Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Surplus Food and growth
Just checking, the ingame tutorial claims that any amount of surplus of food will be added to growth, then there is a penalty for having less than +2 housing available. However, is the amount of food surplus related with the growth itself? Will my city expand faster if I have +3 food surplus than at +1 food surplus?
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Expanding and growing of a city are different.

Expanding means getting new tiles. You need locally generated culture for that.

Growing means getting new population (pop) that can work your tiles for income. Dependent on the current number of population, you need to accumulate a certain amount of food to get the next pop. Your food surplus is added each turn to the accumulated food. If you haven't sufficiently housing you get a 50% (or even 75%) penalty on your surplus.

You can see the details for each city concerning the food and housing (and amenities etc. etc.) if you click on the city you're interested in and then the leftmost icon at the top of the city info on the bottom of the screen.
Last edited by Dissenswurst; Mar 19 @ 2:04pm
Frietbal Mar 19 @ 3:06pm 
So:
1) Culture = gain tiles faster
2) Food surplus = gain pop to work tiles
3) Housing = grow city size i.e. from size 1 to 4.

I always assumed that all pop was related to city size, and that all city size minus 1 could work tiles.
I think I misunderstand what you are trying to tell.
Frietbal Mar 19 @ 3:15pm 
I checked it again, I think I understand it now. There is a value that shows "food needed for next pop" based on your surplus, you will get a city pop faster, i.e. city size goes from 7 to 8, and you get a new pop to put on a tile at the same time.

Then there are penalties to slow growth from culture, this is the housing. When I have too few housing, the growth is slowed, and this makes it so that I dont make optimal use from culture, and gain tiles less fast.

Is this how it works?
Last edited by Frietbal; Mar 19 @ 3:17pm
Originally posted by Frietbal:
Is this how it works?
No.

Culture unlocks new tiles for a city. You can also buy new tiles with gold. You can't work a tile that isn't unlocked, but you can have more or less tiles unlocked than you have population to work tiles.

Food supports existing population in a city, and surplus food (more food produced than consumed) grows population. The more surplus you have, the faster your city grows. Housing is an additional limiter on growth: If you have enough housing for your current population then you grow normally. If you don't have enough housing for your current population then you suffer a penalty to your growth rate (ie the surplus food you produce in that city) which slows your growth down until you get enough housing to support your population.

There's no connection between those two systems. Food and housing don't affect tile unlocks, and culture doesn't affect population growth rate or city size.


Originally posted by Frietbal:
I always assumed that all pop was related to city size, and that all city size minus 1 could work tiles.
You should be able to work one tile for each population in your city. So if your city is size 6, you should be able to work up to six tiles. Note that the center tile of your city is worked for free... so it would be more accurate to say that you can work "population + 1" tiles, where one of those tiles is always the center tile.
Frietbal Mar 19 @ 5:09pm 
Thanks for the explanation. I actually have 300h plus in this game without knowing precisely how things work, its good to change that.
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