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You research first shipbuilding that will allow your scouts to embark (only coast tiles), then Cartography that will allow them to move on deep water (ocean tiles).
Units embark themselves, they do not use ships.
I will try some other things and see how it goes.
Alternatively it might also work to use the search function in the top left, though i don't know if you can also search through these texts with that but might be worth a try to search for "embark".
The first reply to this thread by Evrach has the exact info you need.
After researching Cartography you can take your units travelling through ocean tiles.
So, yes, intuitively, having both ships (presumably galleys that you unlocked by researching Sailing) and scouts, you would think that your people would be able to figure out how to put the scouts on ships in order to take them over the waters. Sorry! You have to research Shipbuilding to unlock the ability of all land units to embark upon coastal waters, then Cartography to let them cross ocean tiles.
This is far from the most counterintuitive mechanic in the game, which because of its scale really can't be expected to simulate reality at all well, especially as you drill down to details. I mean, you have archers that can shoot hundreds of miles. Your archers can do that to create a stand-off ability important to making the combat game better, however much reality screams at being so grossly violated.
What the devs are trying to do here, with the delayed and fractured ability of land units to embark, is to limit sea movement in ways that, when looked at from 30,000 feet, actually improve the simulation of reality, however much it makes no sense at ground level for your scouts to not be able to get on some of the boats your civ can clearly build and cross the damned waters. Both you and your rival civs have to make a special effort to get the advanced techs needed to cross the waters, both because this creates a trade-off that makes the game better as a game, and to try to recreate the historical reality that only some civs concentrated on seafaring enough (Were dumb enough to be insufficiently afraid of putting their lives at the mercy of wind and wave?) to be able to do that very early in real history.
I suggest Ranged Naval units to weaken their forces.
Dude, you broke the holy chain !