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If you are suzerain of the Lahore City State, you can buy Nihangs with faith.
If you are in a Golden Age and choose the Monumentality option, you can buy civilian units with faith.
If you build the Grandmaster's Chapel building in the Government Plaza, you can buy land units with faith.
If you build a Shrine in your Holy Site, you can buy Missionaries with faith. If you build the Temple, you can buy Apostles, Gurus, and if you founded a religion and chose the right belief, Warrior Monks as well.
If you play as Indonesia, you can buy naval units with faith.
If you play as Ethiopia, you can buy Archaeologists with faith.
Edit: You can always spend faith to buy Great People. The cost goes down the more Great People Points you have accumulate towards the specific types of Great People. Also, Naturalists are purchasable with faith once you reach the Conservation civic.
As grognardgary points out, each city menu has on its right a menu for producing or purchasing things in that city. It has three tabs, one for production using production points, one for purchases using your empire's store of gold, and one for purchase using your empire's faith stores. Click the faith purchase tab and the menu below it will show what you can currently purchase with faith, from that city, anyway.
Unlike the production and gold purchase menus, the faith purchase menu in a city is highly dependent on specific choices you have made in the game. Early in the game, it is most often the case that there are no items you can purchase with faith in any given city, and perhaps not in any city, so that menu will be blank.
Any city with a shrine and/or temple gets to build religious units, which will appear in the faith menu. In fact, these religious units can only be acquired by faith purchase, aside from a few that can be obtained by building a wonder. If you are just starting out, my best advice is to not bother getting a religion or the Holy Sites you need to put shrines and temples in -- at least not with the intention of buying religious units. You don't need religious units unless you are going for a Religious Victory, and while they can do nice things for you even if you are not going for that victory type, and even if you haven't gotten one of the limited number of religions for yourself, the whole religion game is not at all a core aspect of the game. Leave it until after you get experience with the core mechanics of the game.
Others have mentioned the special cases that allow city purchase of other things that are very nice in helping you win. If you made these choices, the resulting items will appear in the faith purchase menus of the relevant cities (which is usuallly all of them). To pick two out of this pile:
1) Golden age Monumentality lets you use faith to buy settlers and builders, and gives both extra movement points, even the ones you acquire by gold or production. It is therefore amazingly nice, but, its usefulness is limited by how much faith you have and will accumulate while it is active, and you do have to give up the other nice golden age choices in order to get Monumentality.
2) Grandmaster's Chapel, one of your Govt Plaza choices at the second tier of govt, lets you purchase military units with faith, for the rest of the game.
Late in the game, any city will be able to purchase naturalists and rock bands with faith. The latter are useful only for a culture victory, but the former have a wider (and much more reliable!) utility.
Lastly, all through the game, faith can be used to purchase great people. This is something you do in the great person screen, not in any city's menu. The cost is amazingly high until you have put in a lot of great person points, but the right great person at the right time can be game-changing, so this is often a very nice way to use faith points
Also, if you have a religion, it's generally wise to at least get a few missionaries to spread your religion to your own cities. The benefits of your religion only apply to a given city if that religion is the majority in that city. And while religion does spread passively, a fast-growing city can often outpace this and not convert unless you give it a missionary spread.
The other religious units are more advanced. The basic purposes for them:
- Apostles: Used to improve your religion (Evangelize), allow the purchase of inquisitors (Launch Inquisition), fight enemy religious units, or to spread your religion with a bit more power than missionaries. They are, of course, significantly more expensive than missionaries.
- Inquisitors: Used to remove other religions from your cities, and to fight enemy religious units in your territory. They're most useful if you've conquered a city and want it to adopt your religion instead of the foreign one it currently has. Only available after launching an inquisition, and only to the founder of a religion.
- Gurus: Used to support apostles engaged in fighting enemy religious units. Your religious units can't heal away from home, unless you give them a burst of healing with a Guru.
- Warrior Monks. Available only if a religion has the right belief, and they're combat units rather than conventional religious units. Powerful when you first get them, with excellent promotion options including one that spreads their religion when they kill a unit, but they can't upgrade to a higher base strength so they effectively go obsolete quickly.
Assuming I can hit a Golden Age in any of the first three Eras (after Ancient), I use faith to print settlers and builders, preferably with Feudalism unlocked (and the extra build charges) and Magnus' "Provision" promotion (no pop consumed for new settlers). If Valletta is in the game and I can maintain suzerainty, I buy all the city center buildings I can in new cities to get them up and running faster, preferably combined with a new trader to kickstart the city (even better with Wisselbanken policy card).
Other than that, units or Great People if needed (-25% costs for Great People if you have Oracle).