Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SL~ Sep 21, 2021 @ 8:11am
Im asking about promotion apostle
Hello, Im still new here, and need to confirm something..

For now, Im trying to win with religion
And Im third people who share the religion, I know, Im kinda late but after I played a few times, I think this is the best choice I've made in civ 6.

So here is the things that I want to confirm.

1. Can someone explain a bit more, maybe with an example about promotion apostle Proselytizer? English is my native, and I don't really get what it should like.

2. Why the promotion apostle only have 3 choices ? From what I've seen in wiki, there are several choice

3. About missionary,
Can I attack another missionary from other country ? Why suddenly I have religion ?
And how to create missionary ? Is it from city center ? Can i change the religion from other country ?

Thats for now, thanks for anyone who want to answer.. appreciate that hehe
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Showing 1-15 of 23 comments
Aachen Sep 21, 2021 @ 9:10am 
Originally posted by Sh~:

1. Can someone explain a bit more, maybe with an example about promotion apostle Proselytizer? English is my native, and I don't really get what it should like.

Religious pressure builds in cities as they are influenced by nearby converted cities or the actions of apostles and missionaries.

If you activate the religious lens, an info panel (which one can click to expand) appears. It will show the current totals for all religions that have accrued any pressure in a city.

The “proselytizer” promotion can wipe away the influence of other religions—it’s especially useful in concert with an apostle promoted with “translator.”

2. Why the promotion apostle only have 3 choices ? From what I've seen in wiki, there are several choice

Apostles, like spies, normally only allow one to choose from subset of all available promotions—this situation is why Yerevan’s “your apostles can choose from any possible promotion” suzerain bonus is useful.

3. About missionary,
Can I attack another missionary from other country ?

Military units can only destroy a religious unit if its civilization is hostile or if the B result of the World Religion resolution is active and affecting that religion.

Why suddenly I have religion ?

If you mean “why is one of my cities suddenly following a religion,” note the above option to investigate the details.

A city can change religion due to action of religious units, passive pressure from other cities, depopulation or one specific rock band promotion—in rough order of likelihood.

And how to create missionary ?

One needs a city, following a religion, that has a holy site with a completed shrine. Look in “purchase with faith”—religious units cannot be trained using production.

Can i change the religion from other country ?

A unit’s religion cannot be changed. :lifetree::astrologaster::lh_space:
Last edited by Aachen; Sep 21, 2021 @ 9:11am
Maya-Neko Sep 21, 2021 @ 11:05am 
Missionaries and apostles can bring their religion into other cities. Bring them near their city and use a charge to convert some of the people. Once your religion is dominant, it flips the city to your religion and if you've at least flipped half the cities of a civ, then it counts towards the religious victory for you.

And also keep in mind, that apostles might cost more than missionaries, but they're stronger in both, converting cities and fighting against other religious units on top of their promotions. I however would recommend, that you don't use the last charge of a religious unit, so that you can still use them to fight other religious units, especially when you get depater or martyr
SL~ Sep 21, 2021 @ 5:57pm 
Thank you for ur answer Aachen. Appreciate that.

But I want ask again.
So let's say Im using Proselytizer, and wipe away 75% promotion the influence other religion, and what is going to happen after that ? Can I share my religion after that ?

And if u don't mind, can u tell me what is the purpose to recruit barbarian ? I do have something in mind like barbarian is good for ally and will not do harm our city, but I don't have something other than that.
SL~ Sep 21, 2021 @ 6:01pm 
Originally posted by Maya-Neko:
Missionaries and apostles can bring their religion into other cities. Bring them near their city and use a charge to convert some of the people. Once your religion is dominant, it flips the city to your religion and if you've at least flipped half the cities of a civ, then it counts towards the religious victory for you.

And also keep in mind, that apostles might cost more than missionaries, but they're stronger in both, converting cities and fighting against other religious units on top of their promotions. I however would recommend, that you don't use the last charge of a religious unit, so that you can still use them to fight other religious units, especially when you get depater or martyr

There are so many things that I don't know how to do that (like whay is depater or martyr) haha, but I will keep in mind and do reasearch. Thanks.

And just to make sure, from what u said missionarry is better rather than apostle right ? Coz it more cheaper (?)
Stormwinds Sep 21, 2021 @ 6:40pm 
Missionaries are good early when cities have less population as missionaries are cheap but less effective at spreading one's religion.
Apostles are better in the mid and late game as they are better at spreading and can attack foreign religious units.

Originally posted by Sh~:
So let's say Im using Proselytizer, and wipe away 75% promotion the influence other religion, and what is going to happen after that ? Can I share my religion after that ?

By removing the foreign religion, it makes it easier for yours to spread as you don't have to convert as many citizens. If your religion is the second most dominant, there's a decent chance the city could flip majority religion to yours.

Originally posted by Sh~:
And if u don't mind, can u tell me what is the purpose to recruit barbarian ? I do have something in mind like barbarian is good for ally and will not do harm our city, but I don't have something other than that.

Barbarian conversion literally turns adjacent barbarian military units into player units.

If you need a military and there are a lot of barbarians nearby, it can get you a few units for cheap. Otherwise, it isn't reliable as you need to protect your apostle so the barbarians don't kill it, find a large enough group of barbarians that converting them is worth it, then move your newly acquired units back to a more useful position.
Aachen Sep 21, 2021 @ 6:48pm 
Originally posted by Sh~:
Thank you for ur answer Aachen. Appreciate that.

But I want ask again.
So let's say Im using Proselytizer, and wipe away 75% promotion the influence other religion, and what is going to happen after that ? Can I share my religion after that ?

What happens when a Proselytizer-promoted apostle uses a charge depends on the circumstances of the targeted city. It may change majority religion, it may be left with none dominant, or it may not change at all. There would need to be a lot of preëxisting pressure for two charges to have no obvious effect on a city.

You can, after reducing others’ pressure, contribute more pressure toward your own to convert the city.

And if u don't mind, can u tell me what is the purpose to recruit barbarian ? I do have something in mind like barbarian is good for ally and will not do harm our city, but I don't have something other than that.

Recruiting a barbarian just gives you a unit of whatever type on which you use the ability and removes the target—you “get control” of it. It’ll function just as any military unit does.
SL~ Sep 21, 2021 @ 7:04pm 
Originally posted by Stormwinds:
Missionaries are good early when cities have less population as missionaries are cheap but less effective at spreading one's religion.
Apostles are better in the mid and late game as they are better at spreading and can attack foreign religious units.

So there is differencr after all.
But, do you think Apostle is good enough to spread religion, even you are the 3rd that spread religion ? Without prolytizer ?

Ohh,
So our missionary and apostle can be killed except other religion's civ ? By barbarian ?
Aachen Sep 21, 2021 @ 7:09pm 
Originally posted by Sh~:
So there is differencr after all.
But, do you think Apostle is good enough to spread religion, even you are the 3rd that spread religion ? Without prolytizer ?

It will merely require more charges to get the same relative effect—again, check the detailed information about religious pressure. It’s essentially a case of comparing different heaps to work out proportions.

So our missionary and apostle can be killed except other religion's civ ? By barbarian ?

Hostile military units (or any in previously-mentioned circumstances) occupying the same tile as a religious unit can “condemn heretic” to kill the religious unit at once.

Apostles or inquisitors can initiate theological combat. Missionaries and gurus can only defend.
SL~ Sep 21, 2021 @ 7:22pm 
I see..
So it will be religius war ??
Man, I've never thought it would be happen like this.
It's fantastic.
Alright, thank you for the answer and the information.
Elidrin Sep 21, 2021 @ 7:56pm 
Only go for a religious victory if you can choose your promotions. If you do not have this don't bother.

Target civs with their own faith first you can mop up the others later.

Target cities with holy sites priority. Once they can no longer produce enemy holy units their religion is defenseless.

Use an apostle to get the spread bonus, after printing press that bonus is nothing to sneeze at.

Get as many faith producing government perks up and running as you can the units are going to get progressively more expensive.

Buy faith objects from other civs. AT approximately $600 each they are worth it if going for a religious victory.

Apostle: +20 to combat I suggest 2 but 3 is better, Get these early. Use these to destroy the enemy religious units and spread your faith as a by product. Keep a guru or 2 nearby when advancing into enemy territory. A single guru charge can heal all your adjacent holy units.

Next is Proselytizers 75% of their faith wiped out, regardless of city size. This is stupidly powerful use on every city ONCE and move on.

Next is the one that hits for 600pts of faith use this on large cities. At 3 charges its as powerful as 3 missionaries. Use after the proselytizers! Preferably on same or next turn.

You may find yourself in a position where it is cheaper to spam missionaries rather than apostles. DO IT! as long as they are protected by your +20 combat apostles your good. Missionaries are great for moping up little towns or medium towns that have had 75% of their faith removed.

You only need 50%+ across a civ, don't waste time and charges trying to get to 100% in every city.


During a war: send in religious units under your combat units and flip cities to your side the golden age points for doing this is worth about as much as taking the city.
Last edited by Elidrin; Sep 21, 2021 @ 7:58pm
SL~ Sep 21, 2021 @ 9:04pm 
Originally posted by Elidrin:
Only go for a religious victory if you can choose your promotions. If you do not have this don't bother.

Target civs with their own faith first you can mop up the others later.

Target cities with holy sites priority. Once they can no longer produce enemy holy units their religion is defenseless.

Use an apostle to get the spread bonus, after printing press that bonus is nothing to sneeze at.

Get as many faith producing government perks up and running as you can the units are going to get progressively more expensive.

Buy faith objects from other civs. AT approximately $600 each they are worth it if going for a religious victory.

Apostle: +20 to combat I suggest 2 but 3 is better, Get these early. Use these to destroy the enemy religious units and spread your faith as a by product. Keep a guru or 2 nearby when advancing into enemy territory. A single guru charge can heal all your adjacent holy units.

Next is Proselytizers 75% of their faith wiped out, regardless of city size. This is stupidly powerful use on every city ONCE and move on.

Next is the one that hits for 600pts of faith use this on large cities. At 3 charges its as powerful as 3 missionaries. Use after the proselytizers! Preferably on same or next turn.

You may find yourself in a position where it is cheaper to spam missionaries rather than apostles. DO IT! as long as they are protected by your +20 combat apostles your good. Missionaries are great for moping up little towns or medium towns that have had 75% of their faith removed.

You only need 50%+ across a civ, don't waste time and charges trying to get to 100% in every city.


During a war: send in religious units under your combat units and flip cities to your side the golden age points for doing this is worth about as much as taking the city.

there are somethings that i don't understand

1. destroy holy sites, is that something like pillage the road ?
if yes, is not that going to start a war ??
2. how do I buy faith object ? we can do this too ?
3. I dont really get your point about get 600pts.. what is the option called ? so i can research

alright thanks for the advice sir, I keep that in mind

Last edited by SL~; Sep 21, 2021 @ 9:10pm
Big Moustache Sep 21, 2021 @ 9:43pm 
Use your first apostle to start a inquisition. This unlocks inquisitors, they specialize in rooting out heresy (other factions religions) Purify your own lands and than start spreading the true word throughout the whole world.

Use battle apostles per 2 and take out the concurrention fast. Do not waste them on spreading religion, they are too expensive for it. Keep 1 charge and spend it when they are badly damaged in combat. Missionaries and inquisitors are your bread and butter

Do not target civs far away, spread from your borders onwards when possible, even city states. this will boost your religious pressure. Your goal is to convert the whole continent. Let other civs that attack your religion feel the pain of the apostles, defending your lands. every invading apostle that is killed, lowers his faith by 200 and boost your own by 200. let them come, the more the better.

After converting your starting continent, amass a army of religious armageddon. You can position them all at target civ cities before spreading religion. Once you start spreading, you will get diplomatic reaction. So put 10 spreaders in position before you start. You can destroy a strong religion that dominates +6 cities in 2 turns. Ofcourse you get denounced for it but who cares

After 2 spreads in all targeted cities, put them to sleep with 1 charge left. Let the pressure do its work. The missionaries and apostles will sleep and their presence will keep the converting up longer. Meanwile produce 2 more apostles and send them over, to hammer the last nails into the coffin.
Last edited by Big Moustache; Sep 21, 2021 @ 10:05pm
SL~ Sep 21, 2021 @ 10:03pm 
Originally posted by Fragoos:
Use your first apostle to start a inquisition. This unlocks inquisitors, they specialize in rooting out heresy (other factions religions) Purify your own lands and than start spreading the true word throughout the whole world.

Use battle apostles per 2 and take out the concurrention fast. Do not waste them on spreading religion, they are too expensive for it. Keep 1 charge and spend it when they are badly damaged in combat. Missionaries and inquisitors are your bread and butter


how about the promotion ? what should i choose ?
can i choose again later ?
should i Prolytizer now ?
Big Moustache Sep 21, 2021 @ 10:09pm 
After inquisition, choose combat promotions, let the cheap missionaries do the spreading. I said it in previous post, they are too expensive to waste on non combat. And you need them present when the counter attack arrives, and it will
SL~ Sep 21, 2021 @ 10:27pm 
Originally posted by Fragoos:
After inquisition, choose combat promotions, let the cheap missionaries do the spreading. I said it in previous post, they are too expensive to waste on non combat. And you need them present when the counter attack arrives, and it will

hmm alright. thank you. I will try do my best
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Date Posted: Sep 21, 2021 @ 8:11am
Posts: 23