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whether you keep early military in cities would also depend on need, but generally "not usually". barbarians need to be aggressively sought and killed. warriors can soak a lot on hills or in jungle/forest, particularly if you can time their promotion well. if you can be sure no barbarian are spawning within 8 or 9 tiles you're good to make a scout to go out further, but don't run your warriors out 12+ tiles unless you're making more at home.
Having a unit garrison a city is a good idea when other Civs start building near you.
Scouts are your priority. Scouts are knowledge, map revealing to know where to put your second city and they're you first golden age condition. So 1 or 2 scouts should almost always be your first production. Then you'll need settlers to expand fast.
Usual competitive BO is scout -> scout -> settler -> settler. But it can change a lot according to what happen in the game. It's a game about adaptation. Adaptation to your land, adaptation to your enemies and to the situation.
Despite being the target of AI rushes. I now tend to add slinger (and look for barb to kill to get the archery boost), scout, slinger, worker. I go for settler the moment I have 2 population (replacing what is already being built). Continue to add some more units and settler again the moment the pop had reached 2. For my third settler I usually wait until I could promote Magnus to have the Provision so building settler will not reduce the population.
Build enough defenses and expect for the worse, which depends on many factors including luck.
https://steamcommunity.com/sharedfiles/filedetails/?id=3173469313
Kristina declared war on me despite her inferior force.
https://steamcommunity.com/sharedfiles/filedetails/?id=3173469451
Pedro joined the war.
Anyway, I was able to raze Pedros's Salavador da Bahia and captured a settler. I was aiming for Sau Paulo when I noticed Kristina's warrior showed up on the radar near my weak second city so I have to peace out immediately with Pedro. As expected, Kristina surprised-war me again but my reinforcement reached my city on time.
A lot to learn and a lot to manage and a lot to keep track of while playing.
Thanks for the help.
The VI computer is the one I play games on the other is a laptop that I look up things on while playing on the other, I hope this is worded so it is understandable.
I just thought it was strange that the other computer had the game on it with out me starting the game with it just on Steam with it.
90% of time I start with scout - exploring is super important for trading partners, finding settling spots and wonders.
Then I follow with at least 1 slinger and then it varies based on barbarians, your neighbors, etc.
There is not an infinite answer to opener - you can check for guides on youtube.
And regarding army size - when I expect early war 3 slingers -> archers + 1 warrior (and 1 scout) are usually enough to defend and counterattack to get some cities or even wipe the AI.
On the other hand for example the game I am now playing I had to forward settle an AI (only 2 sources of horses) and knew it will come. What I underestimate was that the AI will have citystate ally and they will throw at my city 8 warriors and 3 archers.
At this point every small thing matters - settling the city on hill and having only 1 direction to attack the city which was not over river made the difference. And of course having a worker which I used to chop more warriors to be able to protect the city from Siege.
What I am trying to say - there is not a definite answer. You have to adapt and also the correct decision often needs you to have the experience to know how AI works for example.
It just seems like there so much to learn on different thing in the game it will take time to learn,
For similar reason Normal speed feels too fast - units get obsolete before you get them to frontline and researches take 1 or 2 turns. Epic feels best to me, even tho with big empire the research still goes insanely fast towards the end (if you focus science which you kinda have to).