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I don't see why you couldn't have a dynasty system in a civ game, changing families (and associated uniques attributes) with eras for example, then using political party with democratic governments.
Humankind optional change of culture with eras works a bit like that for example.
This can't work in Civilization for the simple reason that your first leader would already be dead in turn 3 and the second one in turn 4.
That's why in Old World one turn equals one year and the game doesn't send you through the ages. Don't get me wrong, it's a cool system, but it has nothing to do with what Civilization is and was.
What you are describing is something else.
Civ 6 doesnt have Assriya - Old world does
Civ 6 doesnt have and Ancient Egypt - Old world does
Civ 6 doesnt have Babylon........ Old world does.
Humankind has
Harappans, ------------ Civ 6 doesnt
ANCIENT Egyptians, ------------ Civ 6 doesnt
Babylonians, ------------ Civ 6 doesnt
Mycenaeans.------------ Civ 6 doesnt
The Hittites------------ Civ 6 doesnt
Assriya ------------ Civ 6 doesnt
then in the classical era Humankind has...
Celts ------------ Civ 6 doesnt
Byzantium ------------ Civ 6 doesnt
Goths ------------ Civ 6 doesnt
the Huns ------------ Civ 6 doesnt
I get Civ 6 can't have every Civilization from every Era, but they need at least another 4 from this list.... which we will not be getting in New Frontiers, so they would have to do even MORE content after new frontiers IMO
It would take an extreme change in pacing and the removal of different speed settings to even get close to what you are asking for.
you have no problem with a 6000 years old leaders in current civ games, but you can't imagine a 30 turns old leader ? Yep that means 600 years in the beginning of the game, that's still 10x less and goes well with the fantasy leaders that are already in for that period.
personally I wouldn't even have "leaders" at all in a civ game.
but with the current implementation of the time scale in the current game (40 years to move an unit 2 tiles, 200 years to build a scout unit, immortal leaders, immortal great persons, etc, etc,...), it's not a big leap to implement a dynasty system.
Yes, the system already has problems in itself that ask for a lot of suspension of disbelief. I'd rather not stack anything else onto that though.
Developers call it a "early release" so i do think the game will have more in store for us in terms of ages and techs, i really hope so!! and transition in to other ruling classes?
I am NOT a modder but i do think that if this game is going to contend with the civ franchises in the feature they have to open for modding.
What do u guys think about the possibilities of modding in this game?