Sid Meier's Civilization VI

Sid Meier's Civilization VI

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vivekvp Mar 13, 2022 @ 12:57pm
How so I stop a city from rebelling?
I build a city and it rebelled almost right away. There we no options for amenities. I put a Great Person in the city that said +4 to amenties...still rebels...AND, I can't raze it! Help?
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Showing 1-8 of 8 comments
Oaks Mar 13, 2022 @ 1:01pm 
When you are in the settler "lens" you can see how much loyalty a city will loose per turn if you build it there.
I don't think a great person will do anything, you want to put a governor there. Also, there are policy cards for loyalty and I think a monument as well improves loyalty.
guard65 Mar 13, 2022 @ 2:32pm 
If you settled somewhere with a lot of loyalty pressure if it is over -4 or -6 your only option is to take the cities near by that are causing the loyally pressure. If you cannot hold them because of loyally pressure you may haze raze the cities or burn your own.
zxcvbob Mar 13, 2022 @ 3:02pm 
A governor stationed there helps a lot. (but it takes a few turns for the governor to get settled-in and really start working; but even before that the gov helps a little) I think a monument helps with loyalty, and a garrison military unit or scout helps. Also having your religion helps. There are policy cards that boost loyalty from governors and garrisons. All these are really helpful when you are at war and taking cities.

Not sure how much it helps when you are settling new cities where there's pressure already. So don't settle where there's going to be more than about -4 loyalty.
Oaks Mar 13, 2022 @ 4:19pm 
Originally posted by zxcvbob:
A governor stationed there helps a lot. (but it takes a few turns for the governor to get settled-in and really start working; but even before that the gov helps a little) I think a monument helps with loyalty, and a garrison military unit or scout helps. Also having your religion helps. There are policy cards that boost loyalty from governors and garrisons. All these are really helpful when you are at war and taking cities.

Not sure how much it helps when you are settling new cities where there's pressure already. So don't settle where there's going to be more than about -4 loyalty.
If I'm not mistaken, the governor loyalty bonus takes effect once the governor is assigned to a city, not when they are settled in. All other stuff needs to wait until the five turns are up, bit I think the loyalty starts immediately.
grognardgary Mar 13, 2022 @ 4:25pm 
Look at the loyalty lens before you even move your settler. The most loyalty you can create in a starting city by turn 5 of its existence is nine Governor plus 8 monument plus nine. If the city will loyalty flip before the fifth turn even if you purchase a monument don't bother. I don't think any of the loyalty boosting card show up early. I believe their are other loyalty producing structure that will show up as you get more technologically advanced.
zxcvbob Mar 13, 2022 @ 4:25pm 
Yes, assigning a governor helps immediately, but sometimes that's not enough. (there's a race set up; will the city rebel before the governor is actually seated or not) I have run into that before, where the city will rebel in 6 turns and I assign a governor and the city almost flips but then after 5 turns it settles down and loyalty starts slowly rising) But the extra loyalty from an established governor might be from a policy card.
Maya-Neko Mar 13, 2022 @ 4:47pm 
You've 5 options in most cases:

1) raise the pressure from your own pops, by either increasing the number of pops in said city (which is extremely powerful right after you found a city) or by increasing the number of pops in cities around said city.

That said it's normally better to found cities near your own cities and you shouldn't found cities near very big opponent cities. Also when conquering cities, it's always a good strategy to conquer 2-3 cities simultaneously, so that you deny your opponent from flipping the city over again too fast.

2) Get gouvernors into the city. That's just a plain +8, so it should work for most city, who're not surrounded by big cities.

3) get some policies, which give you more loyalty (there's one, who gives you +2 for a garrison unit for example) and also repair the monument (or even buy it) for another +1 loyalty

4) raise the amenities of said city. Maybe even consider trading with other civs, even if it's not the most ideal deal for you. A single amenity point more could already mean +3 more loyalty.

5) have a higher age than the ones around you will make it easier to hold a city. Sometimes, if you're near the end of an era and you see, that you can get into an golden age, then it might already resolve at that point, especially when your neighbors get a dark age. It's really hard to plan around it though.

---

But obviously: Planning ahead is better most of the time. Keep your cities close to one another or if it isn't possible, try to either aim for founding 2-3 cities in an area or try to get as many pops into that city asap, so that it can hold itself.

And razing is only an option right after conquering a city. Once you've decided to keep a city (or obviously if you've founded the city yourself), you can't step back from it anymore. At that point you could only wait for it to flip into the neutral state, so that you can reconquer (and raze it that way)



Originally posted by Oaks:
If I'm not mistaken, the governor loyalty bonus takes effect once the governor is assigned to a city, not when they are settled in. All other stuff needs to wait until the five turns are up, bit I think the loyalty starts immediately.

Yeah, the +8 loyalty definitely starts immediately.
起风了 Mar 14, 2022 @ 6:53pm 
派遣总督是个很不错的选择,他每回合能提供八点忠诚度,其实最主要的还是尽快提高城市人口,很多时候叛乱是因为周围别的国家城市人口太多。:Mint_Rebirth:
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Date Posted: Mar 13, 2022 @ 12:57pm
Posts: 8