Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tace Jan 11 @ 10:48am
mines
once ive bought a tile which has copper... how do i mine it? where do i see which/ how many resources im collecting each turn?
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Showing 1-8 of 8 comments
Couple things. First off, Copper is a Bonus resource, which means it gives you additional 'gear' tokens on that tile. Building a mine on it will add more gears.. and possibly give you more stuff (like there's a pantheon that gives extra stuff for mined Bonus tiles).

Another option is to 'harvest' the copper, giving that city a bunch of one-time gears... and you can still put a mine on that spot (or whatever).
Tace Jan 11 @ 11:00am 
ok. thank you. how do i build a mine on it?
Stormwinds Jan 11 @ 11:04am 
Originally posted by Tace:
ok. thank you. how do i build a mine on it?

Once you research the Mining technology, you move a builder onto the tile and select the mine icon.
Tace Jan 11 @ 11:10am 
Originally posted by Stormwinds:
Originally posted by Tace:
ok. thank you. how do i build a mine on it?

Once you research the Mining technology, you move a builder onto the tile and select the mine icon.

i click on the copper icon, then on the cart icon, but nothing seems to happen. it doesnts show copper in the list of resources when i hover over the tile.
jmerry82 Jan 11 @ 11:46am 
Repeating some things that have already been said, and adding more:
- You mine that tile, or improve any tile, by moving a builder to it and then hitting the appropriate button on that builder's action panel (lower right corner of the screen). This is done while you have the builder selected, of course. There are also hotkeys for actions, if you care to memorize them,
- Building a mine requires the Mining tech. For a generic civilization, the only improvement a builder can make at the beginning of the game is the farm; everything else requires research.
- Copper is a bonus resource. Luxury resources like jade give you amenities (happiness), strategic resources like iron allow you to build advanced military units, but all bonus resources do is give you extra yields on the tile. Two gold, in the case of copper. Bonus resources don't give you anything extra for being improved; you just do it for the tile yields, because improvements add yields on any tile.
- Builders in Civ 6 have a limited number of charges. Three charges base, with a few different ways to improve that. So you might mine that copper, farm a wheat tile, and pasture some horses - and then that builder's gone, and you'll have to build another one if you want to put a plantation on the olives.
jmerry82 Jan 11 @ 12:38pm 
Originally posted by Tace:
where do i see which/ how many resources im collecting each turn?

In the row of buttons at the top right of the screen, just below the game menu and the civilopedia, the rightmost button is "List of reports". That drops down for a further list, two of which are about resources.
- Empire: Resources tells you where all your sources of resources are, how many you have, and what you're trading.
- Global: Resources tells you how many of each luxury and strategic resource everyone has.

How many you're collecting each turn ... there are several models there.
Bonus resources are not tradable, and having more of them doesn't matter. Even if you have Buenos Aires (amenities from bonus resources), that only cares about the first instance of each bonus resource.
Luxury resources are tradable. You gain amenities for having one instance, and nothing after that - so trading away surplus luxury resources is a very good idea.
Strategic resources in "Standard" or "Rise and Fall" rulesets are tradable and have two thresholds. If you have two of a resource, you can build or upgrade to that resource's units anywhere. If you have one, you can build those units only in a city with an encampment (for land units). None, and you can't build those units anywhere.
Strategic resources in the "Gathering Storm" ruleset accumulate, with a stockpile cap that increases for every encampment building you make. Units require a certain quantity of their resource to build or upgrade to, and modern units require resources as maintenance costs every turn. If you have none of a unit's resource in your reserves, it doesn't heal normally. If a unit requires a resource to maintain and you can't cover that cost, it also takes a combat penalty.
Tace Jan 12 @ 10:37am 
i move my builder to a tile i bought which has silk, but the button which allows me to mine (?) / collect it doesnt show up at bottom right action panel, and nothing happens when i click the cart icon which appears when i hover over the silk icon. builder has 2 charges left.
jmerry82 Jan 12 @ 11:09am 
You can't mine a tile with silk on it. Ever.

Tiles with resources, in general, have only one valid improvement you can build. For silk, that's a plantation.
In the case of bonus resources, you can clear that resource and then place something different - remove some deer in a forest and then place a lumber mill, for example. In the case of strategic resources, you can improve the tile and then find out there's a resource on it later - farm a grassland and then discover horses on it, for example. But that's as close as you can come. If the resource is visibly there, you only get one choice with the builder.
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Date Posted: Jan 11 @ 10:48am
Posts: 8