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Personally, though, I would keep it around. Great People are indestructible, which make them perfect scouts. If they get killed, they just pop back up at the nearest city. On top of that, they have no maintenance cost.
2) I have seen quests that ask for obsolete units like bombards in my own game play. It's annoying. The quests don't check to see if you've already passed that part of the tech tree. Theoretically it could be fixed by asking the player to make units in a particular line of combat type (siege, in this case), but sadly, that's not how it works.
I have fog of war turned off so I can see the entire map. There are no barbarians and no new ones are popping up. If I didn't know what I was talking about as direct experience, I would not claim it to be. I have played every iteration of Civ and I know what barbarians are and when they pop up. I said that there were no barbarians BECAUSE, well, there are NO barbarians.
You answered your own question.
Barbarians can only pop up in fog of war... No fog of war, no barbarians...
Maybe later enemy spies will make pop guerilla barbarians in your Neighborhoods.
I play huge continents. Don't make unfounded assumptions when you lack actual knowledge of a situation.
That is exactly what I do.
She makes a great barbarian detector.
Without her I use map tacks to attempt to track the barbarians. With her, it's a whole lot easier.
As for your problem.
Not sure but I think that when a city revolts from it's civ, the units that spawn around that "free city" count as barbs, for the purpose of Boudica. Maybe you should keep an eye for such event, to try it out.
Thank you. That's helpful. I appreciate it. I never even thought about the how having the FoW turned off means that there are no hidden places for them to spawn.