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Barbarian camps are a good way to get Era points in the early game so on balance I think the way the barbarians are is about right.
I tried the "barbarian clans" alternative mode and there is a lot about it I liked but in the end I turned it off because some of the clans have really powerful units very early and for me that was one problem too many.
The barbs are variable from play through to play through in the extent to which they pester you, and they can create a serious crimp in your early game, especially if you don't take precautions against them, but I have never been unable to deal with them and then go on to win. Other civs at Deity are another story, but barbs at any difficulty can be dealt with successfully, every time.
If you want advice on how to handle them, every time, you should back off the hyperbole and describe exactly how they defeat you.
yes yes yes. It is almost as good as playing as Babylon and beelining military techs and having the barbs pound the heck out of everyone while only you can stand up to them.
my build order is always slinger slinger first and then b line archery asap. 2 archers and a warrior should be enough to stop early barbs and early wars
Any mod that gives a Civ bonus eurekas will be broken by Barbarian Clans. Had a Bohemia mod that gave Jan Zizka a gunpowder eureka, Barbs showed up with musketmen.