Sid Meier's Civilization VI

Sid Meier's Civilization VI

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I don't get it?
I am presuming that to get a science victory you have to be furthest ahead in research tree to accomplish the 3 things you need to do. I'm thinking I am wrong in this

The reason I am thinking I am wrong is that I am highest in world rankings in science. Kongo is second last yet they own weapons that are in the research tree further on than I am (Helicopters). The best I have tanks and they get blown to bits in 1 turn (I attack then I die)
How come?

I am playing with Genghis so domination I am going for. I own more than half the map but it seems it might be best to go for science victory as I am not far off computers (8 turns) in research tree.

I am currently on turn 356 and still have to take 4 civilizations.
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Showing 1-13 of 13 comments
To win the science victory you have to build a spaceport and have your spaceship land on another planet.
I don't really want to win science victory. It's domination I want to go for. Every civilization I had destroyed took a little while but when my tanks went down in health too much I moved them out and moved in a healthy tank

With Kongo ( the one I am complaining about), I move in and attack with healthy tank and then when it's their turn they destroy it in one turn. Kind of makes it pointless attacking
jmerry82 Feb 10 @ 5:00pm 
The ranking shown is based on the number of techs each player has. The AI is fond of going for certain advanced techs while leaving other less advanced techs for later; your advantage in number reflects a broader base, but Kongo went into the Atomic era for helicopters.
At this stage of the game, you should be aiming for air power in your conquests. Fighters to kill ground units, bombers to break city defenses, and then your own fast units come in to clear up what little remains. Also, get your units into corps and armies. That increased base strength makes a huge difference.

Now, the science victory.
It's a combination of science and production; in order to complete the science victory in a timely manner, you need at least one city with a whole lot of production. Which means you can win even if you're not the absolute best in science.

Step 1. Research the Rocketry tech (Atomic era). That's the beginning.
Step 2. Build a Spaceport district. 1600 production required (standard speed), must be placed on flat terrain, not limited by population.
Step 3. In a city with a completed Spaceport, build the "Launch Earth Satellite" project.
Step 4. Research the Satellites tech (Information era).
Step 5. In a city with a completed Spaceport, build the "Launch Moon Landing" project.

At this point, the victory splits based on ruleset.
Standard Rules or Rise and Fall:
Step 6a: Research the Robotics, Nuclear Fusion, and Nanotechnology techs (Information era).
Step 7a: In cities with completed Spaceports, build the "Launch Mars Habitation", "Launch Mars Reactor", and "Launch Mars Hydroponics" projects. These projects can be built in parallel at multiple spaceports.
When the last project finishes, you win.

Gathering Storm:
Step 6b: Research the Nanotechnology tech (Information era).
Step 7b: In a city with a completed Spaceport, build the "Launch Mars Colony" project.
Step 8b: Research the Smart Materials tech (Future era).
Step 9b: In a city with a completed Spaceport, build the "Launch Exoplanet Expedition" project. This starts the countdown to victory, with a distance of 50 light years (scaling with game speed) to travel, at an initial speed of one light year per turn.
Step 10b (optional): Research the Offworld Mission tech (Future era).
Step 11b (optional): In cities with completed Spaceports, build the "Launch Lagrange Laser Station" or "Build Terrestrial Laser Station" projects. These are repeatable, can be built in parallel at multiple spaceports, and each completed project increases the expedition's speed by one.
When your Exoplanet Expedition arrives at its destination, you win.
This game is too much for me. I've been on holiday for a week (back to work tomorrow) and I have spent nearly every hour of me being awake on this game. What a waste of a week.

If I knew the AI would let every civ get ahead at start of every age I wouldn't have bothered with it.

That's it for me:steamsad:
GmanUK1965 Feb 10 @ 5:36pm 
Uninstalled and hid it now
Nibbie Feb 10 @ 7:34pm 
Originally posted by GmanUK1965:
This game is too much for me. I've been on holiday for a week (back to work tomorrow) and I have spent nearly every hour of me being awake on this game. What a waste of a week.

If I knew the AI would let every civ get ahead at start of every age I wouldn't have bothered with it.

That's it for me:steamsad:

What do you mean by that? Unless you are playing on the high difficulties, the AI doesn't cheat much if at all, and the reason it has to cheat at all is because its otherwise pretty bad. You can easily eclipse the AI if you know what you are doing, which is what it sounds like this comes down to. It was your first game, so you didn't know how to play it properly, got behind, and lost. It almost certainly wasn't because the AI cheated, it was because you played poorly. Accepting that is important in trying to get better; this can be a valuable lesson for many things in life. You presumably learned many things during this game, which can help you win your future games.
I was playing on Settler difficulty. The thing that narked me most was that before in other eras the fighting took a few turns before my units were killed and then realised I had to get better weaponry which maybe would have taken about 30 turns because I had to get up tech tree. I would still have my old units but they would've given support by my new units.

In the atomic age my units only lasted about 1 turn individually and 2 turns in 2 or 3 tank corps thus destroying the majority of my army and to get it back to where it was would have took about 10 turns but to get the weaponry needed it would take many more turns than that.

I doubt I would have got domination victory anyway because I did not realise things like fighters and bombers did not have movement of 8 and 10 respectively but had a range of this around the hanger it came from so to create aerodromes and hangers closer to where I was fighting I would have to create everything at my newer cities which would have taken about 70 turns leaving about 70 turns to dominate which I doubt would be possible

If I wasn't annihilated in 1 or two turns then I wouldn't have been narked as much and carried on
Sstavix Feb 11 @ 6:20am 
Learning the Civ games can be quite a process, especially for those new to the franchise. My advice is to learn from your losses, experiment with different things and figure out what works best for you, and keep trying different strategies. Then bump up the difficulty and do it all over again.

If you stick with it, you'll find out why these games tend to be so addicting. Good luck, and if you have any more questions don't hesitate to ask! Lots of people here have some pretty helpful advice.
jmerry82 Feb 11 @ 9:52am 
Originally posted by GmanUK1965:
... because I did not realise things like fighters and bombers did not have movement of 8 and 10 respectively but had a range of this around the hanger it came from so to create aerodromes and hangers closer to where I was fighting I would have to create everything at my newer cities which would have taken about 70 turns leaving about 70 turns to dominate which I doubt would be possible...

Air units can re-base to any valid base within twice their range. City centers (capacity 1), aerodromes (capacity 2+), airstrips (capacity 3), aircraft carriers (capacity 2+). So you can get them to the front even if your aerodromes are all back home. Then fighters can further extend their reach by deploying to any tile within range. Just make sure to click on any deployed fighters you want to attack with; the automatic unit cycling will skip them because deploying is also a defensive patrol.

What's an airstrip? It's an improvement built by a military engineer; you train those at cities with an Armory building. Then the improvement goes on any clear flat land. And like any other improvement in the game, it's built immediately. No worries about slow production.
I might come back to it eventually.
Tbh I have had this game for about 3 years and the at that time I must have been really annoyed with my progress. I cannot remember why, and I did the same as I have now, uninstalled and hid it.

The only reason I replayed it was because Civ 7 was coming out and I thought I wonder how much Civ 6 is but found it was already in my library
Congo always makes Corps and Armies. They are roughly 2x and 3x the power of the single unit.
FoolMonty Feb 15 @ 11:59pm 
TLDR Create a game configuration to suit your goals dom only games and just keep playing Think 10+ turns into the future.

You can find a happy medium ignoring the obvious sacrifice of your civs specialisation.
Use Faith to aid you're warfare or influence and down right robbery of other civilisations. Take more aggressive/defensive policies and wonders, ones that benefit science as well +.

Unfortunately for Domination you can cheese grabbing capitals by betraying long held alliances. Best be ready for the rest of the world to hate your guts. depends if other capitals have fallen or everyone's been friends and the AI forgets it needs to go to war with me to win.

Planned and well executed belligerence lol
Last edited by FoolMonty; Feb 16 @ 12:09am
FoolMonty Feb 16 @ 12:05am 
No nukes would be better.
I guess threes a mod, should be a game toggle along with religion
(none at all, victory chase or not)
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Date Posted: Feb 10 @ 4:24pm
Posts: 13