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I find the Highlands map to be really interesting as well, but it might be too much land for someone still learning the game. Still, it's an option if you want to try something really out of the ordinary.
While I enjoy playing the largest maps possible singleplayer, I find the smaller maps more fun multiplayer.
The Earth maps aren't usually available in anything smaller than "Standard", meant for about eight players.
A lot can depend on your own preferences, too. Try different things out and see what you both can agree on.
Jmerry mentions the basic choice, size of map, and the default number of players for each size. These two choices of how many players on what size map results in a density. Choose a map that is low density, large compared to the number of players, and you get an early game that is development heavy, that won't have much if any early wars of conquest among the players. Choose a map that is smaller than default for the number of players, and you will all start so close to one another that early war becomes more possible, and sometimes more necessary, almost from turn #1. Probably best to stick with the defaults unless all of you are warmongers out for blood right out the gate, or, conversely, you are all out to see which can build the best empire in a sandbox sort of game. Default density lets you see which approach can be made to work better by different players.
Pangaea, or the Highlands map that is mentioned by Sstavix, is good for a wargame emphasis. Any ocean between landmasses, as you get on Continents or Archipelago maps, is going to keep players isolated from one another on the landmasses they start on until the mid-game. Some players will be able to war on others relatively early, but only the other players who happened to start on the same landmass. The early game gets split into 2 or 3 separate games, only coming together as you get the ability to cross the oceans that separate the landmasses.
This is also a pretty complicated game. You have to play it a time or two to pick up how to succeed at both war and development. No matter how much you read, or even how many videos you watch, there's nothing like having to make the choices the game presents you with -- then living with the consequences -- to teach you how to play.
This factor leads to the suggestion that you and your friends at least consider each of you first playing a game or two against AI civs so that you all enter your first game against each other with some experience in the basic mechanics. If you don't do this, that first game is likely to have pretty dramatic reversals of fortune, which, hey, may be what you are all looking for.
It is basically "continents", but leaves several land masses unpopulated by Civ players.
It gives the feel of Old World vs New World exploration and settlement and lends itself well to colonization later in the game.