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- The AI seems to prioritize that tech (Engineering) highly. And it's an easy beeline (Mining -> Wheel -> Engineering) if you don't care about eurekas.
- It's an easy wonder to place. Have a mountain? Well, you're not doing anything better with that tile. The only reason not to build it is that you have something else you need to spend that production on.
All in all, the only way you're building this wonder yourself, at least on higher difficulties, is if you're chop-rushing it. And it's not even all that great; other classical wonders offer much better immediate returns. Might as well let the AI build the thing, and conquer it later.
i think its because the AI does not do cost/benefit analysis it just does priority and what is priority is programmed by the devs and i think most devs are just not very good at the game which in turn is why the AI not good, it just has massive advantages
- Colossus. Must be adjacent to a completed harbor, on land-adjacent coast.
- Great Lighthouse. Must be adjacent to a completed harbor with a lighthouse, on land-adjacent coast.
- Petra. Just needs to be on a flat desert title.
- Terracotta Army. Must be adjacent to a completed encampment with a barracks or stable, on flat grassland or plains.
- Jebel Barkal. Just needs a desert hills tile.
- Statue of Zeus. Most be adjacent to a completed encampment with a barracks, on flat land.
- Colosseum. Must be adjacent to a completed entertainment district with an arena, on flat land.
- Mausoleum at Halicarnassus. Must be adjacent to a completed harbor, on land.
- Apadana. Just needs to be on land adjacent to the capital.
- Great Library. Must be adjacent to a completed campus with a library, on flat land.
- Mahabodhi Temple. Must be adjacent to a Holy Site with a shrine and a temple, on Woods.
Petra, Jebel Barkal, and Machu Picchu just have terrain restrictions. Apadana has very limited placement options, but those aren't based on anything that needs to be built. Everything else requires a completed district with its first building. Don't underestimate the ease of placement here; if the AI decides it wants to build a wonder, it very likely can't build the other ones right away, so it chooses Machu Picchu.
That capital could have instead built a campus with at least +4 adjacency, next to Pamukkale. Might have had to clear away a stone tile, but that's a tradeoff I'd take (and did, later). And that would have been so much better for them.
My Son and I joke what that would look like in character, you are laying the final stone of this Great Pyramid and someone in the distance shouts "Hey! The other guys have one too!" then your workers just have a temper tantrum and smash the thing down.
The AI can afford to build wonders because they get bonus settlers, builders, troops etc, plus yield bonuses. The human player has to build all this stuff first before considering a wonder, and districts take priority over wonders.
Most wonders aren't game changing anyway, but it's nice to have wonders to place theatre districts adjacent to.
Look at those "unreasonable built wonders by the AI" under that same light: preventing you from building it and taking its benefits. :)
that is a terrible cost benefit analysis