Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Why can’t I place two units on one tile?
For some reason all other Civ’s allowed for it but for some reason VI forbids it, I just want two stack two archers on my main city :steamsad:
Originally posted by Sstavix:
That is one of the rules in Civ VI. I kind of miss the "stacks of doom" as well. In this game, you can combine identical units into corps and armies, but that's it.

You can stack military units with civilians (settlers, builders) or certain siege units (battering ram), though. But those are situational.
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Showing 1-15 of 18 comments
grognardgary Dec 5, 2024 @ 8:49am 
Thems the rules dude and no five didn't allow stacking either. You can have up to 8 units in a tile provided it is ocean one naval unit one builder, and one land combat unit and one trader. If the naval unit is a carrier it is possible to have up to four air units there as well And multiple air units can be stacked in an airbase But indeed land combat units are one to a square. In my opinion a gross over reaction to IV's stacks of doom
Last edited by grognardgary; Dec 5, 2024 @ 8:59am
The author of this thread has indicated that this post answers the original topic.
Sstavix Dec 5, 2024 @ 8:53am 
That is one of the rules in Civ VI. I kind of miss the "stacks of doom" as well. In this game, you can combine identical units into corps and armies, but that's it.

You can stack military units with civilians (settlers, builders) or certain siege units (battering ram), though. But those are situational.
grognardgary Dec 5, 2024 @ 9:04am 
Originally posted by Sstavix:
That is one of the rules in Civ VI. I kind of miss the "stacks of doom" as well. In this game, you can combine identical units into corps and armies, but that's it.

You can stack military units with civilians (settlers, builders) or certain siege units (battering ram), though. But those are situational.
I loved the stacking and combat resolution from call to power. I wish they'd let you combine different unit types in brigades and armies
Dupmeister Dec 5, 2024 @ 11:06am 
I really missed stacking as well but over time I came to appreciate why they removed it. As a whole the game has moved away from favoring domination and tries to promote other victory types, so gone are the stacks of doom because there really was no defense against that once you got started.
Evrach Dec 5, 2024 @ 11:25am 
Originally posted by General R. Gipple:
For some reason all other Civ’s allowed for it but for some reason VI forbids it, I just want two stack two archers on my main city :steamsad:
Because it was awful ; and the biggest demand of the players after Civilization IV's horrible stacks of doom.
Skumboni Dec 5, 2024 @ 12:57pm 
Think of it like this: How many people can sit on the same toilet at the same time doing the same thing without problems. Smaller scale but similar problems.
SlasH Dec 5, 2024 @ 1:20pm 
Originally posted by Skumboni:
Think of it like this: How many people can sit on the same toilet at the same time
Not a proper comparison since you actually can have more than one unit on the same tile (e.g. Knight, Siege Tower etc.).
grognardgary Dec 5, 2024 @ 1:34pm 
Originally posted by SlasH:
Originally posted by Skumboni:
Think of it like this: How many people can sit on the same toilet at the same time
Not a proper comparison since you actually can have more than one unit on the same tile (e.g. Knight, Siege Tower etc.).
Or as I mentioned in my 1st post Max possible and ocean tile with a trade unit a land combat unit a carrier and fouraircraft and one builder
Bingus Bonkers Dec 5, 2024 @ 4:27pm 
Grognardgary I was talking about Civ 4, I think that was the second best civ they made
Bingus Bonkers Dec 5, 2024 @ 4:35pm 
Originally posted by Sstavix:
That is one of the rules in Civ VI. I kind of miss the "stacks of doom" as well. In this game, you can combine identical units into corps and armies, but that's it.

You can stack military units with civilians (settlers, builders) or certain siege units (battering ram), though. But those are situational.
Well what Civ could’ve done is that they could’ve made a limit to what they stack to like tanks should not stack but slingers or warriors should stack to three. It is a really good game but they could’ve solved stacks of doom.
grognardgary Dec 5, 2024 @ 6:26pm 
Originally posted by General R. Gipple:
Grognardgary I was talking about Civ 4, I think that was the second best civ they made
I agree I was talking about six though
Dupmeister Dec 6, 2024 @ 9:23am 
eventually you gain the ability to combine up to 3 of the same unit in a corps. Its not really worth it in my opinion, you get something like a 10% increase for each unit you combine.
AbSlayer Dec 6, 2024 @ 10:41am 
Stacks of doom is very realistic just ask the Germans on D day LOL
Bingus Bonkers Dec 6, 2024 @ 12:42pm 
Originally posted by Dupmeister:
eventually you gain the ability to combine up to 3 of the same unit in a corps. Its not really worth it in my opinion, you get something like a 10% increase for each unit you combine.
When in the game? I am not new so Civ but I am to Civ VI, is it like a civic thing or a research, or do all player get it when far enough in a world?
jmerry82 Dec 6, 2024 @ 2:12pm 
Combining two units into a Corps (or Fleet, if they're naval) is available at the Nationalism civic in the Industrial era. Combining three units into an Army (or Armada) is available at the Mobilization civic in the Modern era. (Which actually means combining a regular unit with an adjacent corps/fleet; you can't go from three units to one in a single action.)
There are a couple of civs that have special abilities to combine units earlier; Spain can do it for naval units, and Zulu (from the "Rise and Fall" expansion) can do it for land units.

Corps/Fleet/Army/Armada units have increased base strength (+10 or +17) and have all abilities/promotions of either unit that went into them. Other than that, they function exactly like normal units of their type. It's not a way to get more raw power, but it does let you concentrate the strength you have better. A Corps attacks for nearly as much damage as the two units combined, and it only takes up one tile so you can bring in another unit on the tile you just freed up.
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Date Posted: Dec 5, 2024 @ 8:00am
Posts: 18