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Also a big migration wave is never without consequences, as it stresses the migration target quite strong and when looking from a gameplay perspective, then it would also balanced in a way, that it can't be exploited, so you would probably be hit with multiple negative effects. Personally i would say like a -50 loyalty hit to all surrounding cities and -5 amenities for 10 turns feels reasonable.
Though ngl, that could be quite interesting as well when it's properly polished, as it would be a motivation to support cities in crisis situations instead of just waiting until it's over^^
I still want to see it though, as it could add a much-needed dynamic to the game.