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I see. Thanks!
Levee en Masse is later and reduces by 2 gold per turn.
Absolutely. If you are going to use any units for fodder, you always want to make sure to use the lesser experienced ones in that role!
The only civ which might get away with deleting units is portugal, since they're producing so much gold, that it literally looses all its worth anyway and buying new units isn't that big of a deal, if you've a decent understanding on how to exploit their mechanics
Yeah, definitely. It just wouldn't hit them as hard as the other civs, since they can just swarm the enemy with low level units and still win by masses alone, as you could easily build 3 new units for every unit you're loosing.
But what you are losing is whatever experience that unit had gained; and leveled up units have amazing abilities that you cannot purchase with gold.
It is always better to upgrade a unit than to produce it brand new, since you get those upgrades. Not that it matters against CIV's braindead AI; but having archers that double shoot or Coursers that pillage for 1 movement or infantry that can attack across rivers without penalty...that's nice to have.
Another item is when you find yourself with too many armies not your fault, for example very early you get three scouts in a row from huts, and that when you already have a warrior and a slinger, and the third scout takes you into red numbers, in that case it might be reasonable to delete the last unit or two. But even then I would try my best to do something and keep it, for the reasons given above.
Yes, but it was with the Inca's unique recon unit. SO GOOD.