units.
Sstavix Apr 25, 2024 @ 11:43am 
I would like to see an economic victory condition as well. Perhaps, with this many players in agreement, we will see it happen!
Evrach Apr 25, 2024 @ 11:51am 
Maybe.
I just can't see what form it could have. It doesn't seem possible to do it with Civ 6's mecanism, But who knows, maybe they'll find a good idea for Civ 7 :)
grognardgary Apr 25, 2024 @ 3:42pm 
I always figured a time victory and an economic victory are pretty much synonymous.
Sstavix Apr 25, 2024 @ 5:34pm 
Originally posted by Evrach:
Maybe.
I just can't see what form it could have. It doesn't seem possible to do it with Civ 6's mecanism, But who knows, maybe they'll find a good idea for Civ 7 :)

No, they'd probably have to come up with a new mechanism. I was kicking around the idea of how it could work while I was at work....

There would be a mechanic in there so that, after a certain technology is discovered (I'm thinking Banking) countries are allowed to borrow money from other civilizations. That way they can pay for troops, infrastructure, upkeep, etc.

In order to achieve an economic victory, you need to get "economic dominance" over all other civilizations. To dominate another civilization's economy, your income is higher than the opponent's income, their gold-per-turn is in the negatives, and they owe your empire money.

I'm thinking money would be a bit harder to come by in this game. Maybe, in addition to the usual banks, stock markets and trade routes, they expand even more on the concepts they introduced with the corporations mode. In addition, it's possible to sabotage other empire's economies as well, such as using the World Congress to issue economic sanctions against other nations (e.g. no members of the world congress / UN are allowed to trade with the sanctioned member), or using spies to sabotage other companies - or even lead bank heists to actually rob other nations of their money.

It would end up being very cutthroat and clandestine. In addition to military and religious defenses, players might have to focus on defending their economic interests as well.

The real challenge, of course, would be finding a way to make this so the rules weren't terribly convoluted.

Just spit-balling ideas....
Last edited by Sstavix; Apr 25, 2024 @ 5:35pm
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Date Posted: Apr 13, 2024 @ 6:49pm
Posts: 14