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BUT generally you should ignore religion unless not many AI are pushing for religions. Its a lot of resouces you have to spend to try and get the better religious traits. Meaning you need to rush 1-2 districts, their temples AND push for prayers to try and get 1st to 3rd place. That is a lot of hammer that could go into settlers, buildings or more useful districts.
That said some civ's have good bonuses that make religion better, and there are some builds that can make a strong amount of faith into a big advantage. Though its worth noting that second part does not require your own native faith. If you are doing tourist victory (culture) then you will want a good amount of faith (religion not required) for spending on Rock Bands and Nature Reserves.
Also there are disadvantages to having a religion. Cities that do not follow your religion have a small negative loyalty penalty for you and you get some tourism penalty for not having a matching religion to your opponents. Both these do not exist for a civ who never established its own religion.
If you are locked into a science victory right now, you don't need to keep your religion in your own lands, much less spread it elsewhere, for the purposes of winning a religious victory. You have already decided against that goal.
You do need to keep any of your competitors from reaching any victory condition before your exoplanet expedition reaches its destination. If the AI that is replacing your religion in your lands has done so in many other civs' land, or threatens to do so, then you might have to defend your religion solely in order to prevent that AI getting a religious victory. This is pretty rare, but it does happen. It's easy enough to see if your game is one of those rare occurrences, by clicking on the World Rankings button in the upper right of the screen, then looking at the religious victory tab.
If victory is not at stake, then the only concern here is what benefits different beliefs confer on you. You lose the benefit of beliefs you chose as your cities and their population points convert to the other religion, so if those are still important to your victory in the game state as it is right now, then you should try to keep cities in your religion. However, even a very valuable belief like Feed the World may no longer be very important to keep, if you are in the end game, and don't need enhanced growth that much anymore, however important it was earlier.
You might actually find that converting to the other religion is a net plus for you right now, because your cities and people gain the benefit of the follower belief of this religion that is supplanting your own. Check the Religions tab in the upper left to review what beliefs this other religion possesses.
In a religious victory you don't need much culture or science so you can go all in spending your faith on apostles and missionaries which is your win condition.
Think of faith, gold, science, and culture as currencies and you have to balance how to allocate those currencies towards your win condition.
One thing that I find helps is sending missionaries or apostles into the opponent's land and converting one of their smaller, outlying cities. The AI will scramble to try and convert that city back... meaning that they'll be leaving you alone for a while. You can do this even if you haven't discovered a religion - just spread a faith that is different from your targeted opponent.
It's less about stopping an AI actively winning and more about stopping an AI passively winning. In any game with enough opponents, it rapidly becomes near impossible for different AI to win a legit Religious win.
However if you as a human player go a' conquering, And knock out one or more enemy civs, and an AI that converted you and a couple other civs is still in the game, you can accidentally trigger their religious win before you win by Conquest, simply because all the remaining civs have their religion as majority. Having your own religion and maintaining it as your majority prevents this. So does careful manipulation of the AI religions in your empire, but that is more complicated and doesn't give you the benefits of picking synergistic beliefs.
Additionally, having your own religion tends to be less annoying. Once you firmly establish it, it becomes pretty simple to maintain a defense and keep your empire pure. When you don't have a religion you rapidly become Ground Zero for ALL the other civs to battle back and forth in (usually because human players have nice high population levels to convert). If you don't want to deal with intruders and noise having your own religion cuts it down a lot.
These two have nothing to do with having a Religion. They are bought with Faith points, which anyone can have even without any religion.
To answer the main question:
On smaller maps I always go for a religion in order to block the other players from religious victory. The one time I didn't I was powerless to stop it.
It won't help if your religion is demolished by AI, though.
I have no idea what you mean by pacify.
This did remind me of something though.
If a city of a civ joins your religion while you are at war with said civ, you get era score.
Is this what you are referring to?