Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
How important is district adjacency bonus?
Something I get hung up on is optimally placing my districts and whether they are even worth building if I can't get at least +3 or +4 adjacency bonus.
Would you even build a +1 Holy Site? Or only a +2 Industrial Zone?

Sometimes I plan out a settlement and realise I can get a +4 Holy Site, +5 Campus, +7 Industrial Zone (with Dam + Aquaduct etc) and a +8 Theatre Square surrounded by wonders...
Obviously it would take a long time to get all those built and my population high enough to support them all!

Should I be valuing improvements like mines/farms/lumber mills over districts?
For example Instead of a +6 industrial Zone + Dam + Aqueduct should I just build three mines instead?

This video seems to answer a lot of these questions but I also thought I would ask here.
https://youtu.be/3cpYjal2X_k?si=b_2GGOkkcyAVlclk
Last edited by MΛRCUS HΞLIUS; Jul 21, 2024 @ 6:18pm
< >
Showing 1-9 of 9 comments
grognardgary Jul 21, 2024 @ 6:51pm 
It is all about the district. You need science districts everywhere you have a city regardless of adjacency bonus ditto commercial and or harbor districts. others are only necessary for certain victory types.
pirate135246 Jul 21, 2024 @ 7:01pm 
tempo is more important than another +1, if you can place a +3 now or a +5 later just place the +3 now
jmerry82 Jul 21, 2024 @ 7:10pm 
It depends on your strategy. If you're building around a Work Ethic religion, you want high-adjacency Holy Sites everywhere, and you're probably going to run the doubler card. If you're building around a Feed The World religion, then you still want the Holy Sites everywhere but don't care much about their adjacency as they're just places to put those shrines and temples. If you skipped religion, then you're probably going to skip Holy Sites completely in most cities and focus on your other districts.

And that sort of calculation happens for each district. You're going to get different answers for different types of district.
Last edited by jmerry82; Jul 21, 2024 @ 7:11pm
Stormwinds Jul 21, 2024 @ 7:22pm 
There's no easy answer. It ultimately depends on your civ, your lands, your strategy, the City States, and how late in the game you are.

A +4 Campus is huge early game when you have next to no science per turn, but by turn 200 on Standard speed, an additional 4 science isn't likely to make much of a difference. On the other hand, if you have multiple scientific City States and got Newton, then the buildings provide far more yields than the district adjacency could. Remember that adjacency bonuses are free yields, so if you care about squeezing the maximum yields out of your empire, then planning for the highest adjacency bonus has no downside.

There are also buildings like the Coal Power Plant that scale based on the district adjacency. A +5 Industrial Zone with the double adjacency card and a Coal Power Plant gives you 20 production not including the Workshop and Factory that you also had to build. Yes, you have to spend production to get production back, but depending on how late in the game you are, that can pay itself back rather quickly.

Traders can pay for themselves with ease even if you have bad Commercial Hub/Harbor adjacencies. In fact, Commercial Hubs have the worst return on investment out of all of the districts with adjacencies. You will usually average around an adjacency bonus of 2-4 on Commercial Hubs, but gold is only as good as 1/4 of a point of production so you realistically average out to about 1/2 to 1 point of production back per turn. However, traders give you so many yields over the course of the game that an otherwise bad district becomes incredibly attractive.

There's a balance to squeezing out high adjacency districts and building more farms and mines. Obviously, placing a +1 Holy Site feels bad, but if you are going for a religious victory or any strategy utilizing faith, then you need every point you can get even if most of it comes from the buildings inside. As I said before, adjacency bonuses are free yields, so the only downside is if the district covers up other essential yields.
MΛRCUS HΞLIUS Jul 21, 2024 @ 8:11pm 
Thanks for the feedback
KingKickAss Jul 21, 2024 @ 11:16pm 
There are policy cards and things that give adjacency modifiers and bonuses based on it.
ayrtep Jul 22, 2024 @ 2:58am 
Everything depends.

Each leader and map produces different priorities. For example Eleanor wants to build theatre squares everywhere, adjacency is not the issue, where Seondeok builds Seowon everywhere and only builds theatre squares where the adjacency is too big to resist. Steam-Vicky might prioritise building industrial zones irrespective of adjacency while another civ might not build any industrial zones.

But everything equal, you build districts in order of adjacencies. Of course everything is rarely equal.
Evrach Jul 22, 2024 @ 7:39am 
Also note that early +3 districts are also a good way (sometimes the only way, especially at online speed) to achieve your first golden age.
For the rest, you received good answers : there's no easy answer.
A good adgency bonus will always be good.... but not if you have to sacrifice/delay another most important thing to have it.
Last edited by Evrach; Jul 22, 2024 @ 7:41am
plaguepenguin Jul 22, 2024 @ 8:14am 
Higher adjacency is more important in the early game, because eventually the buildings you put in the district will give you greater yields than even the highest adjacency, and eventually you will be able to overcome quality with quantity by getting more cities and thus more districts.

Of course, the early game is easily the most difficult phase of the game to get through successfully, so help from any mechanic in the early game is golden. By the time you can build powered third-tier buildings whose yields dwarf the adjacency bonus, you quite often no longer need the help of high yields, because by that point you could no longer lose if you tried. Well, you achieved that position in the late game of no longer being able to lose if you tried because you got through the early game with flying colors, partly because you managed to get some nice adjacencies.

Only partly, of course. Success at any phase of the game is only partly down to any one mechanic. You can do strategy and the AI can't, so you win by making better trade-off decisions on tile vs district yields, exactly when, exactly what, district, etc. etc., in a whole web of different mechanics. That's why no one is giving advice on this question as if it were a one-size-fits-all matter. Instead, where and when you place a district, and which type of district, is always a trade-off in which adjacencies are just one factor in the calculation.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 21, 2024 @ 6:14pm
Posts: 9