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Also it's usually best to win over the city-states as their suzeriain, rather than conquer them.
While still at war, any cities you take will have reduced yields. They also lose 25% of their population from you conquering them, often have pillaging to recover from, and sometimes now have empty tiles where that civ's unique tile improvements used to sit, so there are all sorts of factors that keep captured cities from contributing much to your empire-wide yields until your opponent cedes them in a peace treaty, and they have time to recover from the other factors mentioned.
How does the AI beat your military?
I'm guessing it's because you are behind them in tech and production at the point you finally get to attack them. If that's the case you have to keep up in economic development. Even if your ultimate goal is to conquer all capitals and win by Domination, in the early and middle game you need to develop an economy that at least keeps up with the AIs, if not surpasses them, so you can build a military that can beat them. Early conquests feed back into your economy, by giving you more cities, districts, etc., but you need at least some initial jump start from peaceful expansion and economic development. Successful Domination generally proceeds by fits and starts on conquering capitals, because there are intervals of incorporating conquered cities into the economy you need to be always advancing in order to unlock and upgrade to ever better military units.
You might do better at getting the hang of working Civ as a war game in tandem with working it as an economic development game, if you played on ordinary maps before you tackle any TSL map. You mention the oceans messing with the pacing of your conquests, which, on a smaller world TSL in which the US is the sole North American civ, will indeed be a problem. Try pangaea maps during the initial learning phase. They will more readily let a natural rhythm of conquest and economic development emerge.
The other factor in favor of doing at least some early conquests is that by the late game there isn't enough time left to do any very effective integration of conquered cities into your development game. You have to make peace before the conquered cities contribute much, because there is a yield penalty as long as they are only occupied and haven't been ceded to you in a peace deal. Then there's the pillaging to clean up, and the population losses to recover. All of that, and it's too late in the game for the slower pace of the development game to feed back into helping your war game very much, even if you could integrate conquered cities instantly and seamlessly.
Another approach would be to stay TSL in North America, but go to a larger map, so that other civs would start next to you on the same land mass. You could get the beneficial effects of early conquest because you could get at your early victims without the need to cross oceans. I didn't suggest that originally, because I thought you might be earlier in the process of learning the game's mechanics, especially the development mechanics, than your latest response implies. Smaller maps are generally better for beginners, but once past that stage, why not go for a huge TSL, one that gives you several targets of early conquest on the same land mass?
As for religious victory, I actually find that one the quickest and easiest condition to get. You only have a handful of units that never get outdated and completely ignore city walls and botders.
It sounds like you don't have a complete grasp of the basics. I can't see how many hours you have because of your profile, but you may want to test things out on a smaller map and lower difficulty. Try to win a game with each of the victory conditions. Once you can do that reliably, then try your American Domination run.
Good luck!
If I'm going for a domination victory, I really don't care what the other civilizations think of me.
The barbarians, though, are frequently an issue. Unlike other civilizations, their tech level will always match the highest-level civilization in the game. So you need to learn how to keep them at bay and out of your lands. I find that enhancing your scout's visibility and keeping them on the borders of your country - where they can eliminate the fog of war - helps in this regard.
If you want some "barbarian training" I recommend the "Jadwiga's Legacy" scenario. I had a hard time with barbarians until I tried that scenario, where you have to learn how to place cities and encampments at key locations to fight off endless hordes. Once I learned these skills barbarians were no longer a threat - just an annoyance. Hopefully the same will go for you!
Cheric66 -I have always started as Chieftain in the earliest age but used some cards that let me clear barbarians pretty easy. Yes I was denounced and hated by everybody but I didn't care. I was planning on taking them out anyway. Started very early and had no opposition I used a couple of cards that eliminated war weariness so that was never any issue and I could still trade with the city states I was Suzerain of I loaded them with envoys so they would attack on my behalf at times even. Of course the government you chose make a big difference I go to Oligarchy / Monarchy - big money / Communism (kind of a prick I know) Also I was playing on the real start huge map never had a single attack on my home continent other than barbarians. And, like I put above I didn't end up winning domination I won culturally despite literally dominating militarily I spent so much time trying to prevent them from a cultural win I was only half way to domination victory, very weighted against war I think because the other civs just jump right up by culture and science fast. What has worked is to concentrate on economic and your military I had insane money buying jet bombers in cities I had taken later before using air craft carriers and I say "what has worked" - obviously not good enough.
Thanks for advice and replies
While I haven't played Civ V (yet), I have played Civ IV, and cultural victories work very differently in that game, too. It took me a while to understand the whole tourism thing and how it worked in VI. (In fact, I've even had it occur a few times where I take over the last city of an empire and a different civilization ends up winning a cultural victory as a result!) So you're not alone in that aspect. It can be a bit confusing - and certainly different from the previous Civ games - but with a bit of practice I'm sure you'll get it.