Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Jmello Jul 8, 2024 @ 1:04pm
Temple of Artemis disappeared on turn 114
Let me try to explain the situation
I was on turn 113, playing as Greece, all my DLCs were activated, Rise and Fall, Gathering Storm, I was building the temple of artemis (18 turns until it get built) but once I pass my turn to turn 114 it just disappears from the game lol and it also disappears from technology tree, but if I load the game to turn 113 it is still there being built, but if I go to turn 114 it disappears again.
I have no idea how to fix this, I wanted to know if this kind of situation ever happened to any of you
I'm sorry for any bad grammar, English is my second language, I hope I was enough to explain my situation
Thank you in advance!
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Showing 1-6 of 6 comments
jmerry82 Jul 8, 2024 @ 1:18pm 
Wonders in this game do not go obsolete. Games started in later eras have some earlier wonders unavailable, but that's all set at the begining of the game.

What happened here? Almost certainly, one of your rivals built the wonder. There should be a couple of notifications - one for someone building a wonder, one for the wasted production in that city being partially refunded.
Last edited by jmerry82; Jul 8, 2024 @ 1:19pm
Jmello Jul 8, 2024 @ 1:31pm 
Originally posted by jmerry82:
Wonders in this game do not go obsolete. Games started in later eras have some earlier wonders unavailable, but that's all set at the begining of the game.

What happened here? Almost certainly, one of your rivals built the wonder. There should be a couple of notifications - one for someone building a wonder, one for the wasted production in that city being partially refunded.

Omg I didn't know that
So there can be only one temple of Artemis in the whole match?
I thought it would be exclusive of Greece (even though I'm 40 hours in I'm still learning)
SlasH Jul 8, 2024 @ 1:55pm 
Originally posted by Jmello:
Omg I didn't know that
So there can be only one temple of Artemis in the whole match?
I thought it would be exclusive of Greece (even though I'm 40 hours in I'm still learning)
Every Wonder can only be built once and only by the civilization finishing it first. Otherwise it wouldn't be a World Wonder, when there are more than one. Makes sense, right? :steamhappy:
Last edited by SlasH; Jul 8, 2024 @ 1:56pm
Kyrynn Jul 8, 2024 @ 2:33pm 
Another thing to note is that sometimes rumors that pop up in the top right corner will say things like "your trader heard player X started clearing land to build The Hanging Gardens" which is kind of your queue to rush the production if you were going for that wonder!
bean Jul 8, 2024 @ 5:04pm 
this happened to me on my first play-through but rather than come to steam discussions and ask, like a civilized person, I immediately levied my 4 city-states and my bae Dido to cause the whole world's population to attack Amsterdam.

turns out Vietnam did it... but shhh, I need oil.
plaguepenguin Jul 9, 2024 @ 7:44am 
40 hours in and still learning? I am just shy of 2.000 hours in, and still learning. This is that kind of game. Leave behind all hope, ye that enter here.

As for the problem of having a wonder stolen out from under you by one of the AIs,it's a sort of rite of passage as you are beginning to learn the game.

It tends to be upsetting, because wonders take an unusually large amount of production for their era, so take a long time to build, and so are a huge investment, especially early in the game when you have all sorts of other production priorities which take a lot less of a city's time -- and which can't be stolen out from under you by the AI.

This makes early wonders pretty risky, and so one approach is to not even go for any early in the game unless a particular wonder will help out a particular strategy of yours so much that they are worth the risk. The general purpose wonders, the ones that help any strategy a lot, like the Pyramids and their extra charge for every builder you will ever produce, tend to go quickly to an AI even on lower difficulty. The Temple of Artemis is admittedly not one of these highly competitive wonders, so if it's still available on turn 113, and if it meets a need for you especially well, better than all the things that city could be producing instead, sure,go for it.

By the mid-game, you have had a chance to do several things that improve your odds of getting even competitive wonders. You have had time to get ahead of the AIs in climbing the tech and civics trees overall. You have the luxury of beelining a particular tech or civic that unlocks the wonder you want so that you get to start it before the AIs. You've had a chance to develop cities that have higher production than the AI civs, so that even without a head start, you can get the wonder done before they can steal it from you.

You might even have had a chance to acquire one of the great engineers who can use one of their charges to provide massive production point bonuses to wonder construction. The Mausoleum of Halicarnassus is one of the less competitive wonders, and it gives every great engineer an extra charge.

Finally, it can be a great help in knowing whether or not to take the risk of going for a wonder, to have uncovered a larger portion of the map. Wonders being constructed are visible everywhere you have dispersed the "fog of war". More usefully, you can use the search function for them on that portions of the map. Add to that, the more AI civs you have met,the better sense you have of the level of competition. Qin Shi Huang (at least the older version, the "Mandate of Heaven" Qin) and Egypt (especially Ramses) are big big on wonders, so if you discover they're in the game, and especially if they are doing well, you can adjust your reckoning of the odds accordingly.

Wide exploration is benefit for all sorts of other reasons as well, but because many of its benefits are longer range, it tends to not get the priority it deserves
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Date Posted: Jul 8, 2024 @ 1:04pm
Posts: 6