Sid Meier's Civilization VI

Sid Meier's Civilization VI

Statistiken ansehen:
first five in build queue
what's yours?

mine is:

1. Scout
2. Slinger
3. Slinger
4. Builder
5. Settler

Sometimes I switch 4 and 5, depending on whether or not there's barb activity I need to clear to safely move a settler. But I won't move a settler unless I have at least one military unit to escort it.
Zuletzt bearbeitet von RationalBeast; 13. März 2021 um 16:39
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Beiträge 1625 von 25
My first five are all Slingers.
mishanya 15. März 2021 um 4:18 
1. Always a scout, quick researching is necessary
2. Most of the time a second scout, but if I'm on an island I build slinger or warrior to quickly beat the barbarians and get eureka to broze working
3. Definitely a builder
4. Depends on number of citizens. If I already have 3, I build a settler as fast as I can. But if I still have 2 citizens (it's pretty rare, but sometimes it happens), I build monument, because some extra culure is always good.
5. Probably another settler or religious district, if I rush religion (you have to buil Holy Site really fast if you play on the Deity lvl)
In normal conditions, and unless some events force to go other way:
- scout
- slinger
- slinger
- settler
- holy site
- shrine
i play on epic speed. My build order is Scout, Monument, Slinger, Warrior, Settler
monsieur 15. März 2021 um 13:21 
Scout
Slinger
Settler
Slinger
District

In cultural I'd go for another scout en 2nd place; in religious Holy site in 3rd place
Always a Scout first. Need to gather as much information about the surroundings as possible to plan future cities, meet City States first, locate starting Barb Camps, etc.

Second is usually a Settler, but can't always be. Sometimes the city won't have reached 2 population yet. Sometimes I won't be able to keep the early Barb Scout away from my city, and it spawns an uprising. In the case of the first, I'll make a judgement call between a Monument and a Builder. In the case of the second, it will be a Slinger. Also a Slinger in the case of a warmonger civ like Persia or Rome spawning close by.

Third is a lot more situational. If Barbs were the problem, then it will be either a Warrior or another Slinger, depending on what the Barb/Warmonger situation look like. If I didn't do a Settler second, I do it now (barring Barbs/Warmonger). If population is still 2 or more, another Settler. If not, judgement call between a Monument and a Builder.

Conditions vary too greatly from here to give any specific orders. If there's no Barb/Warmonger problem, then my Capitol goes on a Settler spree. Promote Magnus with the promotion that makes Settlers no longer cost population and go to town. As I keep settling cities with those Settlers, I pick a somewhat centralized city with decent production and install Liang there with the Builder charge promotion ASAP. Monuments, Granaries, and where applicable Watermills are priorities. Have to make the choice between Holy Site and Campus, at least 1 city should be founded with that in mind for at least a +4 adjacency. I make sure to look for a good settle location next to a Floodplain, for the express purpose of doing the Aqueduct/Dam/Industrial Zone combo. Bonus points if it's in a central area for the regional effect.
Halle 16. März 2021 um 17:11 
Ursprünglich geschrieben von ajw_bif (DK):
Scout and then spam settlers until I need a military unit or a builder

Note: on a highlands or primordial map I buildt two scouts - on a Islands map i dont build a scout

I play diety so as soon as i meet an unfriendly ai I start producing military units, but unless I am going domination I keep it on a minimum

And you forgot to tell us that you play without barbarians? in 90% of all games played on diety the barbarians will come for you unless you somehow managed to kill their scouts before they scout your city. This is highly unlikely since you only have 2 scouts yourself, and they are out scouting. So the barbarians will eat your settler spam.

And in the moment you find out that the AI is hostile, it will allready be to late for you to build military units, since it will be on your border with 5+ warriors rushing for your capital. And your settler or scout can´t protect you against that.

Well it could be that you play with very few AI opponents, then maybe they are to far off. Or you play on some cheesy max speed settings, which will gimp military movement, since in the time you move your army to the enemy it will probably allready be the next era or something.

So either way your withholding vital information about your game settings, or you are not playing on diety, since the AI and barbs will come for you. You need to build military or you die, simple as that.
1. Scout/ Special Warriors/Slingers
2. Builder or Settler
3. Settler/Other Some may be districts
4?
5?

I also play with barbs and deity, and you have to forward settler but keep them protected to make it worth the while.

You don't necessarily need to build military, especially if playing on fast speed since that protects defenders over aggressors.

Is it a good idea, sure, but you can certainly get lucky and not get assaulted early. But I wouldn't suggest it.

I generally avoid building military until I get the +50% production on military.
Zuletzt bearbeitet von Lady Crimson (RIP); 16. März 2021 um 18:03
1. Warrior (scout's overrated imo)
2 Slinger
3 Slinger / Warrior (i'll also use my gold to buy another slinger at this point usualy)
4 Settler
5 Worker / 2nd settler (depending on my start and the growth of my first city, I like to settle my first three cities quickly, if there are good tiles to grab, then wait for magnus before making other settlers)

Everything after that depends on the AIs around me. It usualy feels safe after upgrading my slinger into archers.

I started playing on Deity recently. (used to be an immortal player), with barbs on. I try to forward settle to discourage the AI from forward settling towards me, and protect the better tiles around me first.

NiamhNyx 16. März 2021 um 20:22 
I just make builders, nothing but builders, someday they will build me to victory, just not today.
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Geschrieben am: 13. März 2021 um 16:37
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