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You might place a few cities, and especially encampments, based on defensive terrain. But most of the time, you'll be placing your cities based on the terrain they claim to work and put districts on.
My rule of thumb there - a four-tile distance between cities is cramped, and I don't like to do it unless it's the only good way to claim a particular region. Five tiles distance is normal. Six or seven tiles distance is long, and I'd rather not do that too often unless I'm deliberately planning for extremely large cities. And anything beyond that is a deliberate stretch, usually something like colonizing a new island.
The how to win by science video you watched is probably outdated (or bad)
For Example: Portugal is best played with coastal cites which are connected by harbors.