Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example: In Cuba (a Communist country) everyone is guaranteed a job. It might not be a job they want, but they get a job....
Of course Communism in the game is given a production advantage. That was the stereotype projected onto this "system" that we in the West were told allowed China and the SU to so threaten us that we had to fund the Cold War to stop them. The idea was that forced collectivism had this temporary and shallow advantage in things like production, that would allow the international communist conspiracy to overwhelm us before we could bring to bear the superior resources of freedom and rugged individualism that Democracy nourishes.
Of course, at the same time, Communism was depicted as you say, amazingly unproductive. It was all paranoia and the paranoid style of propaganda -- we didn't want Communism to overwhelm us because it was a horrible system because it didn't work well at all, yet somehow worked so well as to be a mortal threat to our superior system of govt.
It's a game. Players are given three choices of govt at each tier, all of which in every tier are ridiculous stereotyped constructs whose design is best judged in game terms, based on how the choices promote challenging game play. The game gave up on simulating reality when it reduced -- as it had to in order to produce a playable game -- things as complex as nations and their govts to a half dozen stereotyped features. The devs had to give all three govts, at all four tiers, some advantages. If Communism was to be one of the choices at the third tier, it had to be given advantages in order to make the choice of govt at that level a real choice.
Tier1:
Govt A
Govt B
Govt C
Tier2:
Govt A
Govt B
Govt C
etc.
If you play with that in mind, it will seem much better to you. And in my opinion, they are actually decent choices to have to make. Feels like a good mechanic, at least to me.
Basically the names of the governments are nothing more than flavor text.
Of course keep being rebelious and you will land yourself in a forced labor camp.
"It has been said that democracy is the worst form of Government except all those other forms that have been tried from time to time." -- Winston Churchill.
In terms of the game, it all depends on what your goals are in the game. Certainly if you're trying for a domination victory, you'll find fascism works the best for you. If you're looking more towards a culture victory, Communism, meanwhile, is a good choice for those trying for a science victory, or prefer more of a defensive approach to their empire.