Sid Meier's Civilization VI

Sid Meier's Civilization VI

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LEGACY May 15, 2024 @ 3:51am
Why can't I build an aquaduct here?
https://i.gyazo.com/496e22161d6b4c80f48b23c273c5c70d.jpg

I must be missing something obvious, but I can't figure out what the problem is with this spot. Top right is a hill, so that's not it. Can someone clear this up for me please?

edit: what I do know is that this is the TSL of Brazil. Which isn't in this game, but could that be the reason? would be weird because the game does allow me to build other districts and wonders on this spot
Last edited by LEGACY; May 15, 2024 @ 4:00am
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Showing 1-8 of 8 comments
Evrach May 15, 2024 @ 4:16am 
You can't because the aquaduct must link your city to a mountain or a source of fresh water. Here you can't because the city and the source of fresh water are both on the same side of the tile. It just can't "make a loop" and "link to itself".
Last edited by Evrach; May 15, 2024 @ 4:18am
LEGACY May 15, 2024 @ 4:29am 
thanks. I see the problem now. it can't link back indeed. bummer.
I should have placed the city against the mountain.
plaguepenguin May 15, 2024 @ 6:40am 
Originally posted by LEGACY:
I should have placed the city against the mountain.
Well, with the city where it is now, you could put the aqueduct on the green glowing tile southwest of the city, and your industrial zone in the tile where you now have the aqueduct tack. That way the IZ gets adjacency from the aqueduct, the iron, and the city center. Add on a dam in the tile just northwest of the city, and then two mines to the west and northwest of the IZ, and you have monster adjacency.
jmerry82 May 15, 2024 @ 6:57am 
They were hoping to add the two quarries to the adjacency for +5 to +7 (second mine, second district); that isn't in the cards now. And I don't think that tile you want to put a dam on is a floodplain. Your proposal is still +5 with two mines, the aqueduct and city center, and the iron. Good enough. Though I'd put the aqueduct across the river instead so the tile by the mountain and rainforests can get a different district that benefits from Brazil's civ trait.
pitonsnaboca May 15, 2024 @ 7:21am 
Originally posted by plaguepenguin:
Originally posted by LEGACY:
I should have placed the city against the mountain.
Well, with the city where it is now, you could put the aqueduct on the green glowing tile southwest of the city, and your industrial zone in the tile where you now have the aqueduct tack. That way the IZ gets adjacency from the aqueduct, the iron, and the city center. Add on a dam in the tile just northwest of the city, and then two mines to the west and northwest of the IZ, and you have monster adjacency.

You can do better. You are "wasting" one plot with one unnecessary mine, cause the iron mine counts for the mine-adjacency. Instead of one of the mines, you can do another district for the adjacency bonus. ;)
+2 dam
+2 aqueduct
+1 iron
+1 from 2 mines (iron mine and the other mine in one of the hills)
+2 from 4 districts (city center + dam + aqueduct + another district)

Add the Craftsmen policy card (and the Five-year plan when Craftsmen becomes obsolete) and you have +16 adjacency bonus, right there. :)
megansweden May 15, 2024 @ 7:25am 
Originally posted by jmerry82:
They were hoping to add the two quarries to the adjacency for +5 to +7 (second mine, second district); that isn't in the cards now. And I don't think that tile you want to put a dam on is a floodplain. Your proposal is still +5 with two mines, the aqueduct and city center, and the iron. Good enough. Though I'd put the aqueduct across the river instead so the tile by the mountain and rainforests can get a different district that benefits from Brazil's civ trait.

It's not Brazil, it's Mapuche.
jmerry82 May 15, 2024 @ 7:28am 
Oh, right. So since nothing around here is breathtaking or close to it, no special civ traits come into play. But that tile by the mountain would still be a nice campus, at least.
LEGACY May 15, 2024 @ 9:20pm 
A dam was not an option sadly, that one spot is indeed not a floodplain.
This is what I ended up going with:
https://i.gyazo.com/5f2c66bd9528ef8931754eae8324a69e.jpg

I included 2 other cities.
So now I got 3 industrial zones in the area. 8, 6 and 4.
the 6 can become a 7 still from a mine or district against the mountain.
And the 4 maybe 5, but will most likely stay 4.

Not 100% happy with it. but it's alright now.
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Date Posted: May 15, 2024 @ 3:51am
Posts: 8