Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bluesky95 Oct 17, 2024 @ 4:14pm
Stop CS from being razed mod?
I am in a game mid save and cleopatra just razed nazca. Is there any way to stop this, my first time really seeing this stupidity. Problem is I want the mod to be enabled during my save so I don't need to start a new game. Unless someone ofc knows how to start a game with the exact same settings and start location then that is another possibility.
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Showing 1-5 of 5 comments
jmerry82 Oct 17, 2024 @ 6:18pm 
Originally posted by Daydreamer:
Problem is I want the mod to be enabled during my save so I don't need to start a new game.

While there are almost certainly mods out there that prevent city-states from being razed. they're all going to have the "affects saved games" flag so you can't just plug them in mid-game. Generally, only interface and cosmetic mods that don't affect gameplay can be swapped like that.
pitonsnaboca Oct 18, 2024 @ 12:35am 
Some time ago I started using this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1130568132&searchtext=city+states+

to prevent city states from being razed down since the start of a game. It seems to do that job pretty well.
But I have no idea if it's save game friendly (possibly not).
plaguepenguin Oct 18, 2024 @ 7:40am 
You can save the game seed, which gives you the same settings and start locations with which to start the game over. This might let you plug in any mods that prevent razing before you begin this reset game that will keep Nazca from being razed.

I've never done this so I'm not sure of the mechanics, or whether this can be done from a game in progress, as opposed to copying the seed before the game begins. The big question I don't know the answer to is whether plugging in this mod you seek would change the seed, and therefore this wouldn't help you set up an alternate time line in which Nazca can't be raised, but everything else stays the same.

You could also, of course, load a saved game from before Nazca is razed. If Nazca is halfway across the map you would presumably have to go a very long way back towards turn #1 to change history in a way that lets you prevent the razing. If the CS and Cleopatra are within easy reach of your empire you might not need to go back too far at all to change history.
Last edited by plaguepenguin; Oct 18, 2024 @ 7:43am
Bluesky95 Oct 18, 2024 @ 10:34am 
Originally posted by plaguepenguin:
You can save the game seed, which gives you the same settings and start locations with which to start the game over. This might let you plug in any mods that prevent razing before you begin this reset game that will keep Nazca from being razed.

I've never done this so I'm not sure of the mechanics, or whether this can be done from a game in progress, as opposed to copying the seed before the game begins. The big question I don't know the answer to is whether plugging in this mod you seek would change the seed, and therefore this wouldn't help you set up an alternate time line in which Nazca can't be raised, but everything else stays the same.

You could also, of course, load a saved game from before Nazca is razed. If Nazca is halfway across the map you would presumably have to go a very long way back towards turn #1 to change history in a way that lets you prevent the razing. If the CS and Cleopatra are within easy reach of your empire you might not need to go back too far at all to change history.
They are too far away, thought about using cheat menu for units and just killing all Egypt units or just give up and let them raze it, seriously stupid stuff they could at least annex it...I'm more interested in this 'seed' mechanic so you can restart using the exact same game.
Bluesky95 Oct 18, 2024 @ 2:24pm 
Well I believe I fixed the issue by moving the save to multi-player folder in my documents then loading it in a multi-player game and copying everything EXACTLY (civs, cs, etc) and then created a new single player game and now with TCS city states have walls mod enabled and started the game and low and behold the map appears to be nearly exactly the same and my start the same but now the cs have walls lol, so I belive its fixed and now I can stop the ai from razing all the darn cs
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Date Posted: Oct 17, 2024 @ 4:14pm
Posts: 5