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There are also some, but fewer, unique buildings, so fewer opportunities to notice if any of those are miscoded, as the stave church seems to be in your game system. That is the question here, is this just a miscoding in the program we're all running, a failure to code so as to reach the presumably intended effect of replacing pillaged temple with pillaged stave church, or is this just your system having just its code somehow glitched? I can't say I've ever seen this happen with any other unique building in a conquered city I have observed, but I am also not sure that I have ever as Norway conquered a city with a holy site that I had taken care to pillage thoroughly. Stop being so thorough!
Why would the game fail to get the stave church right, while it has, to my observation, gotten other unique buildings right? The only difference from other unique buildings I can see is that the stave church affects the holy site's adjacency bonus, while other unique buildings don't (as far as I can recall, and a quick review of the wiki confirms). I imagine they code these things as categories -- all unique buildings -- rather than each one as a separate case, so you would think there has to be something different about the stave church compared to other unique buildings that made this error happen. Maybe the devs faced this problem only with the stave church, that they had to split off adjacency effects that only the stave church confers, from other effects of the temple that get taken away if it is in a pillaged state. They would have had to create a special case coding for the stave church and decided that was too much trouble, or perhaps putting that feature in would have messed up some other coding.
You're playing as Norway right now, so that's handy for getting some observation done. Have you had stave churches of cities you own pillaged by enemy action or natural disasters? If the stave church is also unpillageable under those circumstances, that tends to confirm my theorycraft.
Addendum: I noticed in the wiki that playing in Heroes and Legends also gives the stave church, as well as ordinary temples, a 15% discount to recalling heroes. The modes are notorious for coding oversights. If you are playing with this mode, this becomes the likeliest explanation. If not, another brilliant theory down the drain.
Thanks for the detailed response.