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Civ is a 4X/board game before all, you can't really turn it into a history game.
I have seen a game on a huge TSL of Europe and the Near East, and while that included Mesopotamia on a map large enough that it could contain Sumer and all the civs in the game anywhere near it, that map also goes far to the east and north of Mesopotamia. You might try searching for a TSL that only does the Near East, or the Levant, or Mesopotamia.
If you are looking for a TSL with an eye to get something as true to history as this game can conjure, you probably want huge size and a map that only covers one region of the Earth. Take a look at the huge TSL Earth, and I suspect you will find the civs too crowded, or the system will exclude historical civs to correct the crowding problem.
This would make the game geographically accurate, not historically. Unless an immortal Teddy Roosevelt ruled the americans in 4000 BC
That's not how it happened?
That aspect of fidelity to history aside, my impression was that rob.ferebee wanted realistic start locations, for his civ and its neighbors, and didn't mention the unreality of the overall god-game format.
Reviewing the original question, it does seem that I missed the temporal aspect of what is being requested, that it isn't just fidelity to true start location, but also to have city states and civs not appear until their "true start eras" in history. I actually have seen Ursa Ryan play a mod that does exactly that, start civs in their true start eras. These latecomers get special bonuses to help compensate in game terms for their late starts. I don't recall the name of the mod that was used, but if you look on Ursa Ryan's Discord, he lists the mods he uses.
https://steamcommunity.com/sharedfiles/filedetails/?id=2141200494
Some advice I'll give you though-
Larger maps with custom scripts for resource spawns and games with large numbers of Civs and City States, will be a heavy burden on your computer. Even top of the line machines will slow down in later stages of the game, and can take several minutes to process each turn. I say all this so you go into it knowing what to expect and can be prepared to either manage your expectations or adjust accordingly so you don't accidentally crush your machine's will to exist.