Sid Meier's Civilization VI

Sid Meier's Civilization VI

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fsupple1 Sep 18, 2024 @ 10:26pm
Placing Aqueduct Districts
I have a hex which has horses on it.I wanted to build an aqueduct on this tile connecting my city to a mountain. I had met all the requirements for building the aqueduct and it showed up on the listing of districts for construction that it couldn't be built because there was no suitable place to build it. There were 6 other districts that showed up as available to be built.

When I tried to build any of the other six districts, none could be built on the hex I was planning to build the aqueduct on. Is there a rule that no districts can be placed on horses (unimproved horse hexes)?
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Showing 1-13 of 13 comments
fsupple1 Sep 18, 2024 @ 10:41pm 
I think I found my answer.

Districts can only be built on "clean" land. You cannot place a district on a Floodplains tile (except in Gathering Storm, in which you can construct districts on all types of Floodplains), on a tile with a Strategic or Luxury Resource, a tile containing an Antiquity Site or a Shipwreck (you may use these tiles later, after you excavate its Artifact), or a tile containing another district or wonder. The tile may contain a Bonus Resource or a removable feature (Woods, Rainforest or Marsh), but you won't be able to place a district there unless you've researched the technology needed to harvest/remove it. Moreover, placing a district on a tile with a resource/feature will remove it without granting you the yield bonus for removing/harvesting it, so you should either reconsider the placement or clear the tile first.

The answer is "No I can't place the aqueduct there." I I am wrong, please correct me.

I can't believe I've played so many hours and never had this situation come up before for
some district placement. Live and learn.
SLG Sep 18, 2024 @ 10:44pm 
A screenshot would be helpful.
Skumboni Sep 19, 2024 @ 1:36am 
Did you try to have a builder remove the horses? That may solve your issue.
Evrach Sep 19, 2024 @ 2:53am 
You can't remove horses.
So yeah, you just can't build an aqueduct on this tile, unfortunaly.
Stormwinds Sep 19, 2024 @ 2:56am 
Originally posted by Skumboni:
Did you try to have a builder remove the horses? That may solve your issue.

Originally posted by Evrach:
You can't remove horses.
So yeah, you just can't build an aqueduct on this tile, unfortunaly.

This. You cannot build districts or wonders on top of revealed Strategic Resources.
plaguepenguin Sep 19, 2024 @ 6:58am 
The basic reason to place districts as soon as you cross the population threshold in a city is that this locks in a cheaper production cost.

Another reason is to take advantage of two benefits of newly discovered strategic resources appearing under a district you have already placed.

If the district has already been placed by the time the strategic is discovered, this doesn't remove the district. It stays, and your planned district placement for that city is not disturbed. Yet another reason to use those map tacks and plan ahead.

As a bonus, you effectively get a free mine or pasture under the district that gives you the strategic resource output.

You don't have to have completed the district to get these benefits. You simply place the district, then switch production to whatever you might need more urgently than the district.
Last edited by plaguepenguin; Sep 19, 2024 @ 6:58am
fsupple1 Sep 19, 2024 @ 3:41pm 
plaguepenguin...I want to be sure I am following your post.

The first paragraph...What I hear you saying is as soon as a city gains another citizen (population increase) I should as soon as I can place a new district as it will cost less production than if I wait. Am I correct?

The second paragraph...You refer to 2 benefits of newly discovered strategic resources appearing under an already placed district. The 2 benefits you referring to are those discussed by you in paragraphs 3 and 4. Am I right?

The third paragraph...I understand what you are saying here.

The fourth paragraph...could you explain this a little further. I want to be sure I get your point.

The fifth paragraph...I get it.

Please understand, I am not questioning whether you are right or wrong with your points. I appreciate the time and thought you put into providing with help. I am just wanting to be sure I'm able to digest it properly and make sure I can improve my game play from it. Thank you for your help.
Stormwinds Sep 19, 2024 @ 4:22pm 
Normally, district costs scale with the number of the same type already built in your empire as well as the number of techs and civics you have researched. By placing the district down, you effectively lock in its price and prevent the cost from scaling. This is helpful because if you know you want to build a district later but don't have the production capacity to quickly build it or just don't have the immediate need to build it, you don't have to be concerned about its cost scaling beyond your city's production capacity.

Additionally, since you cannot build a district over a revealed Strategic Resource, placing the district down as soon as you reach the population threshold and before you unlock a new Strategic Resource gets around this because you can still build districts in places that have Strategic Resources as long as you can't see them yet. The game still treats districts over Strategic Resources as you having improved said resources, so you add them to your stockpile, but you just lose out on the tile yields and possible Eurekas or Inspirations from not having the "correct" improvement built on them.

Here's an example: Horses are a Strategic Resource. Horses spawn on flat plains or grassland. There is a flat plains tile next to 4 mountains. You have City A that just reached 4 population and can build a second district. You know that you want to build a Campus next to those 4 mountain tiles. You have not yet researched Animal Husbandry, so you do not know for sure that horses will appear next to those mountains, but if they did, you would be unable to build a Campus there. The idea is that you place the Campus down now even if you have more important things to build in the meantime because if horses appear there, that Campus location becomes unavailable and you will feel bad. Also, if horses were to appear there while the Campus was placed, even if you have not put any production into it, you will still add horses to your stockpile and can make units that require horses. However, since a Campus is not a Pasture, you will not get the Eureka for Horseback Riding unless you build a Pasture on a different resource.
fsupple1 Sep 19, 2024 @ 4:35pm 
I found mod titled "Herdsmen" which allowed me to rustle the horses to another tile and build the aqueduct on the tile the horses had been located on.
plaguepenguin Sep 20, 2024 @ 7:04am 
Originally posted by fsupple1:
plaguepenguin...I want to be sure I am following your post.

The first paragraph...What I hear you saying is as soon as a city gains another citizen (population increase) I should as soon as I can place a new district as it will cost less production than if I wait. Am I correct?

The second paragraph...You refer to 2 benefits of newly discovered strategic resources appearing under an already placed district. The 2 benefits you referring to are those discussed by you in paragraphs 3 and 4. Am I right?

The third paragraph...I understand what you are saying here.

The fourth paragraph...could you explain this a little further. I want to be sure I get your point.

The fifth paragraph...I get it.

Please understand, I am not questioning whether you are right or wrong with your points. I appreciate the time and thought you put into providing with help. I am just wanting to be sure I'm able to digest it properly and make sure I can improve my game play from it. Thank you for your help.
As for the first para, Stormwinds explains the inflation in production costs of districts, which makes it advantageous to lock in the price as soon as you can.

In the fourth para, I was being metaphorical in saying you get a free mine or pasture under a district placed before the resource appears. All you get is the strategic resource yield, not the production and food yields that you would also get if you literally had a mine or pasture on the tile instead of a district.
fsupple1 Sep 20, 2024 @ 11:00am 
plaguepenguin...Got it! I'll read up on Stormwinds. Thanks for the followup.
BlackSmokeDMax Sep 20, 2024 @ 11:18am 
Also note that some districts (non-specialty type, with Aqueduct being one) do not count against the district zone cap.
fsupple1 Sep 21, 2024 @ 1:35pm 
BlackSmokeDMax...Got it. Thanks for the reply.
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Date Posted: Sep 18, 2024 @ 10:26pm
Posts: 13