Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Question about managing citizens
When you click a city and you have the bar at the bottom,
food, production, science, money etc.

If you click one lets say production it turns green.
But if you click again it turns red. can anyone explain what setting it to red does? and is it worth setting any of them to red in the game? Im asking because i have seen a youtube video were somebody sets food to red. and the production to green.

Instead of leaving food empty they set it to red is there a purpose for doing that? thanks.

edit: And in the late to mid game. should i set all my other cities to red and focus on science only by setting science to green and all the rest of them to red?

Or do you just keep them all on production?
Last edited by OrganicCheese; May 24, 2024 @ 2:13pm
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Showing 1-12 of 12 comments
Evrach May 24, 2024 @ 2:45pm 
green means "automaticaly assign citizens to have the max of it". Red means the opposite.
It can be interesting to put food on red when you have no more housing and food is useless compared to production, but most of the time, it's better to put food and prod to green and let the others untouched. It will prevent AI to work useless tiles
OrganicCheese May 25, 2024 @ 5:07am 
Originally posted by Evrach:
green means "automaticaly assign citizens to have the max of it". Red means the opposite.
It can be interesting to put food on red when you have no more housing and food is useless compared to production, but most of the time, it's better to put food and prod to green and let the others untouched. It will prevent AI to work useless tiles
So its best to put them both on green, food and production? do i do this with every city?
KingKickAss May 25, 2024 @ 8:56am 
Originally posted by OrganicCheese:
Originally posted by Evrach:
green means "automaticaly assign citizens to have the max of it". Red means the opposite.
It can be interesting to put food on red when you have no more housing and food is useless compared to production, but most of the time, it's better to put food and prod to green and let the others untouched. It will prevent AI to work useless tiles
So its best to put them both on green, food and production? do i do this with every city?
Not exactly. Its just a way for you to set a priority for your city that's less hands-on than doing every individual tile yourself. I think its better to use one priority at a time based on what you need.
If you have your city set to food all game, and then you want to pull some citizens off to work other tiles, now the city might not be getting enough food to support the population you forced it to grow into.
I also haven't checked, but I think it'll pull from districts too.
Evrach May 25, 2024 @ 9:33am 
Originally posted by OrganicCheese:
Originally posted by Evrach:
green means "automaticaly assign citizens to have the max of it". Red means the opposite.
It can be interesting to put food on red when you have no more housing and food is useless compared to production, but most of the time, it's better to put food and prod to green and let the others untouched. It will prevent AI to work useless tiles
So its best to put them both on green, food and production? do i do this with every city?

It's really important to do it if you play with competitive timer because sometimes you won't have time to manage manually all your cities ; with this, you're sure your smaller cities are working the most basic things even if you don't have time to manually assign the best tiles according what you're trying to achieve at the moment. it's always the first thing I do when I found a new city. If you play chill against bots, it's less important. Just take care one of your cities don't automatically work crappy tiles with gold/faith when you don't need it.
pirate135246 May 25, 2024 @ 12:05pm 
just leave those checkboxes unset and manually lock in good tiles
MeniliteZ May 25, 2024 @ 12:23pm 
Setting the Food to red (which is actually a tiny No symbol) can be good if you're short on Amenities and don't want a city(s) to grow for a while. Make sure it has enough food to be stable, though. And be sure to remember to undo it when you have more Amenities.*
Against certain Agendas this may be beneficial, too.

Another use I found was setting Faith to red when I put a Holy Site next to Vesuvius for the adjacency bonus but didn't want anyone working in it.


*Note: I may place too much importance on having Amenity level at 0 or higher. I've seen people say it's not a big deal going a little below; perhaps someone could explain in more detail, please?
Evrach May 25, 2024 @ 2:59pm 
Originally posted by MeniliteZ:
*Note: I may place too much importance on having Amenity level at 0 or higher. I've seen people say it's not a big deal going a little below; perhaps someone could explain in more detail, please?

It's very important to have positive amenities. +20% on all yields at +5 is an incredible boost.
MeniliteZ May 25, 2024 @ 3:32pm 
Originally posted by Evrach:
Originally posted by MeniliteZ:
*Note: I may place too much importance on having Amenity level at 0 or higher. I've seen people say it's not a big deal going a little below; perhaps someone could explain in more detail, please?

It's very important to have positive amenities. +20% on all yields at +5 is an incredible boost.

Hm, I thought it was you who said one could do without them. Maybe it was Luxuries rather than Amenities you were talking about.

It was when talking about trading with the AI.
Maya-Neko May 25, 2024 @ 4:42pm 
Originally posted by Evrach:
It's very important to have positive amenities. +20% on all yields at +5 is an incredible boost.

Though on the flipside, on a low pop empire (like especially at the beginning of the game), having more people yields more income over a small, but happy city. Like i would always take a 15 pop city with -10 % over a 5 pop city with +20%, since at that low numbers, flat bonuses are often better than multiplicative ones.

It's definitely a good thing to try to achieve, but sometimes there are simply not enough luxury goods or trade options available, especially at the beginning.
Last edited by Maya-Neko; May 25, 2024 @ 4:43pm
Evrach May 26, 2024 @ 12:20am 
Originally posted by MeniliteZ:
Originally posted by Evrach:

It's very important to have positive amenities. +20% on all yields at +5 is an incredible boost.

Hm, I thought it was you who said one could do without them. Maybe it was Luxuries rather than Amenities you were talking about.

It was when talking about trading with the AI.

That's not exactly what I said.
I said I never trade with the bots, because I mostly play multiplayer, and when I play single play, I like to train my BO in real conditions. You can definitely abuse the poor bots with insane deals. I prefere avoid to do that because it feels like cheating to me. Moreover, the game against bots is already too easy, so getting these bonuses would make it easier.

What I tried to explain is that you don't need luxury that much. There's other ways to gain amenities and you can perfectly have extactic cities without trading luxuries. Here's a look at my last single game. Online speed, Immortal difficulty, pangea map :

https://steamuserimages-a.akamaihd.net/ugc/2447222068942209992/DCF22427ADD91BE75998048DB1D94A9749BD2304/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

As you can see, I'm at war with all the poor bots, absolutly no trade and Rome is at +7 amenities with its +16% yields bonus (instead of +20% because I play with BBG mod who nerfed this insane bonus from +20 to +16). Most of the amenities are coming from entertainment, not luxuries.

Originally posted by Maya-Neko:
Originally posted by Evrach:
It's very important to have positive amenities. +20% on all yields at +5 is an incredible boost.

Though on the flipside, on a low pop empire (like especially at the beginning of the game), having more people yields more income over a small, but happy city. Like i would always take a 15 pop city with -10 % over a 5 pop city with +20%, since at that low numbers, flat bonuses are often better than multiplicative ones.

It's definitely a good thing to try to achieve, but sometimes there are simply not enough luxury goods or trade options available, especially at the beginning.

Sure, of course. Early game it's more difficult, especially when you're at war with everyone. Here's the same game 60 turns before :

https://steamuserimages-a.akamaihd.net/ugc/2447222068942210260/3661B714D814B0D95D4F5C605D9A4B9A4A0D4F69/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Here most of the amenities are coming from my own luxuries because... yeah, you know... WAAAARRR, so no trading. But still at +4. The only case you can really go negative is with war weariness. But that's not really a problem in single play because the bots are not good at war.
Last edited by Evrach; May 26, 2024 @ 12:21am
MeniliteZ May 26, 2024 @ 9:23am 
Originally posted by Evrach:
Here most of the amenities are coming from my own luxuries because... yeah, you know... WAAAARRR, so no trading. But still at +4. The only case you can really go negative is with war weariness. But that's not really a problem in single play because the bots are not good at war.

Rome's Aqueduct replacement gives an amenity. But still, +3 is a lot more than I usually have with 6 cities and no trading. I wonder what I'm doing wrong. Maybe too many farms and my cities grow too much? I see 1 farm there lol.

Are you getting Luxuries from 2 continents on these screenshots?


Also, what does BO mean there?

Originally posted by Evrach:
I said I never trade with the bots, because I mostly play multiplayer, and when I play single play, I like to train my BO in real conditions.
Last edited by MeniliteZ; May 26, 2024 @ 9:27am
Evrach May 26, 2024 @ 10:30am 
Originally posted by MeniliteZ:
Rome's Aqueduct replacement gives an amenity. But still, +3 is a lot more than I usually have with 6 cities and no trading.
There's 9 cities in fact.

I wonder what I'm doing wrong. Maybe too many farms and my cities grow too much? I see 1 farm there lol.

Farms are good. But not on hills ^^; Here Rome only have hills :/

Are you getting Luxuries from 2 continents on these screenshots?
Yes, I have 6 differents luxuries here. From two continents.

4 amenities are coming from these luxuries.
1 from the Bath (count as entertainment on the screen)
1 from the Palace (count as entertainment on the screen)
1 from the pasture (with Artemis Temple) ; counted as "Improvements" on the screen. (It will be +5 when all the improvements are made. Don't underestimate this wonder, it's one of the best in the game imho. But here I didn't buit it for amenities, but mostly for the food+housing bonus because too many hills.)
1 from the Classical Republic Gvt (count as civic on the screen)
For a total of 8 of 4 required.

Also, what does BO mean there?
Build Order. basicaly the... order in which you will build things in a game. Especially early game.
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Date Posted: May 24, 2024 @ 2:10pm
Posts: 12