Sid Meier's Civilization VI

Sid Meier's Civilization VI

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DrwHem Jul 27, 2024 @ 6:13pm
workshop mod to remove flooding?
i see a crap ton of mods to make flooding worse, but nothing that will slow or eliminate it.
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Showing 1-9 of 9 comments
Sstavix Jul 27, 2024 @ 6:21pm 
Flooding is a part of the Gathering Storm ruleset. You could eliminate all the environmental disasters (and global warming elements) by playing Rise and Fall or standard, instead.
DrwHem Jul 27, 2024 @ 7:24pm 
but what units and buildings ect do i miss out on by disabling this? because i was about to do that but i like the extra units.
Sstavix Jul 27, 2024 @ 7:46pm 
Originally posted by DrwHem:
but what units and buildings ect do i miss out on by disabling this? because i was about to do that but i like the extra units.

There are a handful of civilizations that will be disabled (Maori, Canada and Sweden are the first ones that come to mind). Dams and canals will not be in the game, and neither will be the World Congress. Needless to say, it also takes out the diplomatic victory condition. The apocalypse game mode is disabled, but that would be the only one.

I've been trying to get all the achievements, in roughly the order that the DLC was introduced. I would say that playing with the Rise and Fall ruleset only is perfectly fine, and doesn't take a lot out of the game. However, I do like the extreme weather elements that were added with GS (the World Congress, not so much).

What is it about the floods that bothers you? Dams can be unlocked relatively early in the game, which will mitigate most of the issues that come from flooded rivers.
fearlesssudaman Jul 27, 2024 @ 9:34pm 
Map editor and remove flood plains. Is that helpful?
DrwHem Jul 28, 2024 @ 6:02am 
a few things that annoy me.
1. every game like this is way too aggressive about global warming. Why am i seeing sea levels rise in the 1920s? in our world we dont even have consensus on global warming somehow still. Do what we do in the real world and let me ignore the problem for another 200 years until its too late, by which point im done with the game lol.
2. The AI cant handle it. I build flood walls immediately but the AI dosnt. that means i need to conquer everything i want before hand before the ai lets it all goto ♥♥♥♥.
3. By the time you get the tech to start to handle global warming, you are already in phase 5 or 6 and the damage has been done.
plaguepenguin Jul 28, 2024 @ 7:02am 
Originally posted by DrwHem:
a few things that annoy me.
1. every game like this is way too aggressive about global warming. Why am i seeing sea levels rise in the 1920s? in our world we dont even have consensus on global warming somehow still. Do what we do in the real world and let me ignore the problem for another 200 years until its too late, by which point im done with the game lol.
2. The AI cant handle it. I build flood walls immediately but the AI dosnt. that means i need to conquer everything i want before hand before the ai lets it all goto ♥♥♥♥.
3. By the time you get the tech to start to handle global warming, you are already in phase 5 or 6 and the damage has been done.
1. Sea level rise is triggered by the CO2 output of all the civs in the game, and doesn't just happen according to the chronology of actual history. It can start in 1720 if enough civs are putting out enough CO2 by that time. On Deity you often see an AI civ get ahead of history, and you, on the tech tree. At lower difficulty levels human players with a reasonable amount of experience of the game mechanics are the ones who get way ahead of history, because we can do strategy and the AI can't.

2. One reason the AI isn't building sea walls while you are, might be that you are ahead of them in tech, so you have unlocked sea walls, but they haven't. That said, the AI doesn't seem to go in much for building them, at least in my games, even if it clearly has the tech to do so. I have to qualify that observation as limited to my games, because I try really hard to end a game as soon as possible, given that the endgame is almost always pretty tedious, so maybe if I stuck around longer I would see AIs building sea walls.

In the late game, it's not really a crimp in what you are trying to do with conquest if the AIs let their lands be flooded. You conquer earlier in the game to give yourself more cities and more districts, so that your economy, especially science, can outpace the AI. For early or mid-game conquest, sure, coastal flooding would make the cities you are going to steal less beneficial to you. But by this late in the game, it's too late for the benefit to your yields from conquered cities to matter. You should be in the endgame, with your chosen victory condition locked in, and all the economy you need to get it already incorporated into your empire. You go on conquering in the end-game only if you are aiming for a domination victory, or if you are trying to weaken an AI that threatens to achieve a victory condition before you do.

3. Unless it's the AI civs that are ahead of you and pouring CO2 into the atmosphere like there's no tomorrow, you are in control of when sea level rise starts and how quickly it advances, relative to when sea walls are unlocked and built. Don't build a lot of power plants, especially coal power plants, or railroads, and don't build a lot of military units that require coal or oil, and CO2 levels will rise as slowly as you are want them to. Beeline the tech that unlocks sea walls, and/or tech that unlocks clean energy, to free yourself as soon as possible from the need to worry about CO2 output as you power up your 3rd tier buildings.

If it's the AIs that are ahead of you in tech and they are the ones pouring on with the CO2, well, them being in a tech lead is bad for all sorts of reasons aside from sea level rise. Don't let that happen. Always at least catch up in tech in the mid-game, then get in the lead, and then never surrender the lead from there on in. If you can't get ahead of them by the endgame, good luck. You can probably still figure out a way to win, because you're human and can do strategy, but it's going to be interesting because you will not be in control, over all sorts of factors, not just sea level rise.
Sstavix Jul 28, 2024 @ 8:59am 
Originally posted by DrwHem:
a few things that annoy me.
1. every game like this is way too aggressive about global warming. Why am i seeing sea levels rise in the 1920s? in our world we dont even have consensus on global warming somehow still. Do what we do in the real world and let me ignore the problem for another 200 years until its too late, by which point im done with the game lol.
2. The AI cant handle it. I build flood walls immediately but the AI dosnt. that means i need to conquer everything i want before hand before the ai lets it all goto ♥♥♥♥.
3. By the time you get the tech to start to handle global warming, you are already in phase 5 or 6 and the damage has been done.

This is a game in which Gilgamesh can invent computers and build the Statue of Liberty. if you don't like global warming, just write it off as some of the other fictional artistic liberties the Civ game has taken. (That's what I do, at least).

But I'm wondering what you're doing to get the global warming levels so high! Even when I'm going for a science victory, I don't see it get above level 2 by the time I'm finished. The only times I've seen the global warming level get that big is when I'm deliberately trying to get it that high (usually for apocalypse mode achievements). I may not be the best Civ player, but something seems a bit wonky if those are the results you're getting.
MeniliteZ Jul 28, 2024 @ 12:40pm 
What about:

https://steamcommunity.com/sharedfiles/filedetails/?id=1687938581&searchtext=warming

There's a couple other mods by this person that slow it by 2x or 1.5x too. Or apparently they stack if used together, but I would try just one of them first.

The others are in this group:

https://steamcommunity.com/sharedfiles/filedetails/?id=1664883057
Last edited by MeniliteZ; Jul 28, 2024 @ 12:45pm
pirate135246 Jul 29, 2024 @ 4:33am 
Originally posted by DrwHem:
a few things that annoy me.
1. every game like this is way too aggressive about global warming. Why am i seeing sea levels rise in the 1920s? in our world we dont even have consensus on global warming somehow still. Do what we do in the real world and let me ignore the problem for another 200 years until its too late, by which point im done with the game lol.
2. The AI cant handle it. I build flood walls immediately but the AI dosnt. that means i need to conquer everything i want before hand before the ai lets it all goto ♥♥♥♥.
3. By the time you get the tech to start to handle global warming, you are already in phase 5 or 6 and the damage has been done.
you dont get the tech for flood barriers too late unless you are really far behind. the year has no bearing on anything in game, you can win science victory consistently in the 1500s
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Date Posted: Jul 27, 2024 @ 6:13pm
Posts: 9