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Take egypt and malian. They both have baises for desert, they will both spawn near river and nearby resources and they will both like hills. The only difference is egypt will favor flood plains over malian favouring silver and gold. But with those baises they can end up in the same places on an earth map.
Spawning bias, or starting bias, are the terms for the system's choice of starting locations for any given civ based on terrain types. Mali, for example, has a tier 1 bias towards desert and desert hills. This is the strongest bias, so if there is desert on the map, the system will put Mali there. If this is some fixed geography map, unlike a randomly generated map such as continents, or pangaea, desert will be in the same place every game, so Mali will tend to start in the same place every game. This tendency is further locked in by the system trying to space out start locations on a roughly equal basis.
The result can be that even a civ that lacks a start bias can end up tending to start in the same location, if in the random selection of other civs, enough of them have spawn biases that lock the unbiased civs into the same damned "vanilla' start locations. The system honors the biases as it determines spawn locations, and that may mean that there are only a limited number of spawn locations left for the civs that lack a spawn bias after the system has placed all the civs whose biases have to be respected.
It's easy enough to determine whether this is the explanation for the game behavior you observe, but you have to consult the Civ wiki as far as I know, because the Civilopedia doesn't seem to mention each civ's spawn bias. Go to the page that lists all the civs (https://civilization.fandom.com/wiki/Civilizations_(Civ6) and starting bias will be the first item it mentions under the Strategy heading. Depending on which civs you have chosen to play as, and which other civs you get randomized to play against, where you and they start will either make sense based on starting biases (and the lack thereof!), or it won't.