Sid Meier's Civilization VI

Sid Meier's Civilization VI

Statistiche:
This game is boring after turn 100 or so.
I am not a Civ fanatic, but I'm just stating an observation here, the game seems pretty boring after the first 100 or so turns. At the start, you have to carefully think about each turn to try and get an advantage. After that, I find myself just spamming next turn until I win. I just got a culture victory and I probably just spent hours clicking next turn waiting for things to build until I had enough tourism to win.

Domination victory may be the most fun victory type, but even that is kind of a hassle to deal with navigating all those units and the A.I. isn't exactly smart in combat.

How do you people log 1,000 or more hours in this game?
Ultima modifica da PeaceThroughPower; 18 mag 2020, ore 21:55
< >
Visualizzazione di 16-27 commenti su 27
Messaggio originale di Charlemagne:
This has been a problem with all Civs and it is also found in other 4X games.

This is my experience too --- except for Civ 4
However, that was because of a mod with unique rules that made civilizations literally rise and fall due to instability if the civilization was ruled incorrectly.

Is this mod (Rhye's and Fall of Civilization Mod, and RFC Dawn of Civilization mod-mod) the only one to solve that problem in all 4x games? Probably not, but it's the only one I know of, but it's only for Civ 4.
This has been a problem with all Civs and it is also found in other 4X games.

Not all. Just newer ones.
warlords: ai surrenders once you reach an unbeatable power factor over their combined resources.
alpha centauri: vote supreme leader is a free win with minor restrictions. If you have not been using {bio/chem/nuke/mass murder} tactics against a survivor and have vastly more power than everyone else, you can effectively vote yourself to be the winner. If you used evil tactics, the AI can demand you fight to the bitter end.
Heroes 3 & 4 had some sort of I win ender as well but I am drawing a blank.

Messaggio originale di EpicKingdom_:
What difficulty setting would you recommend for a decent challenge that is somewhat fair?

That depends on your skills and the kind of experience you're looking for. I recommend to start on Prince and go up one difficulty into you find one that you feel comfortable playing. I like to play on deity when I'm going for a domination victory, where combat is more challenging, and on immortal for other victories, since I don't feel like Deity is any harder for other victories, just more annoying and limited. I played Emperor for a long time, which a difficult I feel is the most balanced, but it was getting too easy for me.
Messaggio originale di jonnin:
This has been a problem with all Civs and it is also found in other 4X games.

I've only ever played Civilization 5 and 6, what other 4x games would you recommend? I was thinking about trying Endless Legend.
Messaggio originale di EpicKingdom_:
Messaggio originale di jonnin:
This has been a problem with all Civs and it is also found in other 4X games.

I've only ever played Civilization 5 and 6, what other 4x games would you recommend? I was thinking about trying Endless Legend.
Well Stellaris comes to mind although I haven't tried the last version. Galactic Civilizations, Endless Space 2. I don't really know any in the line of ancient civilizations rising. I don't much recommend Civs 1-4. After playing 5 and 6, they really feel dated.
I must agree the game gets boring after the early stage, but the thing with Civ is that although victory types are the same, each leader has a different playstyle. A unique way to approach a specific victory type.

The game is also not going to force you to try different things or have fun, you have to sort of embrace and roleplay with the leader you chose and look forward to the win in the way you can have the most fun.

If you're playing by constructing whichever building/unit/tech is recommended, then that's not the point. I also believe you have to be interested in History to enjoy a game like this, I'm always checking the Civilopedia to see what is it that I'm about to build!

The game has it's flaws of course, until now I still can't overcome the fact that the game looks like a kids mobile game (Look at Genghis Khan's face, why would he be smiling?). Makes me feel like I'm not playing a real strategy game, Civ V really had that more serious vibe, as if you were really ruling a true /historical civilization.
I agree the game is boring and tedious mid to late game...but it is not just this game. Most games in this genre are not well designed to keep one enthralled..my best recommendation is shorter games.....
Messaggio originale di EpicKingdom_:
Messaggio originale di jonnin:
This has been a problem with all Civs and it is also found in other 4X games.

I've only ever played Civilization 5 and 6, what other 4x games would you recommend? I was thinking about trying Endless Legend.

Stellaris is good but much more complex than V or VI - you'll have to watch several youtube tutorials to get you up to speed. I've got a few hundred hours into it and am still figuring things out. The one thing that is missing from Stellaris is victory conditions - there's only one - score which is kind of a let down.

I could never get into endless legend mainly because of the tactical battles but I've heard it's good.

You could possibly try Civilization Beyond Earth. It's similarish to Alpha Centauri - not as good but similar. Close to Civ V with some interesting enhancements. I prefer the vaniila version as opposed to it with the rising tide expansion.

There is a Civ-type game "old world" made by Soren Johnson who was the lead on Civ IV. It's still in early access but it seems good.

Of course, there's Humankind but I think that won't be out for 3-6 months.

Probably the closest to V (and VI) will probably be Endless Legend or Old World.

Play as Russia and head towards getting Cossack Units. They are super strong. You can go on a Warmongering killing spree with these guys. Loads of fun to just declare war on everything and bludgeon everything in your path.
I find most of the victories kind of boring except science. This one keeps you going for a tangible "something" and is also the most similar to the victory in the earlier Civs ("get to Alpha Centauri"). Also the other victories seem to be easier once you get them rolling.
The most boring victory of course has to be "Score"...
You need to play on deity and win in order to say that. I can steamroll in deity if i have a good start. If i play for example on king i dont even have to care about anything, its so easy that is boring. The only thing that is not boring is tear to pieces friends on multiplayer because i can hear them cry, but AI doesnt cry.
Messaggio originale di Ciro:
Messaggio originale di EpicKingdom_:
What difficulty setting would you recommend for a decent challenge that is somewhat fair?
Immortal and Deity can give you some fun cos the ai has big head start. On lower difficulty the ai is too passive hence boredom

Oooooo, I just started trying the immortal difficulty setting and was wondering why I was getting smashed early in the game. (I'm pretty new to Civ, so I feel like I haven't figured everything out yet!)
< >
Visualizzazione di 16-27 commenti su 27
Per pagina: 1530 50

Data di pubblicazione: 18 mag 2020, ore 21:54
Messaggi: 27