Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EvilDonut Mar 16, 2024 @ 7:40am
Always spawn in the same place!
Hello, i am having a big issue. No matter what i do, i always spawn in the same place when using any race in the non tsl earth huge map.
The fact is that it's not always like this, yesterday i spawned in an entirely different place. But now, restarted the game 10 times and i am always placed there. Wtf?
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Showing 1-6 of 6 comments
EvilDonut Mar 16, 2024 @ 7:43am 
i even tried changing some numbers in the seed and nothing, still there
DYNIA Mar 16, 2024 @ 1:50pm 
how you can spawn in same place when map is complitly random ? xD
EvilDonut Mar 16, 2024 @ 2:26pm 
Yep, i would want to know that as well.
Cryten Mar 16, 2024 @ 4:21pm 
Are you using the same rulers? The earth map is fixed, even with non TSL. Which means your spawn bias will pick the most suitable location for your leaders civ, based on their bias tags. And multiple leaders can have the same bias tags so it isnt too surprising when multiple leaders end up in the same place in a fixed map.

Take egypt and malian. They both have baises for desert, they will both spawn near river and nearby resources and they will both like hills. The only difference is egypt will favor flood plains over malian favouring silver and gold. But with those baises they can end up in the same places on an earth map.
Last edited by Cryten; Mar 16, 2024 @ 4:23pm
EvilDonut Mar 17, 2024 @ 4:54am 
I am using random leaders for everyone except me
plaguepenguin Mar 17, 2024 @ 8:07am 
You probably don't have any sort of bug, because the spawn bias feature that Cryten mentions, plus the system's bias towards spacing out start locations, would be expected to often have the system put civs in the same place on any fixed geography map like the earth map.

Spawning bias, or starting bias, are the terms for the system's choice of starting locations for any given civ based on terrain types. Mali, for example, has a tier 1 bias towards desert and desert hills. This is the strongest bias, so if there is desert on the map, the system will put Mali there. If this is some fixed geography map, unlike a randomly generated map such as continents, or pangaea, desert will be in the same place every game, so Mali will tend to start in the same place every game. This tendency is further locked in by the system trying to space out start locations on a roughly equal basis.

The result can be that even a civ that lacks a start bias can end up tending to start in the same location, if in the random selection of other civs, enough of them have spawn biases that lock the unbiased civs into the same damned "vanilla' start locations. The system honors the biases as it determines spawn locations, and that may mean that there are only a limited number of spawn locations left for the civs that lack a spawn bias after the system has placed all the civs whose biases have to be respected.

It's easy enough to determine whether this is the explanation for the game behavior you observe, but you have to consult the Civ wiki as far as I know, because the Civilopedia doesn't seem to mention each civ's spawn bias. Go to the page that lists all the civs (https://civilization.fandom.com/wiki/Civilizations_(Civ6) and starting bias will be the first item it mentions under the Strategy heading. Depending on which civs you have chosen to play as, and which other civs you get randomized to play against, where you and they start will either make sense based on starting biases (and the lack thereof!), or it won't.
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Date Posted: Mar 16, 2024 @ 7:40am
Posts: 6