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Districts can only be built on "clean" land. You cannot place a district on a Floodplains tile (except in Gathering Storm, in which you can construct districts on all types of Floodplains), on a tile with a Strategic or Luxury Resource, a tile containing an Antiquity Site or a Shipwreck (you may use these tiles later, after you excavate its Artifact), or a tile containing another district or wonder. The tile may contain a Bonus Resource or a removable feature (Woods, Rainforest or Marsh), but you won't be able to place a district there unless you've researched the technology needed to harvest/remove it. Moreover, placing a district on a tile with a resource/feature will remove it without granting you the yield bonus for removing/harvesting it, so you should either reconsider the placement or clear the tile first.
The answer is "No I can't place the aqueduct there." I I am wrong, please correct me.
I can't believe I've played so many hours and never had this situation come up before for
some district placement. Live and learn.
So yeah, you just can't build an aqueduct on this tile, unfortunaly.
This. You cannot build districts or wonders on top of revealed Strategic Resources.
Another reason is to take advantage of two benefits of newly discovered strategic resources appearing under a district you have already placed.
If the district has already been placed by the time the strategic is discovered, this doesn't remove the district. It stays, and your planned district placement for that city is not disturbed. Yet another reason to use those map tacks and plan ahead.
As a bonus, you effectively get a free mine or pasture under the district that gives you the strategic resource output.
You don't have to have completed the district to get these benefits. You simply place the district, then switch production to whatever you might need more urgently than the district.
The first paragraph...What I hear you saying is as soon as a city gains another citizen (population increase) I should as soon as I can place a new district as it will cost less production than if I wait. Am I correct?
The second paragraph...You refer to 2 benefits of newly discovered strategic resources appearing under an already placed district. The 2 benefits you referring to are those discussed by you in paragraphs 3 and 4. Am I right?
The third paragraph...I understand what you are saying here.
The fourth paragraph...could you explain this a little further. I want to be sure I get your point.
The fifth paragraph...I get it.
Please understand, I am not questioning whether you are right or wrong with your points. I appreciate the time and thought you put into providing with help. I am just wanting to be sure I'm able to digest it properly and make sure I can improve my game play from it. Thank you for your help.
Additionally, since you cannot build a district over a revealed Strategic Resource, placing the district down as soon as you reach the population threshold and before you unlock a new Strategic Resource gets around this because you can still build districts in places that have Strategic Resources as long as you can't see them yet. The game still treats districts over Strategic Resources as you having improved said resources, so you add them to your stockpile, but you just lose out on the tile yields and possible Eurekas or Inspirations from not having the "correct" improvement built on them.
Here's an example: Horses are a Strategic Resource. Horses spawn on flat plains or grassland. There is a flat plains tile next to 4 mountains. You have City A that just reached 4 population and can build a second district. You know that you want to build a Campus next to those 4 mountain tiles. You have not yet researched Animal Husbandry, so you do not know for sure that horses will appear next to those mountains, but if they did, you would be unable to build a Campus there. The idea is that you place the Campus down now even if you have more important things to build in the meantime because if horses appear there, that Campus location becomes unavailable and you will feel bad. Also, if horses were to appear there while the Campus was placed, even if you have not put any production into it, you will still add horses to your stockpile and can make units that require horses. However, since a Campus is not a Pasture, you will not get the Eureka for Horseback Riding unless you build a Pasture on a different resource.
In the fourth para, I was being metaphorical in saying you get a free mine or pasture under a district placed before the resource appears. All you get is the strategic resource yield, not the production and food yields that you would also get if you literally had a mine or pasture on the tile instead of a district.