Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Falkeep Jul 1, 2024 @ 8:26pm
Boudica and Other Great Leaders
There are some... quirks with some of the leaders that kind of annoy me. Currently, one of my Great Generals is Boudica. The problem is that to "retire her," she has to be next to barbarian troops. This is a problem because she didn't come along until after ALL barbarians had been wiped off of the map. I just keep her stuck in a fort or a town likely to be attacked for the General bonuses but I can't get rid of her.

There are some issues like this for cities, as well. I had a city-state that had a quest at the start of the industrial era that it wanted me to have two bombards. The problem here was that bombards had also been long gone. I tried making the units that bombards upgrade to (field cannons?) but that didn't work. I had another quest from a city-state that wanted me to get a Eureka for Humanism. That was problematic because the technology that I had just completed that kicked off the new era when I got new quests was, you guessed it, Humanism.

There have been other similar stories that have popped up over time, as well. I know that they are little things and, with Civ VII coming out, they are unlikely to try to fix things like those but, as long as Civ VI has been, there was no effort over the last, what, decade that it's been out, to clean up little errors like those. I have worked on documentation documentation and consistency for a living and, to me, it's just sloppy work. Anyway, i just wanted to say that after only playing Civ VI for a few weeks, I found some of them... and I'm just a really casual player.
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Showing 1-15 of 15 comments
FPL(GADERNAL) Jul 1, 2024 @ 9:34pm 
Dont kill them
FPL(GADERNAL) Jul 1, 2024 @ 9:34pm 
some civs work nice with barbarians, exploit then
Falkeep Jul 2, 2024 @ 8:56am 
It wasn't a choice, they were already wiped out, one both continents and so I couldn't (can't) retire her to even get the bump from retiring her. There should be a way to deal with this, even if just to kill her off without her completing her special use.
Sstavix Jul 2, 2024 @ 9:42am 
Originally posted by Falkeep:
It wasn't a choice, they were already wiped out, one both continents and so I couldn't (can't) retire her to even get the bump from retiring her. There should be a way to deal with this, even if just to kill her off without her completing her special use.
Can you delete her, like other military units? At the top of their action bar should be a plus sign. Click on this to see other actions - one of them should be a skull icon, to delete that unit.

Personally, though, I would keep it around. Great People are indestructible, which make them perfect scouts. If they get killed, they just pop back up at the nearest city. On top of that, they have no maintenance cost.
plaguepenguin Jul 2, 2024 @ 10:21am 
Boudica, as a classical era general, stops granting combat bonuses to units from later than the Medieval era. All the barbs on your map had been wiped out, and the land all settled in so no new camps could spawn, by the end of the Medieval era?
Catalytic (Banned) Jul 2, 2024 @ 10:31am 
1) on the barbs, I can guarantee they keep spawning, though you'll have to go to remote parts of the map to find them as the game progresses. Any red unit is susceptible to her retire effect, too, so if you end up getting someone recruiting partisans with spies against you, those red units are vulnerable.

2) I have seen quests that ask for obsolete units like bombards in my own game play. It's annoying. The quests don't check to see if you've already passed that part of the tech tree. Theoretically it could be fixed by asking the player to make units in a particular line of combat type (siege, in this case), but sadly, that's not how it works.
Falkeep Jul 3, 2024 @ 11:09am 
Originally posted by Catalytic:
1) on the barbs, I can guarantee they keep spawning, though you'll have to go to remote parts of the map to find them as the game progresses. Any red unit is susceptible to her retire effect, too, so if you end up getting someone recruiting partisans with spies against you, those red units are vulnerable.

2) I have seen quests that ask for obsolete units like bombards in my own game play. It's annoying. The quests don't check to see if you've already passed that part of the tech tree. Theoretically it could be fixed by asking the player to make units in a particular line of combat type (siege, in this case), but sadly, that's not how it works.

I have fog of war turned off so I can see the entire map. There are no barbarians and no new ones are popping up. If I didn't know what I was talking about as direct experience, I would not claim it to be. I have played every iteration of Civ and I know what barbarians are and when they pop up. I said that there were no barbarians BECAUSE, well, there are NO barbarians.
Evrach Jul 3, 2024 @ 11:36am 
Originally posted by Falkeep:
Originally posted by Catalytic:
1) on the barbs, I can guarantee they keep spawning, though you'll have to go to remote parts of the map to find them as the game progresses. Any red unit is susceptible to her retire effect, too, so if you end up getting someone recruiting partisans with spies against you, those red units are vulnerable.

2) I have seen quests that ask for obsolete units like bombards in my own game play. It's annoying. The quests don't check to see if you've already passed that part of the tech tree. Theoretically it could be fixed by asking the player to make units in a particular line of combat type (siege, in this case), but sadly, that's not how it works.

I have fog of war turned off so I can see the entire map. There are no barbarians and no new ones are popping up. If I didn't know what I was talking about as direct experience, I would not claim it to be. I have played every iteration of Civ and I know what barbarians are and when they pop up. I said that there were no barbarians BECAUSE, well, there are NO barbarians.

You answered your own question.
Barbarians can only pop up in fog of war... No fog of war, no barbarians...
Maybe later enemy spies will make pop guerilla barbarians in your Neighborhoods.
jmerry82 Jul 3, 2024 @ 1:37pm 
Boudica? Why not just keep her around forever? If you don't use her retirement ability, she acts as a barbarian-detecting radar system with global range. Just select here, note which tiles show up in white, and you know where all the barbarians are in the parts of the map that you can see terrain for but don't have current vision of.
dcain3456 Jul 4, 2024 @ 4:33pm 
Stop playing small pangaeas.
Falkeep Jul 5, 2024 @ 10:34am 
Originally posted by dcain3456:
Stop playing small pangaeas.

I play huge continents. Don't make unfounded assumptions when you lack actual knowledge of a situation.
Last edited by Falkeep; Jul 5, 2024 @ 10:35am
Electric Cupcake Jul 9, 2024 @ 8:29pm 
Gladiator 2 had damn well better give https://en.wikipedia.org/wiki/Pupienus a cameo.
Apollo702 Jul 9, 2024 @ 10:13pm 
Originally posted by jmerry82:
Boudica? Why not just keep her around forever? If you don't use her retirement ability, she acts as a barbarian-detecting radar system with global range. Just select here, note which tiles show up in white, and you know where all the barbarians are in the parts of the map that you can see terrain for but don't have current vision of.


That is exactly what I do.

She makes a great barbarian detector.

Without her I use map tacks to attempt to track the barbarians. With her, it's a whole lot easier.
pitonsnaboca Jul 10, 2024 @ 2:33am 
Unless the entire map is covered with civ's controled territory and units scattered all around territory off civ's borders, I'm guessing that playing with no fog of war prevents new barbs from spawning. Cause in normal games (e.g. with fog of war) they keep spawning throughout all the game, as long as there's civ free "foggy" terrain.

As for your problem.
Not sure but I think that when a city revolts from it's civ, the units that spawn around that "free city" count as barbs, for the purpose of Boudica. Maybe you should keep an eye for such event, to try it out.
Falkeep Jul 10, 2024 @ 7:44am 
Originally posted by pitonsnaboca:
Unless the entire map is covered with civ's controled territory and units scattered all around territory off civ's borders, I'm guessing that playing with no fog of war prevents new barbs from spawning. Cause in normal games (e.g. with fog of war) they keep spawning throughout all the game, as long as there's civ free "foggy" terrain.

As for your problem.
Not sure but I think that when a city revolts from it's civ, the units that spawn around that "free city" count as barbs, for the purpose of Boudica. Maybe you should keep an eye for such event, to try it out.

Thank you. That's helpful. I appreciate it. I never even thought about the how having the FoW turned off means that there are no hidden places for them to spawn.
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Date Posted: Jul 1, 2024 @ 8:26pm
Posts: 15