Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Amroth Sep 2, 2024 @ 3:13am
How to see the breakdown of a tile's yields?
Is there a mod that, when you hower over a tile, shows the breakdown on why it has the yields it has? I try to calculate it from my head, but something always doesn't match up.

For example:

(3 food, 2 prod, 3 gold tile):

Plains: 1 food, 1 prod
Rainforest: 1 food
Cocoa: 3 gold

Why does it give 3 food? It's not improved.
Originally posted by jmerry82:
Most likely, a fire swept through. Disasters in the Gathering Storm rules can add bonus yields to a tile, and a fire always results in +1 food and +1 production on each affected tile once it plays out completely.
< >
Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
jmerry82 Sep 2, 2024 @ 3:31am 
Most likely, a fire swept through. Disasters in the Gathering Storm rules can add bonus yields to a tile, and a fire always results in +1 food and +1 production on each affected tile once it plays out completely.
Amroth Sep 2, 2024 @ 3:31am 
Welp, never mind, I actually found it.

I'll leave this up here in case anyone else has the same question. This mod does exactly what I asked: https://steamcommunity.com/sharedfiles/filedetails/?id=3070870723
Amroth Sep 2, 2024 @ 3:32am 
Originally posted by jmerry82:
Most likely, a fire swept through. Disasters in the Gathering Storm rules can add bonus yields to a tile, and a fire always results in +1 food and +1 production on each affected tile once it plays out completely.
Wow, this might have been it actually! I knew about volcanoes but I totally forgot fires do the same thing.
grognardgary Sep 2, 2024 @ 6:39am 
Interestinly enough once in a very great while the vegetation does no grow back after a fire and it you can lose some yields but that is extremely rare. I remember it only happening once in all my play throughs. Also volcanoes increase food but can permanently eliminate some bonus resources like stone.
jmerry82 Sep 2, 2024 @ 7:14am 
There are only two circumstances in which the burned vegetation can fail to legitimately grow back after the designated (fixed) number of turns.
- The feature was removed before it could regrow. Since you can't cut down burned woods or rainforest, only volcanic eruptions can do this in the unmodded rules.
- The burned feature was placed on the map in the worldbuilder, as in the "Robot Revolution" scenario. There was never a fire.
Anything else, and it's a bug.

"Fun" fact: Districts (Vietnam ability, Kongo unique) built on woods and rainforest can catch on fire. And if they do, the fire pillages the district both when it starts burning and when it stops burning. Don't try to repair it until the fire is out.
grognardgary Sep 5, 2024 @ 7:42am 
Originally posted by jmerry82:
There are only two circumstances in which the burned vegetation can fail to legitimately grow back after the designated (fixed) number of turns.
- The feature was removed before it could regrow. Since you can't cut down burned woods or rainforest, only volcanic eruptions can do this in the unmodded rules.
- The burned feature was placed on the map in the worldbuilder, as in the "Robot Revolution" scenario. There was never a fire.
Anything else, and it's a bug.

"Fun" fact: Districts (Vietnam ability, Kongo unique) built on woods and rainforest can catch on fire. And if they do, the fire pillages the district both when it starts burning and when it stops burning. Don't try to repair it until the fire is out.
I got a message saying the forest did not regrow it did not specify a reason I can think of one other reason somebody built a city on that spot. After the fire and before regrowth. Which would certainly explain the extreme rarity of the event.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 2, 2024 @ 3:13am
Posts: 6