Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Braskill5 Dec 20, 2024 @ 6:24am
Welp, i am new
look, after some days wondering if i should buy civ VI, i just bought civ a 3 days ago, but well, what am i suposed to do? Please can someone explain about districts? i found them of being the more dificult thing for me in civ vi, i mean, when you build a disctrict, they still gather resources of that tile? They use that 3 population afetr the first district or it just a requisite? Someone can say me something?
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Wotannatow Dec 20, 2024 @ 6:50am 
If you build over an undiscovered resource it will be worked once discovered.
Different districts get bonuses from being adjacent to different things. Example Campuses gets bonuses from mountains and rainforests. Industrial zones get bonuses from nearby oil fields or mines.
You can maximie the output of a district by adding workers, but that is too much micromanagement for my personal taste.
You can only build another district if your city size allows it - aqueducts and spaceports can always be built if applicable, no restriction on city size there.
BlackSmokeDMax Dec 20, 2024 @ 7:00am 
Once you place districts, no they do not gather the original yields on that tile. For resources however, there is the exception that if you place a district and a strategic resource later reveals itself, you do get that resource gathered.

Depending on the district, you do automatically start acquiring any resources that district, and any its particular buildings that are built later generate. Plus many of those building also other benefits. You have to look at each district and its buildings independently to really dig into the "why build this" to help decide which to choose.

Also, you'll find that there are many factors that contribute to adjacency bonuses for districts. For instance:
-Building a science district next to mountains, or other special map features (like geothermal, or reefs as well I think)
-Building next to other districts (including the city center, which is also a 'district")
-Some leaders have unique bonuses for certain districts.

It really is pretty complicated, but it also isn't super important when you first start playing. Placing a district wrong in your first few games isn't going to be the end of the world. Repetition is what will help you understand what is going on. As you place districts and you see the little adjacency bonuses pop up, mouse hover over them and it will explain why that bonus is there. You'll soon start to spot those ahead of time, and plan where you place your cities to best take advantage of them.

You don't need to place any population in those districts for them to work.

The population requirements are just a gameplay feature to limit you from mass producing every district in every city. Basically, it is forcing you into making decisions. Which is the basis for good 4x games.

For most civs, you get a new "district slot" opened up every 3 population that your city grows.... 4, 7, 10, 13, etc.

There are exceptions, like Germany, which gets an extra district for every city. Plus there are some great people (maybe just one, I forget) that allow you to unlock more districts for a city by using a charge by that great person in that city.
grognardgary Dec 20, 2024 @ 7:06am 
Mouse over the district, it will give you a list of adjacency pay particularly attention to those that aren't terrain features The terrain features are great but you can't really control those so they either are available in that city or they aren't some districts give adjacency to other districts so that needs to be kept in mind for the future. Some districts you need in every city regardless of adjacencies, Science districts for one.

If this sounds complicated that's only because it is. Tnere is more info at the game wiki and I Highly recommend it. But note there are different civs that have a unique district in place of another district that confers unique benefits.
Last edited by grognardgary; Dec 20, 2024 @ 7:07am
Braskill5 Dec 20, 2024 @ 9:41am 
and what more tips yall have?

Originally posted by grognardgary:
Mouse over the district, it will give you a list of adjacency pay particularly attention to those that aren't terrain features The terrain features are great but you can't really control those so they either are available in that city or they aren't some districts give adjacency to other districts so that needs to be kept in mind for the future. Some districts you need in every city regardless of adjacencies, Science districts for one.

If this sounds complicated that's only because it is. Tnere is more info at the game wiki and I Highly recommend it. But note there are different civs that have a unique district in place of another district that confers unique benefits.
Steve Dec 20, 2024 @ 10:15am 
Originally posted by Braskill5:
and what more tips yall have?

* Pay attention to your eras on marathon-length games. I have found that, if one takes an intentional Dark Age for Medieval era and bangs out a Heroic to start the Renaissance, it's very difficult to stop them.

* Making a run in the earliest eras for Faith as a currency is a fantastic idea.

* During the earliest eras, stock up on the diplomatic favor AI will trade you. Later on, they won't trade it, and it can be very useful for giving yourself an early advantage.
grognardgary Dec 20, 2024 @ 10:39am 
One other thing as you progress through the difficult levels you are going to have to change both your grand tactics and strategy, What works just fine at prince may be a disadter on on emperor or deity,
Braskill5 Dec 20, 2024 @ 2:56pm 
Also
Braskill5 Dec 20, 2024 @ 2:58pm 
How Works the gather sistem? For example If a put a quarry at Stone, what Wil happen?
BlackSmokeDMax Dec 20, 2024 @ 3:32pm 
Originally posted by Braskill5:
How Works the gather sistem? For example If a put a quarry at Stone, what Wil happen?

Stone is not a strategic resource. It is a bonus resource. So the effect is that you get more production for your city from that tile when that tile is being worked by a citizen.
Rift Dec 20, 2024 @ 5:10pm 
Originally posted by Braskill5:
How Works the gather sistem? For example If a put a quarry at Stone, what Wil happen?

To elaborate a tiny bit further, "bonus" resources just add "flavor" to certain tiles. In the case of stone on a flat, grasslands tile, it would get +2 Food, +1 Production. If you build a quarry, it now gets +2 Food, +2 Production. As you unlock new Civics and Techs further down the tree, that quarry will get more production.

However, if you really need the production when trying to build something (e.g., a wonder), you can harvest the stone (using a builder charge) to gain a nice chunk of production instantly, but forever remove the Stone (and no more quarry).

Strategics and Luxuries cannot be removed / harvested, but you can build cities on top of Luxury resources. Strategics remain hidden until the relevant tech is unlocked.

The benefit to bonus resources is that they can be used to quickly develop a new city, like harvesting rice, wheat, or marsh for food to increase the population. More population means more tiles can be worked, further increasing growth and production.

Edit: Forests or Jungles on hill tiles are essentially a "free chop". Use a builder to harvest the forest and replace it with a mine. The tile yields will be the same.
Last edited by Rift; Dec 20, 2024 @ 5:15pm
Braskill5 Dec 21, 2024 @ 7:50am 
Originally posted by Rift:
Originally posted by Braskill5:
How Works the gather sistem? For example If a put a quarry at Stone, what Wil happen?

To elaborate a tiny bit further, "bonus" resources just add "flavor" to certain tiles. In the case of stone on a flat, grasslands tile, it would get +2 Food, +1 Production. If you build a quarry, it now gets +2 Food, +2 Production. As you unlock new Civics and Techs further down the tree, that quarry will get more production.

However, if you really need the production when trying to build something (e.g., a wonder), you can harvest the stone (using a builder charge) to gain a nice chunk of production instantly, but forever remove the Stone (and no more quarry).

Strategics and Luxuries cannot be removed / harvested, but you can build cities on top of Luxury resources. Strategics remain hidden until the relevant tech is unlocked.

The benefit to bonus resources is that they can be used to quickly develop a new city, like harvesting rice, wheat, or marsh for food to increase the population. More population means more tiles can be worked, further increasing growth and production.

Edit: Forests or Jungles on hill tiles are essentially a "free chop". Use a builder to harvest the forest and replace it with a mine. The tile yields will be the same.
So, what the diference between gather, and harvest resources? How i gather and harvest?
jmerry82 Dec 21, 2024 @ 8:13am 
If you improve the resource, you gather it. You have access to its global benefits (happiness for luxury resources, ability to build advanced units for strategic resources) and you can trade that resource to your rivals. (Well, you can't trade bonus resources because they don't have any inherent global benefit)

Harvesting a resource is a builder action that removes the resource and gives you a burst of immediate yields - usually whatever type of yield that resource boosted its tile by. So harvesting wheat gives you a burst of food in that city, harvesting copper gives you a burst of gold, and harvesting deer gives you a burst of production in that city. This action is only available for bonus resources, and can only be taken if the tile is not improved; if you change your mind and want to harvest a resource after improving it, you have to remove the improvement first - also a builder action, but one that doesn't cost any charges.
grognardgary Dec 21, 2024 @ 9:34am 
Harvesting removes a bonus resource from play. So if you want to build stonehenge leave that stone alone until you are alone until after it is built, Others are situational If you are playing standard or shorter games chop that banana if you are playing Marathon don't especially if it is on a plains hill There is not a whole lot in the game that is going to give you three food 2 production and two gold per turn. And if I remember correctly adjacency points for two different districts.
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Date Posted: Dec 20, 2024 @ 6:24am
Posts: 13