Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
rob.ferebee Mar 26, 2024 @ 12:04pm
How to make civ 6 more historically accurate?
Sorry I looked and searched though these forums a bit but my weak forum-foo and limited attention span failed me again.

Basically, why does it seem impossible to create a historically accurate game with these tools? I am new to Civ games having some time in Civ 5 (which i bartered for in trade screen) and liked it enough decided to invest in civ 6 anthology pack and a dozen UC mods which I thought would help me with my desire to build and play a bronze age scenario that had the civs start in their geologically correct starting locations (you know - like having Sumner start out in Mesopotamia instead of Paris - or where ever) and to have any spawned city states to make sense - (like no 18th century citys spawning in 4100 BC) I searched through some mods that claim to solve this but im either a moron and cant figure out how to - err - configure the game correctly - or the mods lie - or both. Can any body stir me in the right track or give me the unfortunate but need to know truth - that it might not be possible to do in current game status - I need to play this scenario or move on. Thanks

lost in history
D
< >
Showing 1-13 of 13 comments
grognardgary Mar 26, 2024 @ 1:02pm 
This is not a history game. It is a sort of sand box game that uses actual geographical names and historical figures as flavoring.
Evrach Mar 26, 2024 @ 1:49pm 
Yeah that's really not a historically accurate game. Maybe you should try some Paradox games ? Imperator Rome ? Crusader Kings ?
Civ is a 4X/board game before all, you can't really turn it into a history game.
dcain3456 Mar 26, 2024 @ 2:29pm 
Did Rhyes and Fall make a Civ6 version? I know there's a Civ5 version out there if that's what you want. Personally I don't like playing a programmed history sim.
rob.ferebee Mar 26, 2024 @ 10:29pm 
Ok, adjusting my expectation. thx
Spartak Mar 26, 2024 @ 11:31pm 
Yes you can, but first, get a TSL Earth map mod, or use one already included in game
plaguepenguin Mar 27, 2024 @ 7:07am 
As Spartak says, it sounds like TSL, or True Start Location, is what you're looking for. I don't play these maps myself, as it seems to me that not knowing the map until you eXplore it is one of those Xs that makes a 4X game, but some people like them and they are out there, and I have seen Youtubes of others playing them.

I have seen a game on a huge TSL of Europe and the Near East, and while that included Mesopotamia on a map large enough that it could contain Sumer and all the civs in the game anywhere near it, that map also goes far to the east and north of Mesopotamia. You might try searching for a TSL that only does the Near East, or the Levant, or Mesopotamia.

If you are looking for a TSL with an eye to get something as true to history as this game can conjure, you probably want huge size and a map that only covers one region of the Earth. Take a look at the huge TSL Earth, and I suspect you will find the civs too crowded, or the system will exclude historical civs to correct the crowding problem.
Evrach Mar 27, 2024 @ 7:44am 
Originally posted by plaguepenguin:
As Spartak says, it sounds like TSL, or True Start Location, is what you're looking for. I don't play these maps myself, as it seems to me that not knowing the map until you eXplore it is one of those Xs that makes a 4X game, but some people like them and they are out there, and I have seen Youtubes of others playing them.

I have seen a game on a huge TSL of Europe and the Near East, and while that included Mesopotamia on a map large enough that it could contain Sumer and all the civs in the game anywhere near it, that map also goes far to the east and north of Mesopotamia. You might try searching for a TSL that only does the Near East, or the Levant, or Mesopotamia.

If you are looking for a TSL with an eye to get something as true to history as this game can conjure, you probably want huge size and a map that only covers one region of the Earth. Take a look at the huge TSL Earth, and I suspect you will find the civs too crowded, or the system will exclude historical civs to correct the crowding problem.

This would make the game geographically accurate, not historically. Unless an immortal Teddy Roosevelt ruled the americans in 4000 BC
plaguepenguin Mar 28, 2024 @ 7:11am 
Originally posted by Evrach:
Originally posted by plaguepenguin:
As Spartak says, it sounds like TSL, or True Start Location, is what you're looking for. I don't play these maps myself, as it seems to me that not knowing the map until you eXplore it is one of those Xs that makes a 4X game, but some people like them and they are out there, and I have seen Youtubes of others playing them.

I have seen a game on a huge TSL of Europe and the Near East, and while that included Mesopotamia on a map large enough that it could contain Sumer and all the civs in the game anywhere near it, that map also goes far to the east and north of Mesopotamia. You might try searching for a TSL that only does the Near East, or the Levant, or Mesopotamia.

If you are looking for a TSL with an eye to get something as true to history as this game can conjure, you probably want huge size and a map that only covers one region of the Earth. Take a look at the huge TSL Earth, and I suspect you will find the civs too crowded, or the system will exclude historical civs to correct the crowding problem.

This would make the game geographically accurate, not historically. Unless an immortal Teddy Roosevelt ruled the americans in 4000 BC
Wait!

That's not how it happened?

That aspect of fidelity to history aside, my impression was that rob.ferebee wanted realistic start locations, for his civ and its neighbors, and didn't mention the unreality of the overall god-game format.

Reviewing the original question, it does seem that I missed the temporal aspect of what is being requested, that it isn't just fidelity to true start location, but also to have city states and civs not appear until their "true start eras" in history. I actually have seen Ursa Ryan play a mod that does exactly that, start civs in their true start eras. These latecomers get special bonuses to help compensate in game terms for their late starts. I don't recall the name of the mod that was used, but if you look on Ursa Ryan's Discord, he lists the mods he uses.
dahlical Mar 29, 2024 @ 9:17pm 
It can be possible but would require a very in-depth mod. I have not come across one nor have I actually searched for one. Have thought about attempting at some point (basically one long single era) but beyond my available time and currently basic modding skills.
megansweden Mar 30, 2024 @ 1:18am 
This is the mod Ursa Ryan has used for a few of his runs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2141200494
Lemurian1972 Mar 30, 2024 @ 8:48am 
Check out UrsaRyan on Youtube and also join his Discord. Several of his games earlier this year (and many more in the past) have been on improved versions of the True Start Location Europe, and TSL Asia maps. He has posts for the different mods and map makers he uses for different games, so while I can't remember the name of the specific creators at the moment, they're not too hard to find.

Some advice I'll give you though-
Larger maps with custom scripts for resource spawns and games with large numbers of Civs and City States, will be a heavy burden on your computer. Even top of the line machines will slow down in later stages of the game, and can take several minutes to process each turn. I say all this so you go into it knowing what to expect and can be prepared to either manage your expectations or adjust accordingly so you don't accidentally crush your machine's will to exist.
Yevhi Mar 31, 2024 @ 3:20am 
Good
gdshore Mar 31, 2024 @ 9:29am 
One of the leaders has bothered me, a lot. I like playing this leader but it's the wrong Civilization. Dido while born Phoenician, is the founder of Carthage. That's where I would like her to be.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 26, 2024 @ 12:04pm
Posts: 13