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But is that a reason to not found a religion at all? Of course not. You don't have to go for a full faith build to make good use of a religion. Religious Community only needs a few holy sites to work well, for example.
And you might be playing a civ with religious bonuses, like Spain or Arabia.
My favourite use of faith requires the Valletta city state to be in the game and your suzerain state. Suddenly around turn 300 you urgently need to build sea walls - sometimes you cannot build sea walls fast enough so you lose valuable hexes - but Valletta lets you buy sea walls with faith.
I never bother with a religion because I would rather save up faith for buying sea walls, rock bands and other things. But I do like to get a good pantheon ASAP - my favourite is River Goddess for the amenities and housing.
If you found a religion it makes it even harder to hold on to the cities you conquer.
In Vanilla, the loyalty mechanic isn't a thing. So this would have no effect.
In R&F, it is a factor, but only if the conquered civilization is a different religion. If you convert the enemy's cities beforehand it makes it much easier. It's why I typically have some missionaries and apostles "scout" the territory beforehand, during peace time.