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No other Civ game has come close to the all-round level of complexity and thoughtfulness that went into AC. It's tragic that 20 years later nothing has surpassed it.
The leaders in Civ 6 do have different agendas but it feels quite artificial and shallow in most cases. There does not seem to be the interest from Devs to even attempt any kind of in-depth character dynamics; its all limited to making game mechanics with only a vague reference to real-life figures.
I agree with jmb837 the ai makes no sense in civ 6, the whole warmongering mechanic is badly implemented and way too simplistic.
With low res stills and a few lines of text...
roll = random(1-100)
if(random < 25)
{
bunghole random popups to say at you, such as "your citys/currency earnings/something sucks, why don't you play like I want you to?!"
}
else
if(random < 50)
{
offer idiotic trade;
}
else
if(random > 85 && player does not have ginormous army)
{
declare "surprise" war
}
else
{
check the 4 agendas and complain about whichever one is not met, or if all are met, give pop up meaningless praise.
}
catch: if no pop up this turn, log error to mothership to determine what went wrong, this is a high priority bug.
Alpha C was the best in the series in my book. With a planet you know nothing of, random maps make sense. The AI tried to win, using its strengths. You could mod it with a text editor all you needed. The AI made war for real, not just playing at it. You could design your own units (yes there were exploits here). It has QOL stuff like "upgrade all my units of this type to that type". I still play it, the graphics are bad but the game quality is 10/10 in my book. I would pay 3x what this game cost for that game to have updated graphics and OS stuff etc and nothing else touched. The AI cheated there too, but nothing sid's team has done has ever had proper AI and difficulty that scaled by ability instead of cheats. Its how they do it.
!00%
I too would pay handsomely for an updated AC as you suggest. Don't touch the brilliance of the game mechanics just a modernised graphics overhaul. I would still like the old original vids left in though.
The best of everything came out when you were 15. We get it. Ty drive through.
It's kind of annoying because the program is strictly looking at strength of numbers and never takes strategic ability into account. It can't. Programming that sophisticated would make you a lot money. And the player always has the advantage here. I don't know how many times I have won wars and gained territory in conflicts started by a computer Civ.
If the developers had just done what they wanted instead of always trying to appease the people complaining, it might have been different.
Take raising/lowering terrain for example, the ability to change terrain height in AC was tied into the climate mechanics, specifically rainfall patterns.
This meant there were multiple uses for that feature from military use to flood protection to creating a rain basin to provide more fertile land.
Mechanic changes designed to complement each other is something sorely lacking in 6 which feels like a bunch of ideas poorly implemented and randomly thrown together.
In other words AC was substance over style where 6 is style over substance.
Ridiculous and oversimplistic comment.
If you never played SMAC I suggest you do, then maybe you will understand.
at 15 I think that was 'zork'. We had to try to take the sword 1000 different ways uphill in the snow each time, and we liked it.