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- A map that supports this. A very large "True Start Location" Earth map is the traditional choice, though there are also mods that allow larger sizes on random maps with correspondingly increased player counts.
- A mod that expands the range of color choices for players; if you put more than 20 players on a map without doing this, some of them will end up with barbarian colors and diplomatic interactions with them will bug out.
Also, note that there's a hard cap of 64 players, city-states count as players, and "Barbarians" and "Free Cities" each take up a slot. If you have 62 major civs on the map, there will be no city-states.
QUOTE Also, note that there's a hard cap of 64 players, city-states count as players, and "Barbarians" and "Free Cities" each take up a slot. If you have 62 major civs on the map, there will be no city-states. QUOTE END
The combo I use is (but note you may sometimes need to switch these off temporarily for certain things for example the map editor dislikes one of them,
will be back to edit in ones i use....
Aaand I'm back as promised so here's the info:
More Civs Allowed in Multiplayer by pOkiehl
It does work but you need to make logical choices in game setup and do it through multiplayer hot seat
Gets to 50 players, not sure if you can go higher re space for city states etc which may be a restriction even if don't have any, plus even biggest map quite crammed with 50 and colours start to get tricky even with the mod below at this sort of player count level, 45ish might be a safer max if city states although you can turn barbarians off and really fine tune city state generation so no barbs and few or no city states may allow you to push the max.
Yet (not) Another Maps Pack by Gedemon
For map with enough space - think biggest maps ok if don't have Gathering Storm ruleset (i.e. vanilla or r&f), if using GS ruleset go not quite so big
Patience (not a mod just needed as later game will be slow between turns, they happen, but slowly, just hypnotise yourself watching that globe turn)
Prismatic - Color and Jersey Overhaul by SeelingCat
Fixes the why did they not have enough civ colours issue (without this when they run out you get everything as white on white so can only read each bit if mouse over it and maybe causes other related issues), looks way better than the vanilla colour schemes in some cases so has qiuite a nice arty vibe
Pantheons can also be a problem if lots of civs as if run out you have to skip turn past the choose a pantheon screen every turn, to add more I use these two mods:
Religion Expanded by pOkiehl
and
Ancient Egyptian Pantheons by pOkiehl (they fit all civs not just Egypt)
These five mods seem to work together quite happily, make sure they are on when you begin and subsequently reload a game
Are vids of players playing lots of civs so may also be worth seeing if they used a different max player mod if they got more than 50 in, but would advise turning one off when the other is on should you have more than one more players mod in case they conflict which I imagine they would.
If you have all the leaders for a civ that has leader options one or two may randomly spawn elsewhere. TSL only matters if you want civs to start in real world locations on a real world map though.
You could just pick one leader for each civ though to have all civs with needing less slots but you can have all of them if you want such as two Victorias (Age of Steam and Age of Empire) for England. Beware Eleanor of France though, her loyalty bombing court of love can really mess up a game like this with cities flipping to her way too easily. Likewise if risking the really big maps that break under GS you'll want to avoid any GS expansion civs, leaders or city states.
Sometimes one or two civs may get wiped out before settling especially the sea start Maori which will scupper a domination victory, unavoidable if randomly happens as it's a 'friendly huddle' kinda map stuation :)