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With Kongo ( the one I am complaining about), I move in and attack with healthy tank and then when it's their turn they destroy it in one turn. Kind of makes it pointless attacking
At this stage of the game, you should be aiming for air power in your conquests. Fighters to kill ground units, bombers to break city defenses, and then your own fast units come in to clear up what little remains. Also, get your units into corps and armies. That increased base strength makes a huge difference.
Now, the science victory.
It's a combination of science and production; in order to complete the science victory in a timely manner, you need at least one city with a whole lot of production. Which means you can win even if you're not the absolute best in science.
Step 1. Research the Rocketry tech (Atomic era). That's the beginning.
Step 2. Build a Spaceport district. 1600 production required (standard speed), must be placed on flat terrain, not limited by population.
Step 3. In a city with a completed Spaceport, build the "Launch Earth Satellite" project.
Step 4. Research the Satellites tech (Information era).
Step 5. In a city with a completed Spaceport, build the "Launch Moon Landing" project.
At this point, the victory splits based on ruleset.
Standard Rules or Rise and Fall:
Step 6a: Research the Robotics, Nuclear Fusion, and Nanotechnology techs (Information era).
Step 7a: In cities with completed Spaceports, build the "Launch Mars Habitation", "Launch Mars Reactor", and "Launch Mars Hydroponics" projects. These projects can be built in parallel at multiple spaceports.
When the last project finishes, you win.
Gathering Storm:
Step 6b: Research the Nanotechnology tech (Information era).
Step 7b: In a city with a completed Spaceport, build the "Launch Mars Colony" project.
Step 8b: Research the Smart Materials tech (Future era).
Step 9b: In a city with a completed Spaceport, build the "Launch Exoplanet Expedition" project. This starts the countdown to victory, with a distance of 50 light years (scaling with game speed) to travel, at an initial speed of one light year per turn.
Step 10b (optional): Research the Offworld Mission tech (Future era).
Step 11b (optional): In cities with completed Spaceports, build the "Launch Lagrange Laser Station" or "Build Terrestrial Laser Station" projects. These are repeatable, can be built in parallel at multiple spaceports, and each completed project increases the expedition's speed by one.
When your Exoplanet Expedition arrives at its destination, you win.
If I knew the AI would let every civ get ahead at start of every age I wouldn't have bothered with it.
That's it for me
What do you mean by that? Unless you are playing on the high difficulties, the AI doesn't cheat much if at all, and the reason it has to cheat at all is because its otherwise pretty bad. You can easily eclipse the AI if you know what you are doing, which is what it sounds like this comes down to. It was your first game, so you didn't know how to play it properly, got behind, and lost. It almost certainly wasn't because the AI cheated, it was because you played poorly. Accepting that is important in trying to get better; this can be a valuable lesson for many things in life. You presumably learned many things during this game, which can help you win your future games.
In the atomic age my units only lasted about 1 turn individually and 2 turns in 2 or 3 tank corps thus destroying the majority of my army and to get it back to where it was would have took about 10 turns but to get the weaponry needed it would take many more turns than that.
I doubt I would have got domination victory anyway because I did not realise things like fighters and bombers did not have movement of 8 and 10 respectively but had a range of this around the hanger it came from so to create aerodromes and hangers closer to where I was fighting I would have to create everything at my newer cities which would have taken about 70 turns leaving about 70 turns to dominate which I doubt would be possible
If I wasn't annihilated in 1 or two turns then I wouldn't have been narked as much and carried on
If you stick with it, you'll find out why these games tend to be so addicting. Good luck, and if you have any more questions don't hesitate to ask! Lots of people here have some pretty helpful advice.
Air units can re-base to any valid base within twice their range. City centers (capacity 1), aerodromes (capacity 2+), airstrips (capacity 3), aircraft carriers (capacity 2+). So you can get them to the front even if your aerodromes are all back home. Then fighters can further extend their reach by deploying to any tile within range. Just make sure to click on any deployed fighters you want to attack with; the automatic unit cycling will skip them because deploying is also a defensive patrol.
What's an airstrip? It's an improvement built by a military engineer; you train those at cities with an Armory building. Then the improvement goes on any clear flat land. And like any other improvement in the game, it's built immediately. No worries about slow production.
Tbh I have had this game for about 3 years and the at that time I must have been really annoyed with my progress. I cannot remember why, and I did the same as I have now, uninstalled and hid it.
The only reason I replayed it was because Civ 7 was coming out and I thought I wonder how much Civ 6 is but found it was already in my library
You can find a happy medium ignoring the obvious sacrifice of your civs specialisation.
Use Faith to aid you're warfare or influence and down right robbery of other civilisations. Take more aggressive/defensive policies and wonders, ones that benefit science as well +.
Unfortunately for Domination you can cheese grabbing capitals by betraying long held alliances. Best be ready for the rest of the world to hate your guts. depends if other capitals have fallen or everyone's been friends and the AI forgets it needs to go to war with me to win.
Planned and well executed belligerence lol
I guess threes a mod, should be a game toggle along with religion
(none at all, victory chase or not)