Sid Meier's Civilization VI

Sid Meier's Civilization VI

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bunies May 12, 2024 @ 3:18am
i swear the AI cheats
seriously i just had the AI snipe machi pichu while having 1 mountain tile and being at war with a different AI

litteraly no reason for the AI to even build that wonder besides the fact that i was building it
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Showing 1-15 of 30 comments
jmerry82 May 12, 2024 @ 5:14am 
With Machu Picchu ....
- The AI seems to prioritize that tech (Engineering) highly. And it's an easy beeline (Mining -> Wheel -> Engineering) if you don't care about eurekas.
- It's an easy wonder to place. Have a mountain? Well, you're not doing anything better with that tile. The only reason not to build it is that you have something else you need to spend that production on.

All in all, the only way you're building this wonder yourself, at least on higher difficulties, is if you're chop-rushing it. And it's not even all that great; other classical wonders offer much better immediate returns. Might as well let the AI build the thing, and conquer it later.
Evrach May 12, 2024 @ 5:39am 
It's weird the AI has a so great priority on a so bad wonder. I mean, I understand why the devs made a high priority on stonehenge, but machu pichu... ^^; very weird.
bunies May 12, 2024 @ 1:47pm 
Originally posted by Evrach:
It's weird the AI has a so great priority on a so bad wonder. I mean, I understand why the devs made a high priority on stonehenge, but machu pichu... ^^; very weird.

i think its because the AI does not do cost/benefit analysis it just does priority and what is priority is programmed by the devs and i think most devs are just not very good at the game which in turn is why the AI not good, it just has massive advantages
jmerry82 May 12, 2024 @ 2:30pm 
Also look at the other classical wonders.
- Colossus. Must be adjacent to a completed harbor, on land-adjacent coast.
- Great Lighthouse. Must be adjacent to a completed harbor with a lighthouse, on land-adjacent coast.
- Petra. Just needs to be on a flat desert title.
- Terracotta Army. Must be adjacent to a completed encampment with a barracks or stable, on flat grassland or plains.
- Jebel Barkal. Just needs a desert hills tile.
- Statue of Zeus. Most be adjacent to a completed encampment with a barracks, on flat land.
- Colosseum. Must be adjacent to a completed entertainment district with an arena, on flat land.
- Mausoleum at Halicarnassus. Must be adjacent to a completed harbor, on land.
- Apadana. Just needs to be on land adjacent to the capital.
- Great Library. Must be adjacent to a completed campus with a library, on flat land.
- Mahabodhi Temple. Must be adjacent to a Holy Site with a shrine and a temple, on Woods.

Petra, Jebel Barkal, and Machu Picchu just have terrain restrictions. Apadana has very limited placement options, but those aren't based on anything that needs to be built. Everything else requires a completed district with its first building. Don't underestimate the ease of placement here; if the AI decides it wants to build a wonder, it very likely can't build the other ones right away, so it chooses Machu Picchu.
Last edited by jmerry82; May 12, 2024 @ 6:58pm
colostmy4 May 13, 2024 @ 1:58am 
I always thought the AI put priority on tracking down scouts and taking them out. It seems like every time a get scout with promotions it does just about everything in proportion to the number of promotions to take that scout out, and I get so frustrated because those promotions take time to earn and scouts have little in the way of defensive protections.
grognardgary May 13, 2024 @ 6:32am 
Originally posted by colostmy4:
I always thought the AI put priority on tracking down scouts and taking them out. It seems like every time a get scout with promotions it does just about everything in proportion to the number of promotions to take that scout out, and I get so frustrated because those promotions take time to earn and scouts have little in the way of defensive protections.
On the other hand once you get those 1st 2 promotions as long as you stay in rough terrain no one can catch your scout. And he is a lot more dangerous with that 1st upgrade.
bunies May 13, 2024 @ 9:07pm 
i love how AI has 2 desert tiles, must build petra
jmerry82 May 13, 2024 @ 11:44pm 
In a game I recently finished, I conquered Etemenanki from the Persians. They built it in their capital, on that city's lone marsh tile. No floodplains in the city, no marsh elsewhere in the empire. Well, no marsh by the time I conquered it; it's possible they cleared away some before I got there.

That capital could have instead built a campus with at least +4 adjacency, next to Pamukkale. Might have had to clear away a stone tile, but that's a tradeoff I'd take (and did, later). And that would have been so much better for them.
Dupmeister May 14, 2024 @ 5:45am 
The AI does seem to have an obsession with Wonders. I often don't bother building most because it seems I get within 1-2 turns of finishing it then I get the alert that someone else built it.

My Son and I joke what that would look like in character, you are laying the final stone of this Great Pyramid and someone in the distance shouts "Hey! The other guys have one too!" then your workers just have a temper tantrum and smash the thing down.
DaBo81 May 14, 2024 @ 6:01am 
At least in 6 you get refunded some production to take away some of the sting. I just forget the early wonders as there's so many things that take priority in the early game.
The AI can afford to build wonders because they get bonus settlers, builders, troops etc, plus yield bonuses. The human player has to build all this stuff first before considering a wonder, and districts take priority over wonders.
Most wonders aren't game changing anyway, but it's nice to have wonders to place theatre districts adjacent to.
SlasH May 14, 2024 @ 6:01am 
Originally posted by Dupmeister:
My Son and I joke what that would look like in character, you are laying the final stone of this Great Pyramid and someone in the distance shouts "Hey! The other guys have one too!" then your workers just have a temper tantrum and smash the thing down.

:steamhappy: ROFL
pitonsnaboca May 14, 2024 @ 6:47am 
Sometimes you just rush to a wonder you don't really need that much, just so your opponents don't take the benefit of building that wonder.
Look at those "unreasonable built wonders by the AI" under that same light: preventing you from building it and taking its benefits. :)
Dupmeister May 14, 2024 @ 6:50am 
sneaky bastards.
grognardgary May 14, 2024 @ 6:51am 
Originally posted by bunies:
i love how AI has 2 desert tiles, must build petra
In every iteration of civ there have been wonders I built not because I wanted them but because I didn't want anyone else to have them. Please note there are pyramids every where from China to Meso America. I think for certain wonders making them national rather than singular would make a lot of sense.
bunies May 14, 2024 @ 12:44pm 
Originally posted by pitonsnaboca:
Sometimes you just rush to a wonder you don't really need that much, just so your opponents don't take the benefit of building that wonder.
Look at those "unreasonable built wonders by the AI" under that same light: preventing you from building it and taking its benefits. :)

that is a terrible cost benefit analysis
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Date Posted: May 12, 2024 @ 3:18am
Posts: 30