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I don't mind it, if...
A. Some AI has a ridiculous number of emissaries and I don't care if they declare war on me.
AND
B. The land is very, very good.
If both aren't true, then yeah, I never bother, and even both of the above are true, it is never a high priority.
I think the only reason that makes me declare war on a CS is, when on turn 1, their settler spawns right next to my warrior and the CS bonus is one of inferior importance to me.
It's a free second city right there for grabs. :P
Having one more city early game ? XD a free city is a real big extra bonus towards your opponents. If you can have it early enough, it can be a great advantage.
@Ziel - I did not make peace with the city state I was attacking, During the resolution phase it just happened automatically without me ever having any input. First time I saw this nonsensical forced peace. I can only assume that it somehow made peace with one of my city state allies and that forced peace on me when it should have given me a choice to say yes or no. I mean the city state allies were on a different continent and had no units involved as I never depend on AI allies.
@grognardgary - I was attacking a civilization that was split in two by that city state. After conquering the first half I had to take out the city state to have good access to the other half. Perhaps in all of your playing hours you've failed to see the advantages of incorporating city states into your empire. City states are basically worthless allies and offer very little benefit other than some trade which I'd rather use on my own cities. Heck I had one Great Person that allowed me to take over a city state which I gladly did.
You play your way and I'll play my way.
Perhaps that Civilization was the Suzerain of the City State you were attacking, and either you made peace with that Civ for a time, or it lost Suzerainty of the City State.
I don't know for sure if losing Suzerainty causes auto-peacemaking though.
City states are rather worthless as allies, even early for trade. I did make the closest one my ally because with the GS rules it was sitting two tiles away from the Mount Vesuvius volcano so wasn't worth taking and keeping. I usually go for taking the closest ones to me early on to expand my power through more cities, playing wide as I've seen suggested here numerous times.
The suzerein bonuses alone are weaker than what owning the city itself could give you throughout most of the game, especially when conquering it very early. The only reason to not conquer one or even defending them is solely their unique bonus or having them be too far away to be integrated into your empire. But if you don't utilize the bonuses, then it's just about you wanting to be the good or the bad guy in the end, though even that is not really as important, given that grievance decays relatively fast early on.
City states automatically get peace, when you either stop being at war with their suzerein or them switching to neutral or being a suzerein of someone you're not at war with. The only way to have an infinite war with them is declaring war yourself and making sure, that you don't get into a war with their suzerein, until you've conquered that city.
And civ5 had it that you had to manually sign peace deals with every single city state, which started to get really annoying, when you've done so for the 100th time in a single run. Luckily civ6 changed it, so that it happens automatically, as this mess of peace treaties is definitely not something i'm ever gonna miss.
Yes, but that's not really worth doing 99 % of the time, especially since they often lack the technology to fight a proper war beyond the warrior/archer phase