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Regardless of the world era, something about the player crossing into the late modern or atomic era will trigger this absurd AI turn length without fail and there's seemingly nothing going on at their end. All their units have moved so what else could they possibly be calculating with their two-city empires? They haven't even met all the other civs. Also another detail I forgot to mention. I'm using the R&F rule set, so it doesn't even have to worry about GS mechanics like volcanoes and diplomacy.
Now I have not tested whether this would be the case if you choose a later era start. But I suppose it might end up doing the same thing.
Atomic age, big map with 7 remaining bots. Ai turn lengh is between 8 and 12 seconds.